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@ -21,23 +21,23 @@ if choice == 1: |
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usr_1 = "epilectrik" |
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pwrd_1 = "gupass" |
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char_sel_1 = 4 |
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weapon_1 = "Plasma-Sword" |
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weapon_1 = "Nuclear-Decay" |
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usr_2 = "im bait" |
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pwrd_2 = "gupass" |
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char_sel_2 = 4 |
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weapon_2 = "Plasma-Sword" |
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weapon_2 = "Nuclear-Decay" |
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if choice == 2: |
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usr_1 = "Mtron" |
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pwrd_1 = "gupass" |
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char_sel_1 = 4 |
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weapon_1 = "Plasma-Sword" |
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weapon_1 = "Nuclear-Decay" |
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usr_2 = "IonJunkies-Merc" |
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pwrd_2 = "gupass" |
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char_sel_2 = 4 |
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weapon_2 = "Plasma-Sword" |
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weapon_2 = "Nuclear-Decay" |
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if choice == 3: |
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usr_1 = "doctor" |
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@ -61,7 +61,7 @@ convert_list = ["Ion-Pack","Ion-Decay","Cheese","Nuclear-thong","Skull","Bottle- |
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farm_sell_list = ["Gold-Chunck","Nuclear-Rock","Nuclear-Waste"] |
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farm_stock_list = ["Nuclear-Decay","Troll-Skin","Invisible-Cloth","Hell-Blade"] |
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farm_stock_list = ["Nuclear-Decay","Troll-Skin","Invisible-Cloth","Eazy-Armor","Hell-Blade"] |
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friend_list = ["Epilectrik","ImBait","Mtron","Im","IonJunkies-Merc","Robin-Hood","Doctor"] |
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@ -698,8 +698,7 @@ class mutant(QWidget): |
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if new_path == len(self.bank_list): |
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new_path = 0 |
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self.path_input.setText(str(new_path)) |
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#process stats |
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def parse_stat(self, result): |
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if self.stat_parsed == False: |
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@ -814,11 +813,7 @@ class mutant(QWidget): |
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self.status = "" |
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#print("sell list") |
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#print(self.sell_list) |
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#print("stock list") |
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#print(self.stock_list) |
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#index area |
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def index_area(self,result): |
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if self.area_indexed == False: |
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@ -1010,7 +1005,7 @@ class mutant(QWidget): |
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pass |
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#Exit game if.. |
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if self.in_combat and result.find("You're not carrying a nuclear-decay.") != -1: |
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if self.in_combat and result.find("You're not carrying a "+self.weapon.lower()) != -1: |
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self.command_str.emit("x\r\n") |
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#GTFO |
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@ -1025,7 +1020,7 @@ class mutant(QWidget): |
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self.in_combat = False |
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#Sell the loot |
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if result.find("City Trading Centre") != -1 and self.path_step == 0: |
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if (result.find("City Trading Centre") != -1 or result.find("Satan Inc. Trade Centre") != -1) and self.path_step == 0: |
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if len(self.sell_list) > 0: |
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self.sell_items() |
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