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12/26/2022

BradDev
Joe DiPrima 3 years ago
parent
commit
feb12f8b7f
  1. 347
      qmutants.py

347
qmutants.py

@ -14,118 +14,56 @@ import paho.mqtt.client as mqtt
HOST = "telnet.goldenunicorn.net"
player_list = []
class player():
def __init__(self):
self.usr = ""
self.pwrd = ""
self.char_sel = 4
self.weapon = ""
self.spell = ""
self.auto_combat = True
self.auto_ion = True
self.meander = False
self.auto_farm = False
self.hunt = False
self.bait = False
choice = int(sys.argv[1])
print("choice:"+sys.argv[1])
usr_1 = ""
pwrd_1 = ""
char_sel_1 = 4
weapon_1 = ""
spell_1 = ""
usr_2 = ""
pwrd_2 = ""
char_sel_2 = 4
weapon_2 = ""
spell_2 = ""
usr_3 = ""
pwrd_3 = ""
char_sel_3 = 2
weapon_3 = ""
spell_3 = ""
usr_4 = ""
pwrd_4 = ""
char_sel_4 = 1
weapon_4 = ""
spell_4 = ""
usr_5 = ""
pwrd_5 = ""
char_sel_5 = 4
weapon_5 = ""
spell_5 = ""
usr_6 = ""
pwrd_6 = ""
char_sel_6 = 4
weapon_6 = ""
spell_6 = ""
usr_7 = ""
pwrd_7 = ""
char_sel_7 = 4
weapon_7 = ""
spell_7 = ""
usr_8 = ""
pwrd_8 = ""
char_sel_8 = 4
weapon_8 = ""
spell_8 = ""
if choice == 1:
usr_1 = "epilectrik"
pwrd_1 = "gupass"
char_sel_1 = 4
weapon_1 = "Nuclear-Decay"
spell_1 = "dispell"
usr_2 = "im bait"
pwrd_2 = "gupass"
char_sel_2 = 4
weapon_2 = "Nuclear-Decay"
spell_2 = "dispell"
def player_add(usr,pwd,char_sel,weapon,spell,ac,ai,me,af,hu,ba):
plyr = player()
plyr.usr = usr
plyr.pwrd = pwd
plyr.char_sel = char_sel
plyr.weapon = weapon
plyr.spell = spell
plyr.auto_combat = ac
plyr.auto_ion = ai
plyr.meander = me
plyr.auto_farm = af
plyr.hunt = hu
plyr.bait = ba
usr_3 = "doctor"
pwrd_3 = "gupass"
char_sel_3 = 2
weapon_3 = "Nuclear-Decay"
spell_3 = "cure poison"
player_list.append(plyr)
usr_4 = "robin-hood"
pwrd_4 = "gupass"
char_sel_4 = 1
weapon_4 = "Nuclear-Decay"
spell_4 = "invisibility"
usr_5 = "assassin"
pwrd_5 = "gupass"
char_sel_5 = 4
weapon_5 = "Nuclear-Decay"
spell_5 = "dispell"
usr_6 = "mercenary"
pwrd_6 = "gupass"
char_sel_6 = 4
weapon_6 = "Nuclear-Decay"
spell_6 = "dispell"
usr_7 = "mutant-warrior-1"
pwrd_7 = "gupass"
char_sel_7 = 4
weapon_7 = "nuclear-decay"
spell_7 = "dispell"
usr_8 = "mutant-warrior-2"
pwrd_8 = "gupass"
char_sel_8 = 4
weapon_8 = "nuclear-decay"
spell_8 = "dispell"
if choice == 1:
player_add("epilectrik","gupass",4,"Nuclear-Decay","dispell",True,True,True,True,True,False)
player_add("im bait","gupass",4,"Nuclear-Decay","dispell",True,True,True,True,True,False)
player_add("doctor","gupass",2,"Nuclear-Decay","cure poison",True,True,False,False,False,False)
player_add("robin-hood","gupass",1,"Nuclear-Decay","invisibility",True,True,False,False,False,False)
player_add("assassin","gupass",4,"Nuclear-Decay","dispell",True,True,True,True,True,False)
player_add("mercenary","gupass",4,"Nuclear-Decay","dispell",True,True,True,True,True,False)
player_add("mutant-warrior-1","gupass",4,"Nuclear-Decay","dispell",True,True,False,False,False,False)
player_add("mutant-warrior-2","gupass",4,"Nuclear-Decay","dispell",True,True,False,False,False,False)
if choice == 2:
usr_1 = "Mtron"
pwrd_1 = "gupass"
char_sel_1 = 4
weapon_1 = "Nuclear-Decay"
usr_2 = "IonJunkies-Merc"
pwrd_2 = "gupass"
char_sel_2 = 4
weapon_2 = "Nuclear-Decay"
player_add("Mtron","gupass",4,"Nuclear-Decay","dispell",True,True,False,False,False,False)
player_add("IonJunkies-Merc","gupass",4,"Nuclear-Decay","dispell",True,True,False,False,False,False)
#this is a thing that i wrote
#static lists
convert_list = ["Ion-Pack","Ion-Decay","Cheese","Nuclear-thong","Skull","Bottle-Cap","Cigarette-Butt","Knife","Gas-Grenade","Leather-Vest","Buckler","Bola","Bug-Plate",
"Light-Spear","Silver-Potion","Bastard-Sword","Invisible-Knife","Great-Club","Spear","Blizzard-Staff","Devil_Key","Grey-Dagger","Bone","Axe","BlackJack",
@ -170,10 +108,11 @@ class mutant(QWidget):
command_str = pyqtSignal(str)
mqtt_str = pyqtSignal(str)
mqtt_str_quiet = pyqtSignal(str,str)
def __init__(self,user,password,char_sel,weapon,spell):
def __init__(self,player):
QWidget.__init__(self)
self.player=player
#file related
self.path=user
self.path=player.usr
#dynamic lists
self.local_items = []
@ -206,7 +145,7 @@ class mutant(QWidget):
self.path_step = 0
self.location = [0,0]
self.weapon = "Nuclear-Decay"
self.spell = spell
self.spell = player.spell
self.watchdog = 0
#value tracking
@ -226,9 +165,9 @@ class mutant(QWidget):
self.console_lines = 0
#account
self.user = user
self.password = password
self.char_sel = char_sel
self.user = player.usr
self.password = player.pwrd
self.char_sel = player.char_sel
self.logged_in = False
@ -274,6 +213,7 @@ class mutant(QWidget):
self.console.setStyleSheet("QTextEdit { color: white; background-color: rgb(0, 0, 0); font-size: 18px; }")
self.console.clear()
self.console.append("test")
self.console.setMinimumHeight(300)
self.layout.addWidget(self.console)
#Add buttons
@ -298,7 +238,7 @@ class mutant(QWidget):
#settings group
self.createSettingsGroup()
self.layout.addLayout(self.settingsGroupBox)
self.weapon_input.setText(weapon)
self.weapon_input.setText(player.weapon)
self.setLayout(self.layout)
self.load_bank_paths()
self.init_telnet()
@ -319,7 +259,7 @@ class mutant(QWidget):
self.tn_thread.start()
def reconnect(self):
self.player_init()
self.player_exit()
print("obj restarting")
#create buttons
@ -1002,25 +942,46 @@ class mutant(QWidget):
def player_init(self):
self.in_combat=False
self.heal = False
self.in_play = True
self.logged_in = True
self.wander = self.player.meander
self.auto_farm = self.player.auto_farm
self.auto_combat = self.player.auto_combat
self.auto_ion = self.player.auto_ion
self.hunt = self.player.hunt
self.bait = self.player.bait
self.ac_check.setChecked(self.auto_combat)
self.af_check.setChecked(self.auto_farm)
self.ai_check.setChecked(self.auto_ion)
self.me_check.setChecked(self.wander)
self.ba_check.setChecked(self.bait)
self.hu_check.setChecked(self.hunt)
#Player starting condition
def player_exit(self):
self.in_combat=False
self.heal = False
self.in_play = False
self.logged_in = False
self.wander = False
self.auto_farm = False
self.auto_combat = True
self.auto_ion = True
self.in_play = False
self.auto_combat = False
self.auto_ion = False
self.hunt = False
self.logged_in = False
self.ac_check.setChecked(True)
self.af_check.setChecked(False)
self.ai_check.setChecked(True)
self.me_check.setChecked(False)
self.ba_check.setChecked(False)
self.hu_check.setChecked(False)
self.bait = False
self.ac_check.setChecked(self.auto_combat)
self.af_check.setChecked(self.auto_farm)
self.ai_check.setChecked(self.auto_ion)
self.me_check.setChecked(self.wander)
self.ba_check.setChecked(self.bait)
self.hu_check.setChecked(self.hunt)
#Resets connection with no activity
def watchdog_t(self):
if self.watchdog > 4:
self.player_init()
self.player_exit()
self.tn_obj.close_telnet()
self.watchdog = 0
else:
@ -1056,6 +1017,7 @@ class mutant(QWidget):
#Detect in play
if result.find("Prepare to walk a thousand years!") != -1:
self.in_play = True
self.player_init()
self.command_str.emit("blurb\r\n")
self.command_str.emit("deaf\r\n")
self.command_str.emit("memorize "+self.spell+"\r\n")
@ -1562,67 +1524,24 @@ class MainWindow(QMainWindow):
self.tab3 = QWidget()
self.tab4 = QWidget()
#self.tabs.addTab(self.tab2,"Group 2")
#self.tabs.addTab(self.tab3,"Group 3")
#self.tabs.addTab(self.tab4,"Group 4")
#Create mutant objects
if usr_1 != "" and usr_2 != "":
mutbox1 = QHBoxLayout()
self.m1 = mutant(usr_1,pwrd_2,char_sel_1,weapon_1,spell_1)
self.m2 = mutant(usr_2,pwrd_2,char_sel_2,weapon_2,spell_2)
mutbox1.addWidget(self.m1)
mutbox1.addWidget(self.m2)
self.m1.mqtt_str.connect(self.send_mqtt)
self.m2.mqtt_str.connect(self.send_mqtt)
self.m1.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.m2.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.tabs.addTab(self.tab1,"Group 1")
self.tab1.setLayout(mutbox1)
#Create mutant objects
if usr_3 != "" and usr_4 != "":
mutbox2 = QHBoxLayout()
self.m3 = mutant(usr_3,pwrd_3,char_sel_3,weapon_3,spell_3)
self.m4 = mutant(usr_4,pwrd_4,char_sel_4,weapon_4,spell_4)
mutbox2.addWidget(self.m3)
mutbox2.addWidget(self.m4)
self.m3.mqtt_str.connect(self.send_mqtt)
self.m4.mqtt_str.connect(self.send_mqtt)
self.m3.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.m4.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.tabs.addTab(self.tab2,"Group 2")
self.tab2.setLayout(mutbox2)
#Create mutant objects
if usr_5 != "" and usr_6 != "":
mutbox3 = QHBoxLayout()
self.m5 = mutant(usr_5,pwrd_5,char_sel_5,weapon_5,spell_5)
self.m6 = mutant(usr_6,pwrd_6,char_sel_6,weapon_6,spell_6)
mutbox3.addWidget(self.m5)
mutbox3.addWidget(self.m6)
self.m5.mqtt_str.connect(self.send_mqtt)
self.m6.mqtt_str.connect(self.send_mqtt)
self.m5.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.m6.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.tabs.addTab(self.tab3,"Group 3")
self.tab3.setLayout(mutbox3)
#Create mutant objects
if usr_7 != "" and usr_8 != "":
mutbox4 = QHBoxLayout()
self.m7 = mutant(usr_7,pwrd_7,char_sel_7,weapon_7,spell_7)
self.m8 = mutant(usr_8,pwrd_8,char_sel_8,weapon_8,spell_8)
mutbox4.addWidget(self.m7)
mutbox4.addWidget(self.m8)
self.m7.mqtt_str.connect(self.send_mqtt)
self.m8.mqtt_str.connect(self.send_mqtt)
self.m7.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.m8.mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.tabs.addTab(self.tab4,"Group 4")
self.tab4.setLayout(mutbox4)
self.mutant_list = []
print(player_list)
for player in player_list:
mutbox = QHBoxLayout()
print(player.usr)
mut = mutant(player)
self.mutant_list.append(mut)
mutbox.addWidget(self.mutant_list[-1])
self.mutant_list[-1].mqtt_str_quiet.connect(self.send_mqtt_quiet)
self.mutant_list[-1].mqtt_str_quiet.connect(self.send_mqtt_quiet)
tab = QWidget()
tab.setLayout(mutbox)
self.tabs.addTab(tab,player.usr)
#self.tab2.setLayout(self.h_2.layout)
#self.tab3.setLayout(self.h_1.layout)
#self.tab4.setLayout(self.h_2.layout)
@ -1704,74 +1623,20 @@ class MainWindow(QMainWindow):
self.send_all("west\r\n")
def h_btn(self):
try:
self.m1.heal = True
self.m2.heal = True
except:
pass
try:
self.m3.heal = True
self.m4.heal = True
except:
pass
try:
self.m5.heal = True
self.m6.heal = True
except:
pass
try:
self.m7.heal = True
self.m8.heal = True
except:
pass
for mut in mutant_list:
mut.heal=True
def c_btn(self):
try:
self.m1.combat_start()
self.m2.combat_start()
except:
pass
try:
self.m3.combat_start()
self.m4.combat_start()
except:
pass
try:
self.m5.combat_start()
self.m6.combat_start()
except:
pass
try:
self.m7.combat_start()
self.m8.combat_start()
except:
pass
for mut in mutant_list:
mut.combat_start()
#Button send text
def send_str(self):
self.send_all(self.text_input.text())
def send_all(self,out_str):
try:
self.m1.command_str.emit(out_str+"\r\n")
self.m2.command_str.emit(out_str+"\r\n")
except:
pass
try:
self.m3.command_str.emit(out_str+"\r\n")
self.m4.command_str.emit(out_str+"\r\n")
except:
pass
try:
self.m5.command_str.emit(out_str+"\r\n")
self.m6.command_str.emit(out_str+"\r\n")
except:
pass
try:
self.m7.command_str.emit(out_str+"\r\n")
self.m8.command_str.emit(self.text_input.text()+"\r\n")
except:
pass
for mut in mutant_list:
mut.command_str.emit(out_str+"\r\n")
#Creates the form groupbox
def createModeGroup(self):

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