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melancholytron
cce63b9f65
Add triple camera view: head + left/right wrist cameras
Server: reads all 3 cameras from Isaac Sim SHM, encodes JPEG
(head Q85, wrists Q70), sends with 1-byte camera ID prefix.
Head at ~10fps, wrist cameras at ~5fps for bandwidth control.
Godot: teleop_client parses camera ID byte and emits per-camera
signals. Three webcam quads arranged in a row (left|head|right)
in front of the user in AR mode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3 weeks ago
addons/ godotopenxrvendors
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
android
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
build
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
models
Add hand laser pointer, passthrough, gaze balls, G1 models, and recenter support
1 month ago
scenes
Add in-VR numpad for IP/port input, update default server to 10.0.0.77
3 weeks ago
scripts
Add triple camera view: head + left/right wrist cameras
3 weeks ago
server
Add triple camera view: head + left/right wrist cameras
3 weeks ago
.gitignore
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
Main.gd
Add triple camera view: head + left/right wrist cameras
3 weeks ago
Main.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
Main.tscn
Add triple camera view: head + left/right wrist cameras
3 weeks ago
SETUP.md
Update SETUP.md with current architecture and technical notes
1 month ago
export_presets.cfg
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
icon.svg
Initial commit: Native Quest 3 teleop app with body tracking
1 month ago
openxr_action_map.tres
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
project.godot
Add hand laser pointer, passthrough, gaze balls, G1 models, and recenter support
1 month ago