@ -346,6 +346,7 @@ class TeleVuer:
to = " bgChildren " ,
to = " bgChildren " ,
)
)
while True :
while True :
try :
session . upsert (
session . upsert (
[
[
ImageBackground (
ImageBackground (
@ -353,9 +354,6 @@ class TeleVuer:
aspect = self . aspect_ratio ,
aspect = self . aspect_ratio ,
height = 1 ,
height = 1 ,
distanceToCamera = 1 ,
distanceToCamera = 1 ,
# The underlying rendering engine supported a layer binary bitmask for both objects and the camera.
# Below we set the two image planes, left and right, to layers=1 and layers=2.
# Note that these two masks are associated with left eye’s camera and the right eye’s camera.
layers = 1 ,
layers = 1 ,
format = " jpeg " ,
format = " jpeg " ,
quality = 50 ,
quality = 50 ,
@ -376,7 +374,8 @@ class TeleVuer:
] ,
] ,
to = " bgChildren " ,
to = " bgChildren " ,
)
)
# 'jpeg' encoding should give you about 30fps with a 16ms wait in-between.
except Exception :
pass # Session dropped; coroutine stays alive for reconnect
await asyncio . sleep ( 1.0 / self . display_fps )
await asyncio . sleep ( 1.0 / self . display_fps )
async def main_image_monocular_zmq ( self , session ) :
async def main_image_monocular_zmq ( self , session ) :
@ -402,6 +401,7 @@ class TeleVuer:
)
)
while True :
while True :
try :
session . upsert (
session . upsert (
[
[
ImageBackground (
ImageBackground (
@ -417,6 +417,8 @@ class TeleVuer:
] ,
] ,
to = " bgChildren " ,
to = " bgChildren " ,
)
)
except Exception :
pass # Session dropped; coroutine stays alive for reconnect
await asyncio . sleep ( 1.0 / self . display_fps )
await asyncio . sleep ( 1.0 / self . display_fps )
async def main_image_binocular_webrtc ( self , session ) :
async def main_image_binocular_webrtc ( self , session ) :
@ -515,6 +517,7 @@ class TeleVuer:
to = " bgChildren " ,
to = " bgChildren " ,
)
)
while True :
while True :
try :
session . upsert (
session . upsert (
[
[
ImageBackground (
ImageBackground (
@ -522,9 +525,6 @@ class TeleVuer:
aspect = self . aspect_ratio ,
aspect = self . aspect_ratio ,
height = 0.75 ,
height = 0.75 ,
distanceToCamera = 2 ,
distanceToCamera = 2 ,
# The underlying rendering engine supported a layer binary bitmask for both objects and the camera.
# Below we set the two image planes, left and right, to layers=1 and layers=2.
# Note that these two masks are associated with left eye’s camera and the right eye’s camera.
layers = 1 ,
layers = 1 ,
format = " jpeg " ,
format = " jpeg " ,
quality = 50 ,
quality = 50 ,
@ -545,7 +545,8 @@ class TeleVuer:
] ,
] ,
to = " bgChildren " ,
to = " bgChildren " ,
)
)
# 'jpeg' encoding should give you about 30fps with a 16ms wait in-between.
except Exception :
pass
await asyncio . sleep ( 1.0 / self . display_fps )
await asyncio . sleep ( 1.0 / self . display_fps )
async def main_image_monocular_zmq_ego ( self , session ) :
async def main_image_monocular_zmq_ego ( self , session ) :
@ -571,6 +572,7 @@ class TeleVuer:
)
)
while True :
while True :
try :
session . upsert (
session . upsert (
[
[
ImageBackground (
ImageBackground (
@ -586,6 +588,8 @@ class TeleVuer:
] ,
] ,
to = " bgChildren " ,
to = " bgChildren " ,
)
)
except Exception :
pass
await asyncio . sleep ( 1.0 / self . display_fps )
await asyncio . sleep ( 1.0 / self . display_fps )
async def main_image_binocular_webrtc_ego ( self , session ) :
async def main_image_binocular_webrtc_ego ( self , session ) :