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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>HikeMap Trail Navigator</title>
<!-- PWA Meta Tags -->
<link rel="manifest" href="/manifest.json">
<meta name="theme-color" content="#4CAF50">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="default">
<meta name="apple-mobile-web-app-title" content="HikeMap">
<link rel="apple-touch-icon" href="/icon-192x192.png">
<!-- Additional PWA Meta Tags -->
<meta name="description" content="GPS trail navigation, tracking, and geocaching app for hikers">
<meta name="mobile-web-app-capable" content="yes">
<!-- Icons for different platforms -->
<link rel="icon" type="image/png" sizes="32x32" href="/icon-72x72.png">
<link rel="icon" type="image/png" sizes="16x16" href="/icon-72x72.png">
<!-- Open Graph Meta Tags for sharing -->
<meta property="og:title" content="HikeMap Trail Navigator">
<meta property="og:description" content="GPS trail navigation, tracking, and geocaching app">
<meta property="og:type" content="website">
<meta property="og:image" content="/icon-512x512.png">
<link rel="stylesheet" href="https://unpkg.com/leaflet@1.9.4/dist/leaflet.css" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@mdi/font@7.4.47/css/materialdesignicons.min.css" />
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
overflow: visible;
position: relative;
}
#map {
height: 100vh;
width: 100%;
position: relative;
z-index: 1;
}
/* In nav mode, disable pointer events on trails so markers are easier to tap */
body.nav-mode .leaflet-overlay-pane path.leaflet-interactive {
pointer-events: none;
}
/* But keep route highlight interactive for potential future use */
body.nav-mode .leaflet-overlay-pane path.route-highlight {
pointer-events: auto;
}
/* Ensure Leaflet doesn't block our popups */
.leaflet-container {
z-index: 1 !important;
}
.leaflet-pane {
z-index: auto !important;
}
.controls {
position: absolute;
top: 10px;
right: 10px;
z-index: 1000;
background: white;
padding: 15px;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
width: 280px;
}
.panel-toggle {
position: absolute;
top: 10px;
right: 10px;
z-index: 1001;
background: white;
padding: 10px 15px;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
cursor: pointer;
font-size: 18px;
border: none;
}
.panel-toggle:hover {
background: #f8f9fa;
}
.controls h3 {
margin-bottom: 10px;
font-size: 14px;
color: #333;
}
.controls input[type="file"] {
width: 100%;
padding: 8px;
border: 2px dashed #ccc;
border-radius: 4px;
cursor: pointer;
margin-bottom: 10px;
}
.controls input[type="file"]:hover {
border-color: #007bff;
}
.section {
margin-bottom: 15px;
padding-bottom: 15px;
border-bottom: 1px solid #eee;
}
.section:last-child {
border-bottom: none;
margin-bottom: 0;
padding-bottom: 0;
}
.section-title {
font-size: 12px;
font-weight: bold;
color: #666;
margin-bottom: 8px;
text-transform: uppercase;
}
.tab-bar {
display: flex;
margin-bottom: 15px;
border-bottom: 2px solid #ddd;
}
.tab-btn {
flex: 1;
padding: 10px;
border: none;
background: #f0f0f0;
cursor: pointer;
font-size: 13px;
font-weight: bold;
transition: all 0.2s;
}
.tab-btn:first-child {
border-radius: 4px 0 0 0;
}
.tab-btn:last-child {
border-radius: 0 4px 0 0;
}
.tab-btn:hover {
background: #e0e0e0;
}
.tab-btn.active {
background: #007bff;
color: white;
}
.tab-content {
display: none;
}
.tab-content.active {
display: block;
}
.nav-info {
background: #f8f9fa;
padding: 12px;
border-radius: 4px;
margin-top: 10px;
}
.nav-distance {
font-size: 24px;
font-weight: bold;
color: #007bff;
margin-bottom: 5px;
}
.route-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.5);
display: flex;
align-items: center;
justify-content: center;
z-index: 2000;
}
.route-overlay-content {
background: white;
padding: 30px 40px;
border-radius: 12px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
text-align: center;
}
.route-overlay .spinner {
width: 50px;
height: 50px;
border: 5px solid #e0e0e0;
border-top: 5px solid #007bff;
border-radius: 50%;
animation: spin 1s linear infinite;
margin: 0 auto 15px;
}
.route-overlay-text {
font-size: 18px;
font-weight: 500;
color: #333;
}
.compass-indicator {
position: fixed;
top: 10px;
left: 50%;
transform: translateX(-50%);
background: rgba(255,255,255,0.9);
padding: 5px 15px;
border-radius: 20px;
font-weight: bold;
z-index: 1000;
box-shadow: 0 2px 5px rgba(0,0,0,0.2);
display: none;
}
.compass-indicator.active {
display: block;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.nav-instruction {
color: #666;
font-size: 12px;
margin-bottom: 10px;
}
.destination-pin {
font-size: 24px;
margin-left: -12px;
margin-top: -24px;
}
.tool-buttons {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 6px;
}
.tool-btn {
padding: 8px 12px;
border: 2px solid #ddd;
background: white;
border-radius: 4px;
cursor: pointer;
font-size: 12px;
transition: all 0.2s;
}
.tool-btn:hover {
border-color: #007bff;
background: #f8f9fa;
}
.tool-btn.active {
border-color: #007bff;
background: #007bff;
color: white;
}
.tool-btn.danger {
border-color: #dc3545;
}
.tool-btn.danger:hover, .tool-btn.danger.active {
background: #dc3545;
border-color: #dc3545;
color: white;
}
.action-btn {
width: 100%;
padding: 10px;
background: #28a745;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 13px;
margin-bottom: 6px;
}
.action-btn:hover {
background: #218838;
}
.action-btn.secondary {
background: #6c757d;
}
.action-btn.secondary:hover {
background: #5a6268;
}
.action-btn.danger {
background: #dc3545;
}
.action-btn.danger:hover {
background: #c82333;
}
.status {
margin-top: 10px;
font-size: 12px;
color: #666;
padding: 8px;
background: #f8f9fa;
border-radius: 4px;
}
.status.success {
color: #155724;
background: #d4edda;
}
.status.error {
color: #721c24;
background: #f8d7da;
}
.status.info {
color: #0c5460;
background: #d1ecf1;
}
.slider-group {
margin: 10px 0;
}
.slider-group label {
display: block;
font-size: 11px;
color: #666;
margin-bottom: 4px;
}
.slider-group input[type="range"] {
width: 100%;
}
.slider-value {
font-size: 11px;
color: #333;
text-align: right;
}
.track-list {
max-height: 150px;
overflow-y: auto;
border: 1px solid #ddd;
border-radius: 4px;
margin-bottom: 10px;
}
.track-item {
padding: 6px 10px;
font-size: 12px;
border-bottom: 1px solid #eee;
cursor: pointer;
display: flex;
justify-content: space-between;
align-items: center;
}
.track-item:last-child {
border-bottom: none;
}
.track-item:hover {
background: #f8f9fa;
}
.track-item.selected {
background: #cce5ff;
}
.track-item .delete-btn {
background: none;
border: none;
color: #dc3545;
cursor: pointer;
font-size: 14px;
padding: 2px 6px;
}
.track-item .delete-btn:hover {
background: #dc3545;
color: white;
border-radius: 3px;
}
.slider-group input[type="range"].preview-active {
outline: 3px solid #00cc00;
border-radius: 4px;
}
#applyMergeBtn {
background: #00cc00 !important;
}
#applyMergeBtn:hover {
background: #00aa00 !important;
}
.custom-div-icon {
background: transparent;
border: none;
}
.custom-div-icon i {
display: block;
text-align: center;
line-height: 1;
text-shadow: 1px 1px 2px rgba(0,0,0,0.3);
}
.icon-selector-overlay {
position: fixed !important;
top: 0 !important;
left: 0 !important;
right: 0 !important;
bottom: 0 !important;
width: 100vw !important;
height: 100vh !important;
background: rgba(0, 0, 0, 0.7) !important;
display: flex;
align-items: center;
justify-content: center;
z-index: 999999 !important;
pointer-events: auto !important;
}
.icon-selector-modal {
background: white;
padding: 30px;
border-radius: 12px;
max-width: 500px;
width: 90%;
max-height: 80vh;
overflow-y: auto;
}
.icon-selector-title {
font-size: 24px;
margin-bottom: 10px;
text-align: center;
}
.icon-selector-subtitle {
color: #666;
text-align: center;
margin-bottom: 20px;
}
.icon-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(80px, 1fr));
gap: 15px;
margin-bottom: 20px;
}
.icon-option {
display: flex;
flex-direction: column;
align-items: center;
padding: 15px 10px;
border: 2px solid #ddd;
border-radius: 8px;
cursor: pointer;
transition: all 0.2s;
}
.icon-option:hover {
border-color: #007bff;
transform: scale(1.05);
background: #f8f9fa;
}
.icon-option i {
font-size: 36px;
margin-bottom: 5px;
}
.icon-option span {
font-size: 11px;
text-align: center;
}
/* Geocache styles */
.geocache-marker {
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
width: 64px;
height: 64px;
/* DEBUG: visible halo showing tap zone - remove when confirmed working */
background: rgba(255, 167, 38, 0.3);
border: 2px dashed rgba(255, 167, 38, 0.7);
border-radius: 50%;
}
.geocache-marker:hover {
transform: scale(1.2);
}
.geocache-marker.in-range {
box-shadow: 0 0 20px rgba(255, 167, 38, 0.8);
}
.geocache-marker i {
font-size: 36px;
pointer-events: none; /* Parent handles all touches */
}
.geocache-dialog {
position: fixed !important;
top: 0 !important;
left: 0 !important;
right: 0 !important;
bottom: 0 !important;
width: 100vw !important;
height: 100vh !important;
background: rgba(0, 0, 0, 0.6) !important;
display: flex;
align-items: center;
justify-content: center;
z-index: 999997 !important;
pointer-events: auto !important;
}
.geocache-dialog-content {
background: white;
padding: 25px;
border-radius: 12px;
width: 90%;
max-width: 500px;
max-height: 80vh;
display: flex;
flex-direction: column;
}
.geocache-dialog h3 {
margin-bottom: 15px;
text-align: center;
color: #333;
}
.geocache-messages {
flex: 1;
overflow-y: auto;
max-height: 300px;
margin-bottom: 15px;
padding: 10px;
background: #f8f9fa;
border-radius: 8px;
}
.geocache-message {
margin-bottom: 12px;
padding: 10px;
background: white;
border-radius: 6px;
border-left: 3px solid #007bff;
}
.geocache-message-header {
display: flex;
justify-content: space-between;
margin-bottom: 5px;
font-size: 12px;
color: #666;
}
.geocache-message-author {
font-weight: bold;
}
.geocache-message-text {
font-size: 14px;
color: #333;
word-wrap: break-word;
}
.geocache-input-group {
margin-bottom: 15px;
}
.geocache-input-group label {
display: block;
margin-bottom: 5px;
font-size: 13px;
color: #666;
}
.geocache-input-group input,
.geocache-input-group textarea {
width: 100%;
padding: 8px;
border: 1px solid #ddd;
border-radius: 4px;
font-size: 14px;
}
.geocache-input-group textarea {
resize: vertical;
min-height: 80px;
}
.geocache-dialog-buttons {
display: flex;
gap: 10px;
}
.geocache-dialog button {
flex: 1;
padding: 10px;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
}
.geocache-submit-btn {
background: #28a745;
color: white;
}
.geocache-cancel-btn {
background: #6c757d;
color: white;
}
.geocache-delete-btn {
background: #dc3545;
color: white;
}
.geocache-alert {
position: fixed;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
background: #007bff;
color: white;
padding: 12px 20px;
border-radius: 20px;
box-shadow: 0 2px 10px rgba(0,0,0,0.2);
z-index: 1001;
display: none;
}
.geocache-alert.show {
display: block;
animation: slideUp 0.3s ease;
}
/* Geocache List Sidebar */
.geocache-list-sidebar {
position: fixed;
right: -350px;
top: 60px;
bottom: 0;
width: 350px;
background: rgba(30, 30, 30, 0.95);
backdrop-filter: blur(10px);
transition: right 0.3s ease;
z-index: 999;
overflow-y: auto;
padding: 20px;
box-shadow: -2px 0 10px rgba(0, 0, 0, 0.5);
}
.geocache-list-sidebar.open {
right: 0;
}
.geocache-list-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
padding-bottom: 10px;
border-bottom: 1px solid #444;
}
.geocache-list-item {
background: rgba(40, 40, 40, 0.8);
border-radius: 8px;
padding: 12px;
margin-bottom: 10px;
cursor: pointer;
transition: background 0.2s;
}
.geocache-list-item:hover {
background: rgba(60, 60, 60, 0.9);
}
.geocache-list-item-title {
font-weight: bold;
color: #FFA726;
margin-bottom: 5px;
display: flex;
align-items: center;
gap: 8px;
}
.geocache-list-item-info {
font-size: 0.9em;
color: #aaa;
}
.geocache-list-item-secret {
display: inline-block;
background: #9C27B0;
color: white;
padding: 2px 6px;
border-radius: 4px;
font-size: 0.75em;
margin-left: 5px;
}
.geocache-list-toggle {
position: fixed;
right: 20px;
bottom: 140px;
width: 50px;
height: 50px;
background: #FFA726;
border-radius: 50%;
display: none;
align-items: center;
justify-content: center;
cursor: pointer;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
z-index: 998;
}
/* Admin Panel Overlay - Half-Height Bottom Sheet */
.admin-panel-overlay {
position: fixed;
bottom: 0;
right: 0;
width: 100%;
max-width: 500px;
height: 50vh;
background: rgba(30, 30, 30, 0.95);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
transform: translateY(100%);
transition: transform 0.3s ease;
z-index: 1002;
border-radius: 20px 20px 0 0;
box-shadow: 0 -4px 20px rgba(0,0,0,0.3);
display: flex;
flex-direction: column;
}
@media (max-width: 768px) {
.admin-panel-overlay {
max-width: 100%;
border-radius: 20px 20px 0 0;
}
}
@media (min-width: 769px) {
.admin-panel-overlay {
border-radius: 20px 0 0 0;
}
}
.admin-panel-overlay.active {
transform: translateY(0);
}
.admin-panel-header {
padding: 20px;
border-bottom: 1px solid #444;
display: flex;
justify-content: space-between;
align-items: center;
flex-shrink: 0;
}
.admin-panel-header h2 {
color: #FFA726;
margin: 0;
font-size: 20px;
}
.admin-panel-close {
background: none;
border: none;
color: #aaa;
font-size: 28px;
cursor: pointer;
padding: 0;
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
}
.admin-panel-close:hover {
color: white;
}
.admin-panel-content {
padding: 20px;
overflow-y: auto;
flex: 1;
-webkit-overflow-scrolling: touch;
}
/* Edit Panel Overlay - Similar to Admin */
.edit-panel-overlay {
position: fixed;
bottom: 0;
right: 0;
width: 100%;
max-width: 500px;
height: 60vh;
background: rgba(30, 30, 30, 0.95);
backdrop-filter: blur(10px);
-webkit-backdrop-filter: blur(10px);
transform: translateY(100%);
transition: transform 0.3s ease;
z-index: 1001;
border-radius: 20px 20px 0 0;
box-shadow: 0 -4px 20px rgba(0,0,0,0.3);
display: flex;
flex-direction: column;
}
@media (max-width: 768px) {
.edit-panel-overlay {
max-width: 100%;
border-radius: 20px 20px 0 0;
}
}
@media (min-width: 769px) {
.edit-panel-overlay {
border-radius: 20px 0 0 0;
}
}
.edit-panel-overlay.active {
transform: translateY(0);
}
.edit-panel-header {
padding: 20px;
border-bottom: 1px solid #444;
display: flex;
justify-content: space-between;
align-items: center;
flex-shrink: 0;
}
.edit-panel-header h2 {
color: #4CAF50;
margin: 0;
font-size: 20px;
}
.edit-panel-close {
background: none;
border: none;
color: #aaa;
font-size: 28px;
cursor: pointer;
padding: 0;
width: 32px;
height: 32px;
display: flex;
align-items: center;
justify-content: center;
}
.edit-panel-close:hover {
color: white;
}
.edit-panel-content {
padding: 20px;
overflow-y: auto;
flex: 1;
-webkit-overflow-scrolling: touch;
}
/* Admin Panel Styles - Simple and Working */
.admin-setting-group {
padding: 15px;
}
.admin-input-row {
display: flex;
flex-direction: column;
margin-bottom: 20px;
}
.admin-input-row label {
color: #FFA726;
font-size: 14px;
font-weight: 600;
margin-bottom: 8px;
display: block;
}
.admin-input-container {
display: flex;
align-items: center;
gap: 10px;
}
.admin-input-row input[type="number"] {
width: 100%;
max-width: 200px;
height: 44px;
padding: 8px 12px;
background: #2a2a2a;
color: white;
border: 2px solid #555;
border-radius: 8px;
font-size: 16px;
text-align: center;
-webkit-appearance: none;
-moz-appearance: textfield;
box-sizing: border-box;
}
.admin-input-row input[type="checkbox"] {
width: 24px;
height: 24px;
cursor: pointer;
margin-right: 10px;
}
.admin-input-row input[type="number"]:focus {
outline: none;
border-color: #4CAF50;
background: #333;
}
.admin-input-row .unit {
color: #aaa;
font-size: 14px;
white-space: nowrap;
}
.admin-checkbox-row {
display: flex;
align-items: center;
margin-bottom: 20px;
}
/* Responsive adjustments */
@media (min-width: 768px) {
.admin-input-row {
flex-direction: row;
align-items: center;
justify-content: space-between;
}
.admin-input-row label {
margin-bottom: 0;
flex: 0 0 auto;
min-width: 200px;
}
.admin-input-container {
flex: 0 0 auto;
}
}
.admin-button-group {
padding: 20px 10px;
display: flex;
flex-direction: column;
gap: 12px;
}
.admin-button-group button {
min-height: 48px;
padding: 12px 20px;
background: #4CAF50;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 15px;
font-weight: 600;
transition: all 0.2s;
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
letter-spacing: 0.5px;
}
.admin-button-group button:active {
transform: translateY(1px);
box-shadow: 0 1px 2px rgba(0,0,0,0.2);
}
.admin-button-group button:hover {
background: #45a049;
box-shadow: 0 4px 8px rgba(0,0,0,0.3);
}
.admin-button-group button.danger {
background: #f44336;
}
.admin-button-group button.danger:hover {
background: #da190b;
}
@media (min-width: 768px) {
.admin-button-group {
flex-direction: row;
flex-wrap: wrap;
}
.admin-button-group button {
min-height: 40px;
flex: 1;
min-width: 140px;
}
}
/* Save indicator */
.admin-save-indicator {
position: fixed;
top: 70px;
right: 20px;
background: #4CAF50;
color: white;
padding: 10px 20px;
border-radius: 20px;
box-shadow: 0 2px 8px rgba(0,0,0,0.3);
opacity: 0;
transform: translateY(-10px);
transition: all 0.3s;
z-index: 10000;
pointer-events: none;
}
.admin-save-indicator.show {
opacity: 1;
transform: translateY(0);
}
/* Collapsible sections */
.section.collapsible .section-title {
cursor: pointer;
user-select: none;
position: relative;
padding-right: 30px;
}
.section.collapsible .section-title:after {
content: '▼';
position: absolute;
right: 10px;
top: 50%;
transform: translateY(-50%);
transition: transform 0.3s;
color: #FFA726;
}
.section.collapsed .section-title:after {
transform: translateY(-50%) rotate(-90deg);
}
.section-content {
max-height: 1000px;
overflow: hidden;
transition: max-height 0.3s ease;
}
.section.collapsed .section-content {
max-height: 0;
}
@keyframes slideUp {
from { transform: translateX(-50%) translateY(100%); }
to { transform: translateX(-50%) translateY(0); }
}
/* Navigation confirmation dialogs */
.nav-confirm-dialog {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.6);
display: flex;
align-items: center;
justify-content: center;
z-index: 3003;
}
.nav-confirm-content {
background: white;
padding: 20px;
border-radius: 8px;
max-width: 350px;
text-align: center;
}
.nav-confirm-content h3 {
margin: 0 0 15px 0;
color: #333;
}
.nav-confirm-content p {
margin: 0 0 20px 0;
color: #666;
}
.nav-confirm-buttons {
display: flex;
gap: 10px;
}
.nav-confirm-buttons button {
flex: 1;
padding: 10px;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
}
.nav-confirm-yes {
background: #007bff;
color: white;
}
.nav-confirm-no {
background: #6c757d;
color: white;
}
.press-hold-indicator {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(0, 123, 255, 0.9);
color: white;
padding: 10px 20px;
border-radius: 20px;
font-size: 14px;
pointer-events: none;
z-index: 1000;
display: none;
}
/* Auth Modal Styles */
.auth-modal-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
display: flex;
align-items: center;
justify-content: center;
z-index: 999999;
}
.auth-modal {
background: white;
padding: 30px;
border-radius: 12px;
width: 90%;
max-width: 400px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
}
.auth-modal h2 {
text-align: center;
margin-bottom: 20px;
color: #333;
}
.auth-tabs {
display: flex;
margin-bottom: 20px;
border-bottom: 2px solid #ddd;
}
.auth-tab {
flex: 1;
padding: 10px;
border: none;
background: #f0f0f0;
cursor: pointer;
font-size: 14px;
font-weight: bold;
transition: all 0.2s;
}
.auth-tab:first-child {
border-radius: 4px 0 0 0;
}
.auth-tab:last-child {
border-radius: 0 4px 0 0;
}
.auth-tab.active {
background: #4CAF50;
color: white;
}
.auth-form {
display: none;
}
.auth-form.active {
display: block;
}
.auth-input-group {
margin-bottom: 15px;
}
.auth-input-group label {
display: block;
margin-bottom: 5px;
font-size: 13px;
color: #555;
}
.auth-input-group input {
width: 100%;
padding: 10px;
border: 2px solid #ddd;
border-radius: 4px;
font-size: 14px;
}
.auth-input-group input:focus {
border-color: #4CAF50;
outline: none;
}
.auth-error {
color: #dc3545;
font-size: 13px;
margin-bottom: 10px;
padding: 8px;
background: #f8d7da;
border-radius: 4px;
display: none;
}
.auth-error.visible {
display: block;
}
.auth-submit-btn {
width: 100%;
padding: 12px;
background: #4CAF50;
color: white;
border: none;
border-radius: 4px;
font-size: 14px;
font-weight: bold;
cursor: pointer;
transition: background 0.2s;
}
.auth-submit-btn:hover {
background: #43a047;
}
.auth-submit-btn:disabled {
background: #9e9e9e;
cursor: not-allowed;
}
.auth-close-btn {
position: absolute;
top: 10px;
right: 15px;
background: none;
border: none;
font-size: 24px;
cursor: pointer;
color: #666;
}
.auth-guest-divider {
display: flex;
align-items: center;
margin: 20px 0 15px 0;
color: #999;
font-size: 13px;
}
.auth-guest-divider::before,
.auth-guest-divider::after {
content: '';
flex: 1;
height: 1px;
background: #ddd;
}
.auth-guest-divider span {
padding: 0 15px;
}
.auth-guest-btn {
width: 100%;
padding: 12px;
background: transparent;
color: #666;
border: 2px solid #ddd;
border-radius: 4px;
font-size: 14px;
font-weight: bold;
cursor: pointer;
transition: all 0.2s;
}
.auth-guest-btn:hover {
border-color: #999;
color: #333;
background: #f5f5f5;
}
/* Character Creator Modal */
.char-creator-modal {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
padding: 0;
border-radius: 16px;
width: 95%;
max-width: 500px;
max-height: 90vh;
overflow-y: auto;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.5);
color: white;
}
.char-creator-header {
background: linear-gradient(90deg, #4CAF50 0%, #8BC34A 100%);
padding: 20px;
text-align: center;
border-radius: 16px 16px 0 0;
}
.char-creator-header h2 {
margin: 0;
font-size: 24px;
text-shadow: 0 2px 4px rgba(0,0,0,0.3);
}
.char-creator-header p {
margin: 5px 0 0 0;
font-size: 14px;
opacity: 0.9;
}
.char-creator-content {
padding: 20px;
}
.char-creator-step {
display: none;
}
.char-creator-step.active {
display: block;
}
.char-creator-section {
margin-bottom: 20px;
}
.char-creator-section h3 {
margin: 0 0 10px 0;
font-size: 16px;
color: #8BC34A;
}
.char-creator-input {
width: 100%;
padding: 12px;
border: 2px solid #333;
border-radius: 8px;
background: #0f0f23;
color: white;
font-size: 16px;
box-sizing: border-box;
}
.char-creator-input:focus {
border-color: #4CAF50;
outline: none;
}
.char-creator-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 10px;
}
.char-creator-option {
background: #0f0f23;
border: 2px solid #333;
border-radius: 12px;
padding: 15px;
cursor: pointer;
transition: all 0.2s;
text-align: center;
}
.char-creator-option:hover {
border-color: #4CAF50;
background: #1a1a2e;
}
.char-creator-option.selected {
border-color: #4CAF50;
background: rgba(76, 175, 80, 0.2);
}
.char-creator-option.disabled {
opacity: 0.5;
cursor: not-allowed;
}
.char-creator-option.disabled:hover {
border-color: #333;
background: #0f0f23;
}
.char-creator-option-icon {
font-size: 36px;
margin-bottom: 8px;
}
.char-creator-option-name {
font-weight: bold;
margin-bottom: 4px;
}
.char-creator-option-desc {
font-size: 12px;
color: #aaa;
}
.char-creator-option-badge {
display: inline-block;
background: #666;
color: #ccc;
font-size: 10px;
padding: 2px 8px;
border-radius: 10px;
margin-top: 5px;
}
.char-creator-stats {
display: flex;
justify-content: center;
gap: 15px;
margin-top: 8px;
font-size: 11px;
}
.char-creator-stat {
display: flex;
align-items: center;
gap: 3px;
}
.char-creator-stat.positive { color: #4CAF50; }
.char-creator-stat.negative { color: #f44336; }
.char-creator-stat.neutral { color: #888; }
.char-creator-preview {
background: #0f0f23;
border: 2px solid #333;
border-radius: 12px;
padding: 20px;
text-align: center;
margin-bottom: 20px;
}
.char-creator-preview-icon {
font-size: 48px;
margin-bottom: 10px;
}
.char-creator-preview-name {
font-size: 20px;
font-weight: bold;
color: #8BC34A;
}
.char-creator-preview-info {
font-size: 14px;
color: #aaa;
margin-top: 5px;
}
.char-creator-preview-stats {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 10px;
margin-top: 15px;
text-align: left;
}
.char-creator-preview-stat {
display: flex;
justify-content: space-between;
padding: 8px 12px;
background: #1a1a2e;
border-radius: 6px;
}
.char-creator-preview-stat-label {
color: #888;
}
.char-creator-preview-stat-value {
font-weight: bold;
}
.char-creator-buttons {
display: flex;
gap: 10px;
margin-top: 20px;
}
.char-creator-btn {
flex: 1;
padding: 14px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: bold;
cursor: pointer;
transition: all 0.2s;
}
.char-creator-btn-back {
background: #333;
color: white;
}
.char-creator-btn-back:hover {
background: #444;
}
.char-creator-btn-next {
background: linear-gradient(90deg, #4CAF50 0%, #8BC34A 100%);
color: white;
}
.char-creator-btn-next:hover {
transform: translateY(-2px);
box-shadow: 0 4px 12px rgba(76, 175, 80, 0.4);
}
.char-creator-btn-next:disabled {
background: #333;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.char-step-indicator {
display: flex;
justify-content: center;
gap: 8px;
padding: 15px 0;
background: rgba(0,0,0,0.2);
}
.char-step-dot {
width: 10px;
height: 10px;
border-radius: 50%;
background: #333;
transition: all 0.2s;
}
.char-step-dot.active {
background: #4CAF50;
transform: scale(1.2);
}
.char-step-dot.completed {
background: #8BC34A;
}
/* Character Sheet Modal */
.char-sheet-modal {
background: linear-gradient(135deg, #1a1a2e 0%, #0f0f23 100%);
border-radius: 20px;
padding: 0;
width: 90%;
max-width: 400px;
max-height: 85vh;
overflow-y: auto;
position: relative;
border: 2px solid #4CAF50;
box-shadow: 0 20px 60px rgba(0,0,0,0.5);
}
.char-sheet-close {
position: absolute;
top: 15px;
right: 15px;
background: none;
border: none;
color: #aaa;
font-size: 28px;
cursor: pointer;
z-index: 10;
transition: color 0.2s;
}
.char-sheet-close:hover {
color: #fff;
}
.char-sheet-header {
background: linear-gradient(135deg, #4CAF50, #8BC34A);
padding: 25px 20px;
text-align: center;
border-radius: 18px 18px 0 0;
}
.char-sheet-icon {
font-size: 48px;
margin-bottom: 10px;
}
.char-sheet-name {
font-size: 22px;
font-weight: bold;
color: #fff;
text-shadow: 0 2px 4px rgba(0,0,0,0.3);
}
.char-sheet-info {
font-size: 14px;
color: rgba(255,255,255,0.9);
margin-top: 5px;
}
.char-sheet-content {
padding: 20px;
}
.char-sheet-section {
background: rgba(255,255,255,0.05);
border-radius: 12px;
padding: 15px;
margin-bottom: 15px;
}
.char-sheet-section h3 {
color: #8BC34A;
font-size: 14px;
text-transform: uppercase;
letter-spacing: 1px;
margin: 0 0 12px 0;
padding-bottom: 8px;
border-bottom: 1px solid rgba(139,195,74,0.3);
}
.char-sheet-stat-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 12px;
}
.char-sheet-stat {
display: flex;
flex-direction: column;
gap: 4px;
}
.char-sheet-stat .stat-label {
font-size: 12px;
color: #aaa;
}
.char-sheet-stat .stat-value {
font-size: 16px;
font-weight: bold;
color: #fff;
}
.char-sheet-stat .stat-bar {
height: 8px;
background: rgba(0,0,0,0.3);
border-radius: 4px;
overflow: hidden;
}
.char-sheet-stat .stat-bar.hp-bar .stat-fill {
background: linear-gradient(90deg, #ff6b6b, #ee5a5a);
}
.char-sheet-stat .stat-bar.mp-bar .stat-fill {
background: linear-gradient(90deg, #4ecdc4, #45b7aa);
}
.char-sheet-stat .stat-fill {
height: 100%;
transition: width 0.3s ease;
}
.char-sheet-xp .xp-bar-container {
height: 12px;
background: rgba(0,0,0,0.3);
border-radius: 6px;
overflow: hidden;
margin-bottom: 8px;
}
.char-sheet-xp .xp-bar-fill {
height: 100%;
background: linear-gradient(90deg, #ffd93d, #f0c419);
transition: width 0.3s ease;
}
.char-sheet-xp .xp-text {
font-size: 14px;
font-weight: bold;
color: #ffd93d;
text-align: center;
}
.char-sheet-xp .xp-next {
font-size: 12px;
color: #888;
text-align: center;
margin-top: 4px;
}
.char-sheet-skill {
display: flex;
align-items: flex-start;
gap: 12px;
padding: 10px;
background: rgba(0,0,0,0.2);
border-radius: 8px;
margin-bottom: 8px;
}
.char-sheet-skill:last-child {
margin-bottom: 0;
}
.char-sheet-skill .skill-icon {
font-size: 24px;
min-width: 30px;
text-align: center;
}
.char-sheet-skill .skill-info {
flex: 1;
}
.char-sheet-skill .skill-name {
font-size: 14px;
font-weight: bold;
color: #fff;
}
.char-sheet-skill .skill-desc {
font-size: 12px;
color: #aaa;
margin-top: 2px;
}
.char-sheet-skill .skill-cost {
font-size: 11px;
color: #4ecdc4;
margin-top: 4px;
}
.char-sheet-skill.locked {
opacity: 0.5;
}
.char-sheet-skill.locked .skill-name {
color: #666;
}
.char-sheet-monster-count {
font-size: 16px;
color: #ffd93d;
margin-bottom: 10px;
}
.char-sheet-monster-list {
display: flex;
flex-direction: column;
gap: 8px;
}
.char-sheet-monster {
display: flex;
align-items: center;
gap: 10px;
padding: 8px;
background: rgba(0,0,0,0.2);
border-radius: 8px;
}
.char-sheet-monster .monster-thumb {
width: 32px;
height: 32px;
object-fit: contain;
}
.char-sheet-monster .monster-info {
flex: 1;
font-size: 13px;
color: #fff;
}
.char-sheet-monster .monster-hp {
font-size: 11px;
color: #ff6b6b;
}
.char-sheet-no-monsters {
color: #666;
font-style: italic;
font-size: 13px;
}
/* Skill Choice Modal */
.skill-choice-modal {
background: linear-gradient(135deg, #1a1a2e 0%, #0f0f23 100%);
border-radius: 16px;
padding: 24px;
max-width: 400px;
width: 90%;
border: 2px solid #4CAF50;
box-shadow: 0 0 30px rgba(76, 175, 80, 0.3);
}
.skill-choice-header {
text-align: center;
margin-bottom: 20px;
}
.skill-choice-header h2 {
color: #ffd93d;
margin: 0 0 8px 0;
font-size: 24px;
}
.skill-choice-header p {
color: #aaa;
margin: 0;
font-size: 14px;
}
.skill-choice-option {
background: rgba(255, 255, 255, 0.08);
border-radius: 12px;
padding: 16px;
margin: 12px 0;
cursor: pointer;
transition: all 0.2s ease;
border: 2px solid transparent;
display: flex;
align-items: flex-start;
gap: 12px;
}
.skill-choice-option:hover {
background: rgba(76, 175, 80, 0.2);
transform: scale(1.02);
border-color: #4CAF50;
}
.skill-choice-option:active {
transform: scale(0.98);
}
.skill-choice-icon {
font-size: 32px;
flex-shrink: 0;
}
.skill-choice-details {
flex: 1;
}
.skill-choice-name {
font-weight: bold;
color: #4CAF50;
font-size: 16px;
margin-bottom: 4px;
}
.skill-choice-desc {
color: #aaa;
font-size: 13px;
line-height: 1.4;
margin-bottom: 6px;
}
.skill-choice-cost {
color: #4ecdc4;
font-size: 12px;
font-weight: bold;
}
/* User Profile Display */
.user-profile {
display: flex;
align-items: center;
padding: 10px;
background: linear-gradient(135deg, #4CAF50 0%, #2E7D32 100%);
border-radius: 8px;
margin-bottom: 15px;
color: white;
}
.user-avatar {
width: 40px;
height: 40px;
border-radius: 50%;
background: rgba(255, 255, 255, 0.2);
display: flex;
align-items: center;
justify-content: center;
margin-right: 10px;
}
.user-avatar i {
font-size: 24px;
}
.user-info {
flex: 1;
}
.user-name {
font-weight: bold;
font-size: 14px;
}
.user-points {
font-size: 12px;
opacity: 0.9;
}
.user-logout-btn {
background: rgba(255, 255, 255, 0.2);
border: none;
color: white;
padding: 5px 10px;
border-radius: 4px;
cursor: pointer;
font-size: 12px;
}
.user-logout-btn:hover {
background: rgba(255, 255, 255, 0.3);
}
.login-prompt {
text-align: center;
padding: 15px;
background: #f8f9fa;
border-radius: 8px;
margin-bottom: 15px;
}
.login-prompt-text {
font-size: 13px;
color: #666;
margin-bottom: 10px;
}
.login-prompt-btn {
background: #4CAF50;
color: white;
border: none;
padding: 8px 20px;
border-radius: 4px;
cursor: pointer;
font-size: 13px;
}
.login-prompt-btn:hover {
background: #43a047;
}
/* Found It Button */
.found-it-btn {
width: 100%;
padding: 12px;
background: linear-gradient(135deg, #FFA726 0%, #FF7043 100%);
color: white;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: bold;
cursor: pointer;
margin-top: 10px;
transition: all 0.3s;
}
.found-it-btn:hover {
transform: scale(1.02);
box-shadow: 0 4px 15px rgba(255, 167, 38, 0.4);
}
.found-it-btn:disabled {
background: #9e9e9e;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.found-it-btn.already-found {
background: linear-gradient(135deg, #66BB6A 0%, #4CAF50 100%);
}
/* Points Animation */
.points-popup {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: linear-gradient(135deg, #FFA726 0%, #FF7043 100%);
color: white;
padding: 30px 50px;
border-radius: 20px;
font-size: 36px;
font-weight: bold;
z-index: 999999;
animation: pointsPopup 2s ease-out forwards;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.3);
}
.points-popup .bonus {
font-size: 18px;
display: block;
margin-top: 5px;
opacity: 0.9;
}
@keyframes pointsPopup {
0% {
opacity: 0;
transform: translate(-50%, -50%) scale(0.5);
}
20% {
opacity: 1;
transform: translate(-50%, -50%) scale(1.1);
}
40% {
transform: translate(-50%, -50%) scale(1);
}
80% {
opacity: 1;
transform: translate(-50%, -50%) scale(1);
}
100% {
opacity: 0;
transform: translate(-50%, -60%) scale(0.9);
}
}
/* Leaderboard Styles */
.leaderboard-modal {
background: white;
padding: 20px;
border-radius: 12px;
width: 90%;
max-width: 500px;
max-height: 80vh;
overflow-y: auto;
}
.leaderboard-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
}
.leaderboard-tabs {
display: flex;
gap: 5px;
margin-bottom: 15px;
}
.leaderboard-tab {
padding: 8px 15px;
border: none;
background: #f0f0f0;
border-radius: 20px;
cursor: pointer;
font-size: 12px;
}
.leaderboard-tab.active {
background: #4CAF50;
color: white;
}
.leaderboard-list {
list-style: none;
padding: 0;
margin: 0;
}
.leaderboard-item {
display: flex;
align-items: center;
padding: 12px;
border-bottom: 1px solid #eee;
}
.leaderboard-rank {
width: 30px;
font-weight: bold;
color: #666;
}
.leaderboard-rank.gold { color: #FFD700; }
.leaderboard-rank.silver { color: #C0C0C0; }
.leaderboard-rank.bronze { color: #CD7F32; }
.leaderboard-avatar {
width: 35px;
height: 35px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
margin-right: 10px;
}
.leaderboard-user {
flex: 1;
}
.leaderboard-username {
font-weight: bold;
font-size: 14px;
}
.leaderboard-finds {
font-size: 12px;
color: #666;
}
.leaderboard-points {
font-weight: bold;
color: #4CAF50;
}
/* ========================================
RPG COMBAT SYSTEM STYLES
======================================== */
/* Monster Marker Styles */
.monster-marker-container {
background: transparent !important;
border: none !important;
}
.monster-marker {
position: relative;
cursor: pointer;
transition: transform 0.2s;
/* Large tap target for mobile */
display: flex;
align-items: center;
justify-content: center;
width: 70px;
height: 70px;
/* Semi-transparent background for tap area */
background: radial-gradient(circle, rgba(255,100,100,0.25) 0%, rgba(255,100,100,0) 70%);
border-radius: 50%;
}
.monster-marker:hover {
transform: scale(1.2);
}
.monster-marker:active {
transform: scale(0.95);
background: radial-gradient(circle, rgba(255,100,100,0.4) 0%, rgba(255,100,100,0) 70%);
}
.monster-icon {
width: 50px;
height: 50px;
object-fit: contain;
filter: drop-shadow(2px 2px 4px rgba(0,0,0,0.6));
animation: monster-bob 2s ease-in-out infinite;
}
@keyframes monster-bob {
0%, 100% { transform: translateY(0); }
50% { transform: translateY(-6px); }
}
.monster-dialogue-bubble {
position: absolute;
bottom: 100%;
left: 50%;
transform: translateX(-50%);
background: white;
border: 2px solid #333;
border-radius: 12px;
padding: 8px 14px;
max-width: 220px;
font-size: 13px;
white-space: normal;
box-shadow: 0 3px 12px rgba(0,0,0,0.25);
z-index: 1000;
pointer-events: none;
margin-bottom: 8px;
}
.monster-dialogue-bubble::after {
content: '';
position: absolute;
top: 100%;
left: 50%;
transform: translateX(-50%);
border: 10px solid transparent;
border-top-color: #333;
}
/* RPG HUD Styles */
.rpg-hud {
position: fixed;
top: 10px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.9);
color: white;
padding: 8px 12px;
border-radius: 12px;
font-size: 11px;
z-index: 1000;
display: flex;
flex-direction: column;
gap: 4px;
border: 2px solid #e94560;
box-shadow: 0 4px 15px rgba(233, 69, 96, 0.3);
cursor: pointer;
min-width: 140px;
}
.rpg-hud-bar {
display: flex;
align-items: center;
gap: 6px;
}
.rpg-hud-bar-label {
color: #888;
font-size: 10px;
font-weight: bold;
width: 20px;
text-align: right;
}
.rpg-hud-bar-track {
flex: 1;
height: 10px;
background: #222;
border-radius: 5px;
overflow: hidden;
border: 1px solid #444;
}
.rpg-hud-bar-fill {
height: 100%;
transition: width 0.3s ease;
border-radius: 4px;
}
.rpg-hud-bar-fill.hp-fill {
background: linear-gradient(90deg, #ff6b6b, #ee5a5a);
}
.rpg-hud-bar-fill.mp-fill {
background: linear-gradient(90deg, #4ecdc4, #3dbdb5);
}
.rpg-hud-bar-fill.xp-fill {
background: linear-gradient(90deg, #ffd93d, #f0c419);
}
.rpg-hud-bar-text {
font-size: 9px;
min-width: 42px;
text-align: right;
color: #aaa;
}
/* Combat Overlay Styles */
.combat-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.9);
z-index: 100000;
display: flex;
align-items: center;
justify-content: center;
}
.combat-container {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border: 3px solid #e94560;
border-radius: 20px;
padding: 25px 30px;
max-width: 480px;
width: 95%;
color: white;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
box-shadow: 0 0 40px rgba(233, 69, 96, 0.4);
}
.combat-header {
text-align: center;
margin-bottom: 20px;
}
.combat-header h2 {
color: #e94560;
font-size: 32px;
margin: 0;
text-shadow: 0 0 20px rgba(233, 69, 96, 0.6);
letter-spacing: 3px;
}
.combat-arena {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20px;
}
.combatant {
text-align: center;
flex: 1;
}
.combatant-icon {
font-size: 56px;
margin-bottom: 8px;
}
.combatant-name {
font-weight: bold;
font-size: 15px;
margin-bottom: 10px;
}
.combat-vs {
font-size: 28px;
font-weight: bold;
color: #e94560;
padding: 0 15px;
text-shadow: 0 0 10px rgba(233, 69, 96, 0.5);
}
.stat-bars {
width: 100%;
padding: 0 5px;
}
.stat-bar-container {
margin: 6px 0;
}
.stat-bar-label {
font-size: 10px;
color: #888;
margin-bottom: 2px;
}
.hp-bar, .mp-bar {
height: 14px;
background: #333;
border-radius: 7px;
overflow: hidden;
border: 1px solid #555;
}
.hp-fill {
height: 100%;
background: linear-gradient(90deg, #e94560, #ff6b6b);
transition: width 0.4s ease;
border-radius: 6px;
}
.mp-fill {
height: 100%;
background: linear-gradient(90deg, #4ecdc4, #45b7aa);
transition: width 0.4s ease;
border-radius: 6px;
}
.stat-text {
font-size: 11px;
color: #aaa;
margin-top: 5px;
}
.combat-log {
background: rgba(0, 0, 0, 0.5);
border-radius: 10px;
padding: 12px 15px;
height: 100px;
overflow-y: auto;
margin-bottom: 18px;
font-size: 13px;
border: 1px solid #333;
}
.combat-log-entry {
margin-bottom: 6px;
padding-bottom: 6px;
border-bottom: 1px solid #333;
}
.combat-log-entry:last-child {
margin-bottom: 0;
padding-bottom: 0;
border-bottom: none;
}
.combat-log-damage {
color: #ff6b6b;
}
.combat-log-heal {
color: #4ecdc4;
}
.combat-log-victory {
color: #ffd93d;
font-weight: bold;
}
.combat-log-miss {
color: #888;
font-style: italic;
}
.combat-log-buff {
color: #a8e6cf;
}
.combat-skills {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 10px;
margin-bottom: 12px;
}
.skill-btn {
background: linear-gradient(135deg, #0f3460 0%, #16213e 100%);
border: 2px solid #e94560;
color: white;
padding: 14px 10px;
border-radius: 10px;
cursor: pointer;
transition: all 0.2s;
text-align: center;
}
.skill-btn:hover:not(:disabled) {
background: linear-gradient(135deg, #e94560 0%, #c73e54 100%);
transform: scale(1.03);
box-shadow: 0 0 15px rgba(233, 69, 96, 0.4);
}
.skill-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
transform: none;
}
.skill-btn .skill-name {
font-weight: bold;
display: block;
font-size: 13px;
margin-bottom: 3px;
}
.skill-btn .skill-cost {
font-size: 11px;
color: #4ecdc4;
}
.skill-btn .skill-cost.free {
color: #8f8;
}
.skill-btn .skill-cost.locked {
color: #888;
}
.skill-btn.skill-locked {
opacity: 0.5;
background: linear-gradient(135deg, #1a1a1a 0%, #0a0a0a 100%);
border-color: #444;
}
.skill-btn.skill-locked .skill-name {
color: #666;
}
.combat-flee-btn {
width: 100%;
background: #333;
border: 2px solid #555;
color: #aaa;
padding: 12px;
border-radius: 8px;
cursor: pointer;
font-size: 14px;
transition: all 0.2s;
}
.combat-flee-btn:hover {
background: #444;
border-color: #666;
color: white;
}
/* Multi-monster combat styles */
.combat-arena {
display: flex;
justify-content: space-between;
align-items: flex-start;
margin-bottom: 20px;
min-height: 180px;
}
.player-side {
flex: 0 0 140px;
}
.monster-side {
flex: 1;
max-width: 200px;
}
.monster-list {
max-height: 200px;
overflow-y: auto;
padding-right: 5px;
}
.monster-entry {
background: rgba(0, 0, 0, 0.4);
border: 2px solid #444;
border-radius: 10px;
padding: 10px;
margin-bottom: 8px;
cursor: pointer;
transition: all 0.2s;
}
.monster-entry:last-child {
margin-bottom: 0;
}
.monster-entry:hover {
border-color: #888;
background: rgba(255, 255, 255, 0.05);
}
.monster-entry.selected {
border-color: #e94560;
box-shadow: 0 0 10px rgba(233, 69, 96, 0.4);
background: rgba(233, 69, 96, 0.1);
}
.monster-entry.dead {
opacity: 0.3;
pointer-events: none;
text-decoration: line-through;
}
.monster-entry-header {
display: flex;
align-items: center;
margin-bottom: 6px;
}
.monster-entry-icon {
width: 100px;
height: 100px;
object-fit: contain;
}
.monster-entry .sprite-container {
position: relative;
width: 100px;
height: 100px;
margin-right: 10px;
flex-shrink: 0;
}
.monster-entry-name {
font-size: 12px;
font-weight: bold;
flex: 1;
}
.monster-entry-hp {
margin-top: 4px;
}
.monster-entry-hp .hp-bar {
height: 10px;
}
.monster-entry-hp .stat-text {
font-size: 10px;
margin-top: 2px;
}
.turn-indicator {
text-align: center;
padding: 8px;
margin-bottom: 12px;
border-radius: 8px;
font-weight: bold;
font-size: 14px;
}
.turn-indicator.player-turn {
background: linear-gradient(90deg, rgba(78, 205, 196, 0.2), transparent);
color: #4ecdc4;
border-left: 3px solid #4ecdc4;
}
.turn-indicator.monster-turn {
background: linear-gradient(90deg, rgba(233, 69, 96, 0.2), transparent);
color: #e94560;
border-left: 3px solid #e94560;
}
.target-arrow {
color: #e94560;
font-size: 14px;
margin-right: 4px;
}
/* Status effect overlay styles */
.sprite-container {
position: relative;
display: inline-block;
}
.status-overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 10;
}
.status-overlay img {
position: absolute;
width: 24px;
height: 24px;
object-fit: contain;
}
.status-overlay .status-icon {
top: -4px;
right: -4px;
}
.status-overlay .buff-icon {
top: -4px;
left: -4px;
}
.player-side .sprite-container {
width: 80px;
height: 80px;
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 8px;
}
.player-side .combatant-icon {
font-size: 48px;
}
.player-side .status-overlay img {
width: 28px;
height: 28px;
}
.monster-entry .status-overlay img {
width: 100px;
height: 100px;
top: 0;
left: 0;
}
/* Home Base Button */
.home-base-btn {
position: fixed;
bottom: 100px;
right: 15px;
width: 50px;
height: 50px;
border-radius: 50%;
background: linear-gradient(135deg, #4a90d9 0%, #357abd 100%);
border: 3px solid #fff;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
cursor: pointer;
z-index: 1000;
display: flex;
align-items: center;
justify-content: center;
font-size: 24px;
transition: all 0.2s;
}
.home-base-btn:hover {
transform: scale(1.1);
box-shadow: 0 6px 20px rgba(0, 0, 0, 0.4);
}
.home-base-btn.selecting {
background: linear-gradient(135deg, #f39c12 0%, #d68910 100%);
animation: pulse 1s infinite;
}
@keyframes pulse {
0%, 100% { box-shadow: 0 0 0 0 rgba(243, 156, 18, 0.7); }
50% { box-shadow: 0 0 0 15px rgba(243, 156, 18, 0); }
}
/* Home Base Marker */
.home-base-marker {
width: 50px;
height: 50px;
display: flex;
align-items: center;
justify-content: center;
}
.home-base-marker img {
width: 50px;
height: 50px;
object-fit: contain;
filter: drop-shadow(0 2px 4px rgba(0,0,0,0.5));
}
/* Death Overlay */
.death-overlay {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.7);
z-index: 2000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: white;
text-align: center;
padding: 20px;
}
.death-overlay h1 {
font-size: 48px;
color: #e94560;
margin-bottom: 20px;
text-shadow: 0 0 20px rgba(233, 69, 96, 0.8);
}
.death-overlay p {
font-size: 18px;
margin-bottom: 10px;
max-width: 300px;
}
.death-overlay .xp-lost {
color: #e94560;
font-size: 24px;
margin: 20px 0;
}
.death-overlay .home-distance {
margin-top: 20px;
font-size: 16px;
color: #4ecdc4;
}
/* Dead state HUD styling */
.rpg-hud.dead {
filter: grayscale(100%);
opacity: 0.6;
}
.rpg-hud.dead::after {
content: '💀';
position: absolute;
top: -10px;
right: -10px;
font-size: 24px;
}
/* Home base selection mode hint */
.selection-hint {
position: fixed;
top: 80px;
left: 50%;
transform: translateX(-50%);
background: rgba(243, 156, 18, 0.95);
color: white;
padding: 12px 24px;
border-radius: 25px;
font-weight: bold;
z-index: 1001;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
}
/* Homebase Customization Modal */
.homebase-modal {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.8);
z-index: 3000;
display: flex;
align-items: center;
justify-content: center;
padding: 20px;
}
.homebase-modal-content {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border-radius: 16px;
padding: 24px;
max-width: 400px;
width: 100%;
max-height: 80vh;
overflow-y: auto;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5);
}
.homebase-modal h2 {
color: #4ecdc4;
text-align: center;
margin-bottom: 20px;
font-size: 24px;
}
.homebase-modal h3 {
color: #fff;
margin: 16px 0 12px;
font-size: 16px;
}
.homebase-icons-grid {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 12px;
margin-bottom: 20px;
}
.homebase-icon-option {
aspect-ratio: 1;
border-radius: 12px;
background: rgba(255, 255, 255, 0.1);
border: 3px solid transparent;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.2s;
padding: 8px;
}
.homebase-icon-option:hover {
background: rgba(255, 255, 255, 0.2);
transform: scale(1.05);
}
.homebase-icon-option.selected {
border-color: #4ecdc4;
background: rgba(78, 205, 196, 0.2);
}
.homebase-icon-option img {
width: 100%;
height: 100%;
object-fit: contain;
}
.homebase-modal-actions {
display: flex;
gap: 12px;
margin-top: 20px;
}
.homebase-modal-actions button {
flex: 1;
padding: 12px;
border: none;
border-radius: 8px;
font-size: 16px;
font-weight: bold;
cursor: pointer;
transition: all 0.2s;
}
.homebase-btn-relocate {
background: linear-gradient(135deg, #f39c12 0%, #d68910 100%);
color: white;
}
.homebase-btn-relocate:hover {
transform: translateY(-2px);
box-shadow: 0 4px 15px rgba(243, 156, 18, 0.4);
}
.homebase-btn-relocate:disabled {
background: #666;
cursor: not-allowed;
transform: none;
box-shadow: none;
}
.homebase-btn-close {
background: rgba(255, 255, 255, 0.1);
color: white;
}
.homebase-btn-close:hover {
background: rgba(255, 255, 255, 0.2);
}
.homebase-relocate-cooldown {
text-align: center;
color: #888;
font-size: 12px;
margin-top: 8px;
}
</style>
</head>
<body>
<div id="map"></div>
<div id="compassIndicator" class="compass-indicator">N</div>
<!-- RPG HUD (shown when player has class) -->
<div id="rpgHud" class="rpg-hud" style="display: none;" onclick="showCharacterSheet()" title="Tap for Character Sheet">
<div class="rpg-hud-bar">
<span class="rpg-hud-bar-label">HP</span>
<div class="rpg-hud-bar-track hp-track">
<div class="rpg-hud-bar-fill hp-fill" id="hudHpBar" style="width: 100%;"></div>
</div>
<span class="rpg-hud-bar-text" id="hudHp">100/100</span>
</div>
<div class="rpg-hud-bar">
<span class="rpg-hud-bar-label">MP</span>
<div class="rpg-hud-bar-track mp-track">
<div class="rpg-hud-bar-fill mp-fill" id="hudMpBar" style="width: 100%;"></div>
</div>
<span class="rpg-hud-bar-text" id="hudMp">50/50</span>
</div>
<div class="rpg-hud-bar">
<span class="rpg-hud-bar-label">XP</span>
<div class="rpg-hud-bar-track xp-track">
<div class="rpg-hud-bar-fill xp-fill" id="hudXpBar" style="width: 0%;"></div>
</div>
<span class="rpg-hud-bar-text" id="hudXpText">0/100</span>
</div>
</div>
<!-- Home Base Button -->
<button id="homeBaseBtn" class="home-base-btn" style="display: none;" onclick="toggleHomeBaseSelection()" title="Set Home Base">🏠</button>
<!-- Home Base Selection Hint -->
<div id="selectionHint" class="selection-hint" style="display: none;">Tap on the map to set your home base</div>
<!-- Death Overlay -->
<div id="deathOverlay" class="death-overlay" style="display: none;">
<h1>💀 YOU DIED 💀</h1>
<p>Return to your home base to respawn.</p>
<div class="xp-lost" id="xpLostText">-0 XP</div>
<div class="home-distance" id="homeDistanceText">Distance to home: ???</div>
</div>
<!-- Homebase Customization Modal -->
<div id="homebaseModal" class="homebase-modal" style="display: none;">
<div class="homebase-modal-content">
<h2>🏠 Homebase</h2>
<h3>Select Icon</h3>
<div id="homebaseIconsGrid" class="homebase-icons-grid">
<!-- Icons loaded dynamically -->
</div>
<div class="homebase-modal-actions">
<button id="relocateBtn" class="homebase-btn-relocate" onclick="startRelocateHomebase()">Relocate</button>
<button class="homebase-btn-close" onclick="closeHomebaseModal()">Close</button>
</div>
<div id="relocateCooldown" class="homebase-relocate-cooldown"></div>
</div>
</div>
<!-- Combat Overlay -->
<div id="combatOverlay" class="combat-overlay" style="display: none;">
<div class="combat-container">
<div class="combat-header">
<h2>⚔️ COMBAT ⚔️</h2>
</div>
<div id="turnIndicator" class="turn-indicator player-turn">⚡ Your Turn</div>
<div class="combat-arena">
<div class="combatant player-side">
<div class="sprite-container">
<div class="combatant-icon" id="playerCombatIcon">🏃</div>
<div class="status-overlay" id="playerStatusOverlay"></div>
</div>
<div class="combatant-name" id="playerCombatName">Trail Runner</div>
<div class="stat-bars">
<div class="stat-bar-container">
<div class="stat-bar-label">HP</div>
<div class="hp-bar"><div class="hp-fill" id="playerHpBar" style="width: 100%;"></div></div>
</div>
<div class="stat-bar-container">
<div class="stat-bar-label">MP</div>
<div class="mp-bar"><div class="mp-fill" id="playerMpBar" style="width: 100%;"></div></div>
</div>
</div>
<div class="stat-text">
HP: <span id="playerHpText">100/100</span> | MP: <span id="playerMpText">50/50</span>
</div>
</div>
<div class="combat-vs">VS</div>
<div class="monster-side">
<div class="monster-list" id="monsterList">
<!-- Monster entries populated dynamically -->
</div>
</div>
</div>
<div class="combat-log" id="combatLog">
<div class="combat-log-entry">Combat begins!</div>
</div>
<div class="combat-skills" id="combatSkills">
<!-- Skills populated dynamically -->
</div>
<button class="combat-flee-btn" id="combatFleeBtn">🏃 Flee</button>
</div>
</div>
<button id="panelToggle" class="panel-toggle" style="right: 10px;"></button>
<div class="controls" id="controlPanel" style="display: none;">
<!-- User Profile Section -->
<div id="userProfileSection" style="display: none;">
<div class="user-profile">
<div class="user-avatar" id="userAvatar">
<i class="mdi mdi-account"></i>
</div>
<div class="user-info">
<div class="user-name" id="userName">User</div>
<div class="user-points"><span id="userPoints">0</span> points | <span id="userFinds">0</span> finds</div>
</div>
<button class="user-logout-btn" id="logoutBtn">Logout</button>
</div>
</div>
<!-- Login Prompt (shown when not logged in) -->
<div id="loginPromptSection" class="login-prompt">
<div class="login-prompt-text">Login to track your geocache finds and earn points!</div>
<button class="login-prompt-btn" id="openLoginBtn">Login / Register</button>
<button class="action-btn secondary" id="openLeaderboardBtn" style="margin-top: 8px; width: 100%;">View Leaderboard</button>
</div>
<div class="tab-bar">
<button class="tab-btn" id="editTab">Edit</button>
<button class="tab-btn active" id="navTab">Navigate</button>
<button class="tab-btn" id="adminTab">Admin</button>
</div>
<div class="tab-content" id="editContent">
<!-- Content moved to edit overlay -->
</div>
<div class="tab-content active" id="navContent">
<div class="section">
<div class="section-title">GPS</div>
<button class="action-btn" id="gpsBtn" style="width: 100%;">Show My Location</button>
<button class="action-btn secondary" id="rotateMapBtn" style="width: 100%; margin-top: 5px;">Rotate Map: OFF</button>
<button class="action-btn secondary active" id="autoCenterBtn" style="width: 100%; margin-top: 5px;">Auto-Center: ON</button>
</div>
<div class="section">
<div class="section-title">Navigation</div>
<p class="nav-instruction">Enable GPS, then click on a track to set your destination.</p>
<div id="navInfo" class="nav-info" style="display: none;">
<div class="nav-distance"><span id="navDistance">--</span></div>
<div style="color: #666; font-size: 12px; margin-bottom: 10px;">remaining along track</div>
<button class="action-btn secondary" id="clearNavBtn">Clear Destination</button>
</div>
</div>
</div>
<div class="tab-content" id="adminContent">
<!-- Content moved to admin overlay -->
</div>
<div id="status" class="status">Load a KML file or draw tracks</div>
</div>
<!-- Route calculation overlay -->
<div id="routeOverlay" class="route-overlay" style="display: none;">
<div class="route-overlay-content">
<div class="spinner"></div>
<div class="route-overlay-text">Finding route...</div>
</div>
</div>
<!-- Icon selector overlay -->
<div id="iconSelector" class="icon-selector-overlay" style="display: none;">
<div class="icon-selector-modal">
<div class="icon-selector-title">Choose Your Icon</div>
<div class="icon-selector-subtitle">Select how you want to appear to other users</div>
<div class="icon-grid" id="iconGrid">
<!-- Icons will be added dynamically -->
</div>
</div>
</div>
<!-- Admin Save Indicator -->
<div id="adminSaveIndicator" class="admin-save-indicator">Settings Saved ✓</div>
<!-- Geocache dialog -->
<div id="geocacheDialog" class="geocache-dialog" style="display: none;">
<div class="geocache-dialog-content">
<h3 id="geocacheTitle">📍 Geocache</h3>
<div class="geocache-messages" id="geocacheMessages">
<!-- Messages will be added dynamically -->
</div>
<div id="geocacheForm">
<div class="geocache-input-group" id="geocacheTitleGroup" style="display: none;">
<label for="geocacheTitleInput">Geocache Title</label>
<input type="text" id="geocacheTitleInput" placeholder="Name this geocache..." maxlength="100">
</div>
<div class="geocache-input-group" id="geocacheIconGroup" style="display: none;">
<label for="geocacheIconInput">Icon (MDI name, e.g. 'treasure-chest', 'map-marker')</label>
<input type="text" id="geocacheIconInput" placeholder="package-variant" value="package-variant" maxlength="50">
<small style="color: #888; display: block; margin-top: 4px;">Browse icons at <a href="https://pictogrammers.com/library/mdi/" target="_blank" style="color: #FFA726;">Material Design Icons</a></small>
</div>
<div class="geocache-input-group" id="geocacheColorGroup" style="display: none;">
<label for="geocacheColorInput">Icon Color</label>
<div style="display: flex; align-items: center; gap: 10px;">
<input type="color" id="geocacheColorInput" value="#FFA726" style="width: 60px; height: 35px; border: 1px solid #555; border-radius: 4px; cursor: pointer;">
<span id="geocacheColorPreview" style="font-size: 28px;"><i class="mdi mdi-package-variant" style="color: #FFA726;"></i></span>
<button type="button" id="geocacheColorReset" style="padding: 5px 10px; background: #555; color: white; border: none; border-radius: 4px; cursor: pointer;">Reset</button>
</div>
</div>
<div class="geocache-input-group" id="geocacheVisibilityGroup" style="display: none;">
<label for="geocacheVisibilityInput">Visibility Distance (meters, 0 = always visible)</label>
<input type="number" id="geocacheVisibilityInput" placeholder="0" value="0" min="0" max="10000" step="10">
<small style="color: #888; display: block; margin-top: 4px;">Secret caches are only visible when users are within this distance</small>
</div>
<div class="geocache-input-group">
<label for="geocacheName">Your Name</label>
<input type="text" id="geocacheName" placeholder="Enter your name" maxlength="50">
</div>
<div class="geocache-input-group">
<label for="geocacheMessage">Leave a Message</label>
<textarea id="geocacheMessage" placeholder="Write your message..." maxlength="500"></textarea>
</div>
</div>
<div class="geocache-dialog-buttons">
<button class="geocache-cancel-btn" id="geocacheCancel">Close</button>
<button class="geocache-submit-btn" id="geocacheSubmit">Add Message</button>
<button class="geocache-edit-btn" id="geocacheEdit" style="display: none; background: #4CAF50;">Edit Cache</button>
<button class="geocache-delete-btn" id="geocacheDelete" style="display: none;">Delete Geocache</button>
</div>
</div>
</div>
<!-- Geocache alert notification -->
<div id="geocacheAlert" class="geocache-alert">
📍 Geocache nearby! Click to view messages.
</div>
<!-- Auth Modal -->
<div id="authModal" class="auth-modal-overlay" style="display: none;">
<div class="auth-modal" style="position: relative;">
<button class="auth-close-btn" id="authCloseBtn">&times;</button>
<h2>HikeMap</h2>
<div class="auth-tabs">
<button class="auth-tab active" id="loginTabBtn">Login</button>
<button class="auth-tab" id="registerTabBtn">Register</button>
</div>
<div id="authError" class="auth-error"></div>
<!-- Login Form -->
<form id="loginForm" class="auth-form active">
<div class="auth-input-group">
<label for="loginUsername">Username or Email</label>
<input type="text" id="loginUsername" required autocomplete="username">
</div>
<div class="auth-input-group">
<label for="loginPassword">Password</label>
<input type="password" id="loginPassword" required autocomplete="current-password">
</div>
<button type="submit" class="auth-submit-btn" id="loginSubmitBtn">Login</button>
</form>
<!-- Register Form -->
<form id="registerForm" class="auth-form">
<div class="auth-input-group">
<label for="registerUsername">Username</label>
<input type="text" id="registerUsername" required minlength="3" maxlength="20" pattern="[a-zA-Z0-9_]+" autocomplete="username">
</div>
<div class="auth-input-group">
<label for="registerEmail">Email</label>
<input type="email" id="registerEmail" required autocomplete="email">
</div>
<div class="auth-input-group">
<label for="registerPassword">Password (min 8 characters)</label>
<input type="password" id="registerPassword" required minlength="8" autocomplete="new-password">
</div>
<div class="auth-input-group">
<label for="registerPasswordConfirm">Confirm Password</label>
<input type="password" id="registerPasswordConfirm" required minlength="8" autocomplete="new-password">
</div>
<button type="submit" class="auth-submit-btn" id="registerSubmitBtn">Create Account</button>
</form>
<!-- Guest mode option -->
<div class="auth-guest-divider">
<span>or</span>
</div>
<button type="button" class="auth-guest-btn" id="guestModeBtn">Continue as Guest</button>
</div>
</div>
<!-- Leaderboard Modal -->
<div id="leaderboardModal" class="auth-modal-overlay" style="display: none;">
<div class="leaderboard-modal">
<div class="leaderboard-header">
<h2 style="margin: 0;">Leaderboard</h2>
<button id="leaderboardCloseBtn" style="background: none; border: none; font-size: 24px; cursor: pointer;">&times;</button>
</div>
<div class="leaderboard-tabs">
<button class="leaderboard-tab active" data-period="all">All Time</button>
<button class="leaderboard-tab" data-period="monthly">Monthly</button>
<button class="leaderboard-tab" data-period="weekly">Weekly</button>
</div>
<ul class="leaderboard-list" id="leaderboardList">
<!-- Populated dynamically -->
</ul>
</div>
</div>
<!-- Character Creator Modal -->
<div id="charCreatorModal" class="auth-modal-overlay" style="display: none;">
<div class="char-creator-modal">
<div class="char-creator-header">
<h2>Create Your Character</h2>
<p>Begin your hiking adventure</p>
</div>
<div class="char-step-indicator">
<div class="char-step-dot active" data-step="1"></div>
<div class="char-step-dot" data-step="2"></div>
<div class="char-step-dot" data-step="3"></div>
<div class="char-step-dot" data-step="4"></div>
</div>
<div class="char-creator-content">
<!-- Step 1: Name -->
<div class="char-creator-step active" data-step="1">
<div class="char-creator-section">
<h3>What's your character's name?</h3>
<input type="text" class="char-creator-input" id="charNameInput" placeholder="Enter a name..." maxlength="20">
</div>
<div class="char-creator-buttons">
<button class="char-creator-btn char-creator-btn-next" id="charStep1Next" disabled>Next</button>
</div>
</div>
<!-- Step 2: Race -->
<div class="char-creator-step" data-step="2">
<div class="char-creator-section">
<h3>Choose your race</h3>
<div class="char-creator-grid" id="raceSelection">
<!-- Populated by JavaScript -->
</div>
</div>
<div class="char-creator-buttons">
<button class="char-creator-btn char-creator-btn-back" id="charStep2Back">Back</button>
<button class="char-creator-btn char-creator-btn-next" id="charStep2Next" disabled>Next</button>
</div>
</div>
<!-- Step 3: Class -->
<div class="char-creator-step" data-step="3">
<div class="char-creator-section">
<h3>Choose your class</h3>
<div class="char-creator-grid" id="classSelection">
<!-- Populated by JavaScript -->
</div>
</div>
<div class="char-creator-buttons">
<button class="char-creator-btn char-creator-btn-back" id="charStep3Back">Back</button>
<button class="char-creator-btn char-creator-btn-next" id="charStep3Next" disabled>Next</button>
</div>
</div>
<!-- Step 4: Confirm -->
<div class="char-creator-step" data-step="4">
<div class="char-creator-section">
<h3>Confirm your character</h3>
<div class="char-creator-preview">
<div class="char-creator-preview-icon" id="charPreviewIcon">🧑</div>
<div class="char-creator-preview-name" id="charPreviewName">Character Name</div>
<div class="char-creator-preview-info" id="charPreviewInfo">Human Trail Runner</div>
<div class="char-creator-preview-stats" id="charPreviewStats">
<!-- Populated by JavaScript -->
</div>
</div>
</div>
<div class="char-creator-buttons">
<button class="char-creator-btn char-creator-btn-back" id="charStep4Back">Back</button>
<button class="char-creator-btn char-creator-btn-next" id="charCreateBtn">Create Character</button>
</div>
</div>
</div>
</div>
</div>
<!-- Character Sheet Modal -->
<div id="charSheetModal" class="auth-modal-overlay" style="display: none;">
<div class="char-sheet-modal">
<button class="char-sheet-close" id="charSheetClose">&times;</button>
<div class="char-sheet-header">
<div class="char-sheet-icon" id="charSheetIcon">🧑</div>
<div class="char-sheet-name" id="charSheetName">Character Name</div>
<div class="char-sheet-info" id="charSheetInfo">Human Trail Runner - Level 1</div>
</div>
<div class="char-sheet-content">
<div class="char-sheet-section">
<h3>Stats</h3>
<div class="char-sheet-stat-grid" id="charSheetStats">
<!-- Populated by JS -->
</div>
</div>
<div class="char-sheet-section">
<h3>Experience</h3>
<div class="char-sheet-xp" id="charSheetXp">
<!-- XP bar populated by JS -->
</div>
</div>
<div class="char-sheet-section">
<h3>Skills</h3>
<div class="char-sheet-skills" id="charSheetSkills">
<!-- Populated by JS -->
</div>
</div>
<div class="char-sheet-section">
<h3>👹 Monsters</h3>
<div class="char-sheet-monsters" id="charSheetMonsters">
<!-- Populated by JS -->
</div>
</div>
</div>
</div>
</div>
<!-- Skill Choice Modal (Level Up) -->
<div id="skillChoiceModal" class="auth-modal-overlay" style="display: none;">
<div class="skill-choice-modal">
<div class="skill-choice-header">
<h2>🎉 Level Up!</h2>
<p>Choose a new skill:</p>
</div>
<div class="skill-choice-options" id="skillChoiceOptions">
<!-- Populated by JS -->
</div>
</div>
</div>
<!-- Geocache List Sidebar -->
<div id="geocacheListSidebar" class="geocache-list-sidebar">
<div class="geocache-list-header">
<h3 style="color: #FFA726; margin: 0;">📍 Geocaches</h3>
<button id="geocacheListClose" style="background: none; border: none; color: #aaa; font-size: 24px; cursor: pointer;">×</button>
</div>
<div id="geocacheListContent">
<!-- Will be populated dynamically -->
</div>
</div>
<!-- Geocache List Toggle Button -->
<div id="geocacheListToggle" class="geocache-list-toggle">
<i class="mdi mdi-map-marker-multiple" style="font-size: 24px; color: white;"></i>
</div>
<!-- Navigation confirmation dialog -->
<div id="navConfirmDialog" class="nav-confirm-dialog" style="display: none;">
<div class="nav-confirm-content">
<h3>Set Navigation Destination</h3>
<p id="navConfirmMessage">Navigate to this location?</p>
<div class="nav-confirm-buttons">
<button class="nav-confirm-no" id="navConfirmNo">Cancel</button>
<button class="nav-confirm-yes" id="navConfirmYes">Navigate</button>
</div>
</div>
</div>
<!-- Resume navigation dialog -->
<div id="resumeNavDialog" class="nav-confirm-dialog" style="display: none;">
<div class="nav-confirm-content">
<h3>Resume Navigation?</h3>
<p>You have a previous navigation destination. Would you like to resume?</p>
<div class="nav-confirm-buttons">
<button class="nav-confirm-no" id="resumeNavNo">Start Fresh</button>
<button class="nav-confirm-yes" id="resumeNavYes">Resume</button>
</div>
</div>
</div>
<!-- Press and hold indicator -->
<div id="pressHoldIndicator" class="press-hold-indicator">Hold to set destination...</div>
<!-- Audio element for geocache alert sound - using Web Audio API instead -->
<script>
// Create a simple notification sound using Web Audio API
function playGeocacheSound() {
if (!adminSettings.geocacheSoundEnabled) return;
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
// Create oscillator for beep sound
const oscillator = audioContext.createOscillator();
const gainNode = audioContext.createGain();
oscillator.connect(gainNode);
gainNode.connect(audioContext.destination);
// Configure the sound (two quick beeps)
oscillator.frequency.value = 800; // Frequency in Hz
gainNode.gain.setValueAtTime(0.3, audioContext.currentTime);
gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.1);
oscillator.start(audioContext.currentTime);
oscillator.stop(audioContext.currentTime + 0.1);
// Second beep
setTimeout(() => {
const osc2 = audioContext.createOscillator();
const gain2 = audioContext.createGain();
osc2.connect(gain2);
gain2.connect(audioContext.destination);
osc2.frequency.value = 1000;
gain2.gain.setValueAtTime(0.3, audioContext.currentTime);
gain2.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.1);
osc2.start(audioContext.currentTime);
osc2.stop(audioContext.currentTime + 0.1);
}, 150);
}
</script>
<!-- Remesh confirmation dialog -->
<div id="remeshDialog" class="nav-confirm-dialog" style="display: none;">
<div class="nav-confirm-content">
<h3>Remesh Track?</h3>
<p id="remeshMessage">This will redistribute points to be evenly spaced.</p>
<div class="slider-group" style="margin: 15px 0;">
<label>Point Spacing (meters)</label>
<input type="range" id="remeshSpacing" min="5" max="20" value="5" step="1">
<div class="slider-value"><span id="remeshSpacingValue">5</span> meters</div>
</div>
<p id="remeshDetails" style="font-size: 12px; color: #666; margin-top: 10px;"></p>
<div class="nav-confirm-buttons">
<button class="nav-confirm-no" id="remeshNo">Cancel</button>
<button class="nav-confirm-yes" id="remeshYes">Remesh</button>
</div>
</div>
</div>
<!-- Edit Panel Overlay -->
<div class="edit-panel-overlay" id="editOverlay">
<div class="edit-panel-header">
<h2>✏️ Edit Tools</h2>
<button class="edit-panel-close" id="editCloseBtn">×</button>
</div>
<div class="edit-panel-content" id="editOverlayContent">
<div class="section">
<div class="section-title">File</div>
<input type="file" id="kmlFile" accept=".kml">
<button class="action-btn" id="reloadBtn" style="background: #17a2b8;">Reload Tracks</button>
<button class="action-btn" id="exportBtn">Export to File</button>
<button class="action-btn" id="saveServerBtn" style="background: #28a745;">Save to Server</button>
</div>
<div class="section">
<div class="section-title">Track Tools</div>
<div class="tool-buttons">
<button class="tool-btn" id="selectTool" title="Select track, then press Delete key to remove">Select</button>
<button class="tool-btn" id="splitTool" title="Click on a track to split it">Split</button>
<button class="tool-btn" id="drawTool" title="Draw a new track">Draw</button>
<button class="tool-btn" id="reshapeTool" title="Drag points to reshape track">Reshape</button>
<button class="tool-btn" id="smoothTool" title="Brush over track to smooth it">Smooth</button>
<button class="action-btn" id="remeshBtn" title="Remesh selected tracks with even spacing">Remesh Selected</button>
<button class="tool-btn" id="geocacheTool" title="Place a geocache">📍 Cache</button>
</div>
<div class="slider-group" id="reshapeControls" style="display: none;">
<label>Anchor Distance (points beyond stay fixed)</label>
<input type="range" id="anchorDistance" min="3" max="50" value="10">
<div class="slider-value"><span id="anchorValue">10</span> points</div>
<label style="margin-top: 8px;">Falloff (how sharply effect fades)</label>
<input type="range" id="reshapeFalloff" min="0.5" max="3" value="1" step="0.1">
<div class="slider-value"><span id="falloffValue">1.0</span></div>
</div>
<div class="slider-group" id="smoothControls" style="display: none;">
<label>Brush Size (pixels)</label>
<input type="range" id="smoothBrushSize" min="10" max="100" value="30">
<div class="slider-value"><span id="brushSizeValue">30</span> px</div>
<label style="margin-top: 8px;">Strength</label>
<input type="range" id="smoothStrength" min="0.1" max="1" value="0.5" step="0.1">
<div class="slider-value"><span id="strengthValue">0.5</span></div>
</div>
</div>
<div class="section">
<div class="section-title">Merge / Simplify</div>
<div class="slider-group">
<label>Merge Threshold</label>
<input type="range" id="mergeThreshold" min="1" max="10" value="5" step="0.5">
<div class="slider-value"><span id="thresholdValue">5</span> meters</div>
</div>
<button class="action-btn" id="previewBtn" style="background: #17a2b8;">Preview Merge</button>
<button class="action-btn" id="applyMergeBtn" style="display: none;">Apply Merge</button>
<button class="action-btn secondary" id="cancelPreviewBtn" style="display: none;">Cancel Preview</button>
<div style="margin-top: 8px;">
<button class="action-btn secondary" id="mergeConnectBtn">Connect End-to-End</button>
</div>
<div style="border-top: 1px solid #eee; margin-top: 10px; padding-top: 10px;">
<button class="action-btn" id="selectAllBtn" style="background: #6c757d;">Select All</button>
<button class="action-btn secondary" id="clearSelectionBtn">Clear Selection</button>
</div>
</div>
<div class="section">
<div class="section-title">Tracks (<span id="trackCount">0</span>)</div>
<div class="track-list" id="trackList"></div>
<button class="action-btn" id="undoBtn" style="background: #6c757d;">Undo</button>
</div>
</div>
</div>
<!-- Admin Panel Overlay -->
<div class="admin-panel-overlay" id="adminOverlay">
<div class="admin-panel-header">
<h2>⚙️ Admin Settings</h2>
<button class="admin-panel-close" id="adminCloseBtn" onclick="document.querySelector('.admin-panel-overlay').classList.remove('active'); document.getElementById('adminTab').classList.remove('active'); switchTab('edit');">×</button>
</div>
<div class="admin-panel-content" id="adminContent">
<div class="section collapsible" data-section="geocache">
<div class="section-title">Geocache Settings</div>
<div class="section-content">
<div class="admin-setting-group">
<div class="admin-input-row">
<label for="geocacheRange">Interaction Range:</label>
<div class="admin-input-container">
<input type="number" id="geocacheRange" min="1" max="50" value="5">
<span class="unit">meters</span>
</div>
</div>
<div class="admin-input-row">
<label for="geocacheAlertRange">Alert Distance:</label>
<div class="admin-input-container">
<input type="number" id="geocacheAlertRange" min="1" max="50" value="5">
<span class="unit">meters</span>
</div>
</div>
<div class="admin-checkbox-row">
<input type="checkbox" id="geocacheSoundEnabled" checked>
<label for="geocacheSoundEnabled">Enable alert sound</label>
</div>
</div>
</div>
<div class="section">
<div class="section-title">Navigation Settings</div>
<div class="admin-setting-group">
<div class="admin-input-row">
<label>Track Proximity:</label>
<input type="number" id="trackProximity" min="10" max="200" value="50">
<span class="unit">meters</span>
</div>
<div class="admin-input-row">
<label>Intersection Threshold:</label>
<input type="number" id="intersectionThreshold" min="5" max="30" value="15">
<span class="unit">meters</span>
</div>
<div class="admin-input-row">
<label>On-Trail Threshold:</label>
<input type="number" id="onTrailThreshold" min="20" max="200" value="100">
<span class="unit">meters</span>
</div>
<div class="admin-input-row">
<label>Node Spacing:</label>
<input type="number" id="nodeSpacing" min="10" max="100" value="50">
<span class="unit">meters</span>
</div>
</div>
</div>
<div class="section">
<div class="section-title">Performance Settings</div>
<div class="admin-setting-group">
<div class="admin-input-row">
<label>GPS Poll Interval:</label>
<input type="number" id="gpsPollInterval" min="1000" max="10000" value="3000" step="500">
<span class="unit">ms</span>
</div>
<div class="admin-input-row">
<label>Proximity Check Interval:</label>
<input type="number" id="proximityCheckInterval" min="1000" max="10000" value="3000" step="500">
<span class="unit">ms</span>
</div>
</div>
</div>
<div class="section">
<div class="section-title">Push Notifications</div>
<div class="admin-setting-group">
<div id="notificationStatus" style="margin-bottom: 10px; color: #666;">
Status: <span id="notificationStatusText">Not configured</span>
</div>
<button class="action-btn" id="enableNotifications" onclick="setupPushNotifications()">
Enable Push Notifications
</button>
<button class="action-btn secondary" id="disableNotifications" onclick="disablePushNotifications()" style="display:none;">
Disable Notifications
</button>
<button class="action-btn" id="testNotification" onclick="sendTestNotification()" style="display:none; margin-top: 10px; background: #9c27b0;">
📨 Send Test Notification to All Users
</button>
</div>
</div>
<div class="section">
<div class="section-title">🛠️ Developer Tools</div>
<div class="admin-setting-group">
<div class="admin-checkbox-row">
<input type="checkbox" id="gpsTestModeToggle">
<label for="gpsTestModeToggle">GPS Test Mode (WASD to move)</label>
</div>
<div id="gpsTestModeInfo" style="display: none; margin-top: 10px; padding: 10px; background: #e3f2fd; border-radius: 4px; font-size: 12px;">
<strong>Controls:</strong><br>
W - Move North<br>
S - Move South<br>
A - Move West<br>
D - Move East<br>
<div style="margin-top: 8px;">
<strong>Position:</strong> <span id="testPositionDisplay">--</span>
</div>
</div>
</div>
</div>
<div class="section">
<div class="admin-button-group">
<button class="action-btn" onclick="resetAdminSettings()">Reset to Defaults</button>
<button class="action-btn" onclick="exportAdminSettings()">Export Settings</button>
<button class="action-btn" onclick="importAdminSettings()">Import Settings</button>
</div>
</div>
</div>
</div>
</div>
<script src="https://unpkg.com/leaflet@1.9.4/dist/leaflet.js"></script>
<script src="https://unpkg.com/leaflet-rotate@0.2.8/dist/leaflet-rotate-src.js"></script>
<script>
// Initialize the map with higher max zoom and rotation support
const map = L.map('map', {
maxZoom: 22,
rotate: true,
rotateControl: false,
touchRotate: false,
bearing: 0,
doubleClickZoom: false // Disable to prevent interference with our double-tap handlers
}).setView([30.49, -97.84], 13);
// Explicitly disable doubleClickZoom (belt and suspenders - init option + explicit call)
map.doubleClickZoom.disable();
// Base layers
const streetMap = L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: '&copy; <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
maxZoom: 22,
maxNativeZoom: 19
});
const satellite = L.tileLayer('https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}', {
attribution: '&copy; Esri &mdash; Esri, DeLorme, NAVTEQ',
maxZoom: 22,
maxNativeZoom: 19
});
// Add street map by default
streetMap.addTo(map);
// Layer control
const baseMaps = {
"Street Map": streetMap,
"Satellite": satellite
};
L.control.layers(baseMaps, null, { position: 'bottomleft' }).addTo(map);
// Admin Settings (loaded from localStorage or defaults)
let adminSettings = {
geocacheRange: 5,
geocacheAlertRange: 5,
geocacheSoundEnabled: true,
trackProximity: 50,
intersectionThreshold: 15,
onTrailThreshold: 100,
nodeSpacing: 50,
gpsPollInterval: 3000,
proximityCheckInterval: 3000,
snapDistancePx: 15
};
// Store all tracks
const tracks = [];
let selectedTracks = []; // Now supports multiple selection
let currentTool = 'select';
let isDrawing = false;
let drawingPoints = [];
let drawingLine = null;
// Geocache variables
let geocaches = []; // Array of { id, lat, lng, messages: [{author, text, timestamp}] }
let currentGeocache = null; // Currently selected/nearby geocache
let currentGeocacheEditMode = false; // Whether we're editing an existing geocache
let geocacheMarkers = {}; // Map of geocache id to marker
let lastGeocacheProximityCheck = 0;
let readGeocaches = JSON.parse(localStorage.getItem('readGeocaches') || '[]'); // Track which caches user has read
// Preview state
let previewMode = false;
let previewLayers = [];
let previewData = null;
// Undo stack
const undoStack = [];
const maxUndoSteps = 20;
// Reshape/Dragging state
let isDragging = false;
let dragTrack = null;
let dragPointIndex = -1;
let originalCoords = null;
let dragMarker = null;
let affectedMarkers = [];
// Snap state for endpoint merging
let snapTarget = null; // {track, index, latlng}
let snapMarker = null;
const SNAP_DISTANCE_PX = adminSettings.snapDistancePx; // from admin settings
// Smooth brush state
let isSmoothing = false;
let smoothBrushCircle = null;
let smoothedPoints = new Set(); // Track which points have been smoothed this stroke
// GPS state
let gpsWatchId = null;
let gpsBackupInterval = null;
let gpsMarker = null;
let gpsAccuracyCircle = null;
let gpsFirstFix = true;
let currentHeading = null;
// GPS test mode (admin only)
let gpsTestMode = false;
let testPosition = { lat: 37.7749, lng: -122.4194 }; // Default to SF
const GPS_TEST_STEP = 0.000009; // ~1 meter per step
// Navigation state
let navMode = false;
let destinationPin = null;
// Multi-user tracking
let ws = null;
let userId = null;
let otherUsers = new Map();
// Notification cooldown tracking
let notificationCooldowns = {
nearbyCache: {}, // cacheId -> lastNotificationTime
destinationArrival: 0 // lastNotificationTime
};
const CACHE_COOLDOWN = 10 * 60 * 1000; // 10 minutes
const CACHE_NOTIFY_DISTANCE = 200; // meters
const CACHE_RESET_DISTANCE = 200; // meters to reset cooldown
const DESTINATION_ARRIVAL_DISTANCE = 10; // meters
let wsReconnectTimer = null;
let myIcon = null;
let myColor = null;
let isNearTrack = false;
// Use settings value instead of const
// const TRACK_PROXIMITY_THRESHOLD = adminSettings.trackProximity;
let destinationTrack = null;
let destinationIndex = null;
let directionArrow = null;
let currentClosestIndex = null;
let currentRoute = null; // Array of {track, fromIndex, toIndex} segments
let routeHighlight = null; // Polyline showing the full route
let rotateMapMode = false;
let currentBearing = 0;
let autoCenterMode = true; // Start with auto-center on by default
// Trail graph for pathfinding
// Use settings value instead of const
// const adminSettings.intersectionThreshold = adminSettings.intersectionThreshold;
let trailGraph = null; // Cached graph, rebuilt when tracks change
// ==========================================
// RPG COMBAT SYSTEM
// ==========================================
// Player class definitions
// Character races with stat bonuses
const RACES = {
'human': {
name: 'Human',
icon: '🧑',
description: 'Balanced and adaptable',
bonuses: { hp: 5, mp: 5, atk: 0, def: 0 }
},
'elf': {
name: 'Elf',
icon: '🧝',
description: 'Swift and magical',
bonuses: { hp: -5, mp: 15, atk: 0, def: -2 }
},
'dwarf': {
name: 'Dwarf',
icon: '🧔',
description: 'Tough and sturdy',
bonuses: { hp: 15, mp: -5, atk: 0, def: 3 }
},
'halfling': {
name: 'Halfling',
icon: '🧒',
description: 'Quick and nimble',
bonuses: { hp: -5, mp: 0, atk: 2, def: 5 }
}
};
const PLAYER_CLASSES = {
'trail_runner': {
name: 'Trail Runner',
icon: '🏃',
available: true,
description: 'Masters of endurance and speed',
baseStats: { hp: 100, mp: 50, atk: 12, def: 8 },
hpPerLevel: 20,
mpPerLevel: 10,
atkPerLevel: 3,
defPerLevel: 2,
skills: ['basic_attack', 'brand_new_hokas', 'runners_high', 'shin_kick', 'whirlwind']
},
'gym_bro': {
name: 'Gym Bro',
icon: '💪',
available: false,
description: 'Raw power and protein',
baseStats: { hp: 130, mp: 30, atk: 18, def: 10 },
hpPerLevel: 25,
mpPerLevel: 5,
atkPerLevel: 5,
defPerLevel: 3,
skills: []
},
'yoga_master': {
name: 'Yoga Master',
icon: '🧘',
available: false,
description: 'Flexible and mystical',
baseStats: { hp: 80, mp: 80, atk: 8, def: 6 },
hpPerLevel: 15,
mpPerLevel: 15,
atkPerLevel: 2,
defPerLevel: 1,
skills: []
},
'crossfit_crusader': {
name: 'CrossFit Crusader',
icon: '🏋️',
available: false,
description: 'Jack of all workouts',
baseStats: { hp: 110, mp: 40, atk: 15, def: 12 },
hpPerLevel: 22,
mpPerLevel: 8,
atkPerLevel: 4,
defPerLevel: 3,
skills: []
}
};
// Skill definitions
const SKILLS = {
'basic_attack': {
name: 'Attack',
icon: '👊',
mpCost: 0,
levelReq: 1,
type: 'damage',
calculate: (atk) => atk,
description: 'A basic attack'
},
'brand_new_hokas': {
name: 'Brand New Hokas',
icon: '👟',
mpCost: 10,
levelReq: 2,
type: 'damage',
calculate: (atk) => Math.floor(atk * 2),
description: 'Strike twice with premium footwear! (2x damage)'
},
'runners_high': {
name: "Runner's High",
icon: '🏃‍♂️',
mpCost: 15,
levelReq: 3,
type: 'heal',
calculate: (maxHp) => Math.floor(maxHp * 0.3),
description: 'Heal 30% of max HP'
},
'shin_kick': {
name: 'Shin Kick',
icon: '🦵',
mpCost: 20,
levelReq: 5,
type: 'damage',
calculate: (atk) => Math.floor(atk * 3),
description: 'Devastating kick! (3x damage)'
},
// Alternative skills for skill selection system
'quick_step': {
name: 'Quick Step',
icon: '⚡',
mpCost: 8,
levelReq: 2,
type: 'buff',
effect: 'dodge',
description: 'Dodge the next enemy attack completely'
},
'second_wind': {
name: 'Second Wind',
icon: '💨',
mpCost: 12,
levelReq: 3,
type: 'restore',
effect: 'mp',
calculate: (maxMp) => Math.floor(maxMp * 0.5),
description: 'Restore 50% of max MP'
},
'finish_line_sprint': {
name: 'Finish Line Sprint',
icon: '🏁',
mpCost: 25,
levelReq: 5,
type: 'damage',
calculate: (atk) => Math.floor(atk * 2),
hits: 3,
description: 'Strike 3 times for 2x ATK each'
},
'admin_banish': {
name: 'Banish All',
icon: '⚡',
mpCost: 0,
levelReq: 1,
type: 'admin_clear',
adminOnly: true,
description: 'Instantly banish all enemies (Admin only)'
},
'whirlwind': {
name: 'Whirlwind',
icon: '🌀',
mpCost: 12,
levelReq: 1,
type: 'damage',
target: 'all_enemies',
calculate: (atk) => Math.floor(atk * 0.75),
description: 'Spinning attack that hits all enemies for 75% ATK'
}
};
// Skill pools for skill selection at level-up milestones
const SKILL_POOLS = {
'trail_runner': {
2: ['brand_new_hokas', 'quick_step'], // Level 2 choice
3: ['runners_high', 'second_wind'], // Level 3 choice
5: ['shin_kick', 'finish_line_sprint'] // Level 5 choice
}
};
// Monster type definitions (loaded from database via API)
let MONSTER_TYPES = {};
let MONSTER_DIALOGUES = {};
let monsterTypesLoaded = false;
// Skills loaded from database API
let SKILLS_DB = {}; // Base skill definitions from API
let CLASS_SKILL_NAMES = []; // Class-specific skill names
let MONSTER_SKILLS = {}; // Skills assigned to each monster type
let skillsLoaded = false;
// Load monster types from the database
async function loadMonsterTypes() {
try {
const response = await fetch('/api/monster-types');
if (response.ok) {
const types = await response.json();
types.forEach(t => {
MONSTER_TYPES[t.id] = {
name: t.name,
icon: t.icon,
baseHp: t.baseHp,
baseAtk: t.baseAtk,
baseDef: t.baseDef,
xpReward: t.xpReward,
accuracy: t.accuracy || 85,
dodge: t.dodge || 5,
minLevel: t.minLevel || 1,
maxLevel: t.maxLevel || 99,
spawnWeight: t.spawnWeight || 100,
levelScale: t.levelScale
};
MONSTER_DIALOGUES[t.id] = t.dialogues;
});
monsterTypesLoaded = true;
console.log('Loaded monster types from database:', Object.keys(MONSTER_TYPES));
}
} catch (err) {
console.error('Failed to load monster types:', err);
}
}
// Load spawn settings from server
async function loadSpawnSettings() {
try {
const response = await fetch('/api/spawn-settings');
if (response.ok) {
const settings = await response.json();
spawnSettings.spawnInterval = settings.spawnInterval || 20000;
spawnSettings.spawnChance = settings.spawnChance || 50;
spawnSettings.spawnDistance = settings.spawnDistance || 10;
console.log('Loaded spawn settings:', spawnSettings);
}
} catch (err) {
console.error('Failed to load spawn settings:', err);
}
}
// Load skills from database
async function loadSkillsFromDatabase() {
try {
// Load base skills
const skillsResponse = await fetch('/api/skills');
if (skillsResponse.ok) {
const skills = await skillsResponse.json();
skills.forEach(s => {
SKILLS_DB[s.id] = {
id: s.id,
name: s.name,
description: s.description,
type: s.type,
mpCost: s.mpCost,
basePower: s.basePower,
accuracy: s.accuracy,
hitCount: s.hitCount,
target: s.target,
statusEffect: s.statusEffect,
playerUsable: s.playerUsable,
monsterUsable: s.monsterUsable
};
});
console.log('Loaded skills from database:', Object.keys(SKILLS_DB));
}
// Load class skill names
const namesResponse = await fetch('/api/class-skill-names');
if (namesResponse.ok) {
CLASS_SKILL_NAMES = await namesResponse.json();
console.log('Loaded class skill names:', CLASS_SKILL_NAMES.length);
}
skillsLoaded = true;
} catch (err) {
console.error('Failed to load skills:', err);
}
}
// Load skills for a specific monster type
async function loadMonsterSkills(monsterTypeId) {
if (MONSTER_SKILLS[monsterTypeId]) return MONSTER_SKILLS[monsterTypeId];
try {
const response = await fetch(`/api/monster-types/${monsterTypeId}/skills`);
if (response.ok) {
MONSTER_SKILLS[monsterTypeId] = await response.json();
console.log(`Loaded skills for ${monsterTypeId}:`, MONSTER_SKILLS[monsterTypeId].length);
return MONSTER_SKILLS[monsterTypeId];
}
} catch (err) {
console.error(`Failed to load monster skills for ${monsterTypeId}:`, err);
}
return [];
}
// Get skill display name for a class (or base name if no custom)
function getSkillForClass(skillId, classId) {
const baseSkill = SKILLS_DB[skillId] || SKILLS[skillId];
if (!baseSkill) return null;
// Check for class-specific name
const customName = CLASS_SKILL_NAMES.find(
n => n.skillId === skillId && n.classId === classId
);
return {
...baseSkill,
displayName: customName ? customName.customName : baseSkill.name,
displayDescription: customName?.customDescription || baseSkill.description
};
}
// Calculate hit chance: skill accuracy + (attacker accuracy - 90) - defender dodge
function calculateHitChance(attackerAccuracy, defenderDodge, skillAccuracy) {
const hitChance = skillAccuracy + (attackerAccuracy - 90) - defenderDodge;
return Math.max(5, Math.min(99, hitChance)); // Clamp 5-99%
}
// Roll for hit
function rollHit(hitChance) {
return Math.random() * 100 < hitChance;
}
// Select a monster skill using weighted random
function selectMonsterSkill(monsterTypeId, monsterLevel) {
const skills = MONSTER_SKILLS[monsterTypeId] || [];
// Filter by level requirement
const validSkills = skills.filter(s => monsterLevel >= s.minLevel);
if (validSkills.length === 0) {
// Fallback to basic attack
return SKILLS_DB['basic_attack'] || { id: 'basic_attack', name: 'Attack', basePower: 100, accuracy: 95 };
}
// Weighted random selection
const totalWeight = validSkills.reduce((sum, s) => sum + s.weight, 0);
let random = Math.random() * totalWeight;
for (const skill of validSkills) {
random -= skill.weight;
if (random <= 0) {
return {
id: skill.skillId,
name: skill.name,
basePower: skill.basePower,
accuracy: skill.accuracy,
hitCount: skill.hitCount || 1,
statusEffect: skill.statusEffect,
type: skill.type
};
}
}
// Fallback
const lastSkill = validSkills[validSkills.length - 1];
return {
id: lastSkill.skillId,
name: lastSkill.name,
basePower: lastSkill.basePower,
accuracy: lastSkill.accuracy,
hitCount: lastSkill.hitCount || 1,
statusEffect: lastSkill.statusEffect,
type: lastSkill.type
};
}
// Dialogue phase thresholds (in minutes)
const DIALOGUE_PHASES = [
{ maxMinutes: 5, phase: 'annoyed' },
{ maxMinutes: 10, phase: 'frustrated' },
{ maxMinutes: 30, phase: 'desperate' },
{ maxMinutes: 60, phase: 'philosophical' },
{ maxMinutes: Infinity, phase: 'existential' }
];
// RPG State variables
let playerStats = null; // Player RPG stats
let monsterEntourage = []; // Array of spawned monsters following player
let combatState = null; // Active combat state or null
let monsterSpawnTimer = null; // Interval for spawning monsters
let monsterUpdateTimer = null; // Interval for updating monster positions/dialogue
let lastSpawnLocation = null; // Track player location at last spawn (for movement-based spawning)
// Spawn settings (loaded from server, with defaults)
let spawnSettings = {
spawnInterval: 20000, // Timer interval in ms
spawnChance: 50, // Percent chance per interval
spawnDistance: 10 // Meters player must move
};
// Home Base state variables
let homeBaseMarker = null; // Leaflet marker for home base
let homeBaseSelectionMode = false; // Whether we're in home base selection mode
let xpLostOnDeath = 0; // Track XP lost for display
let lastHomeRegenTime = 0; // Track last HP/MP regen at home base
const HOME_REGEN_INTERVAL = 3000; // Regen every 3 seconds when at home
const HOME_REGEN_PERCENT = 5; // Regen 5% of max HP/MP per tick
const HOME_BASE_RADIUS = 20; // Meters - radius for home base effects
// Find nearest monster to a location (for double-tap to battle on mobile)
function findNearestMonster(latlng, maxDistanceMeters = 50) {
if (monsterEntourage.length === 0) return null;
let nearest = null;
let nearestDist = Infinity;
const metersPerDegLat = 111320;
const metersPerDegLng = 111320 * Math.cos(latlng.lat * Math.PI / 180);
monsterEntourage.forEach(monster => {
const dx = (latlng.lng - monster.position.lng) * metersPerDegLng;
const dy = (latlng.lat - monster.position.lat) * metersPerDegLat;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < nearestDist) {
nearestDist = dist;
nearest = monster;
}
});
return nearestDist <= maxDistanceMeters ? { monster: nearest, distance: nearestDist } : null;
}
// Max monsters = 2 per player level
const getMaxMonsters = () => 2 * (playerStats?.level || 1);
// ==========================================
// END RPG COMBAT SYSTEM DEFINITIONS
// ==========================================
// Save current state for undo
function saveStateForUndo() {
const state = {
tracks: tracks.map(t => ({
coords: [...t.coords.map(c => [...c])],
name: t.name,
description: t.description
})),
splitMarkers: splitMarkers.map(m => ({
latlng: [m.getLatLng().lat, m.getLatLng().lng],
popupContent: m.getPopup()?.getContent() || ''
}))
};
undoStack.push(state);
if (undoStack.length > maxUndoSteps) {
undoStack.shift(); // Remove oldest
}
updateUndoButton();
}
// Restore previous state
function undo() {
if (undoStack.length === 0) {
updateStatus('Nothing to undo', 'info');
return;
}
const state = undoStack.pop();
// Clear current tracks
tracks.forEach(t => t.remove());
tracks.length = 0;
selectedTracks = [];
// Clear current split markers
splitMarkers.forEach(m => map.removeLayer(m));
splitMarkers.length = 0;
// Restore tracks
for (const trackData of state.tracks) {
const track = new Track(trackData.coords, trackData.name, trackData.description);
tracks.push(track);
}
// Restore split markers
for (const markerData of state.splitMarkers) {
const marker = L.marker(markerData.latlng, {
icon: L.divIcon({
className: 'split-marker',
html: '<div style="background: #ff4444; width: 12px; height: 12px; border-radius: 50%; border: 2px solid white; box-shadow: 0 1px 3px rgba(0,0,0,0.4);"></div>',
iconSize: [12, 12],
iconAnchor: [6, 6]
})
}).addTo(map);
if (markerData.popupContent) {
marker.bindPopup(markerData.popupContent);
}
splitMarkers.push(marker);
}
updateTrackList();
updateUndoButton();
updateStatus('Undone', 'success');
}
function updateUndoButton() {
const btn = document.getElementById('undoBtn');
if (btn) {
btn.textContent = undoStack.length > 0 ? `Undo (${undoStack.length})` : 'Undo';
btn.disabled = undoStack.length === 0;
btn.style.opacity = undoStack.length === 0 ? '0.5' : '1';
}
}
// GPS functions
function toggleGPS() {
const btn = document.getElementById('gpsBtn');
if (gpsWatchId !== null) {
// Stop tracking
navigator.geolocation.clearWatch(gpsWatchId);
gpsWatchId = null;
if (gpsBackupInterval) {
clearInterval(gpsBackupInterval);
gpsBackupInterval = null;
}
if (gpsMarker) {
map.removeLayer(gpsMarker);
gpsMarker = null;
}
if (gpsAccuracyCircle) {
map.removeLayer(gpsAccuracyCircle);
gpsAccuracyCircle = null;
}
gpsFirstFix = true;
btn.textContent = 'Show My Location';
btn.classList.remove('active');
updateStatus('GPS tracking stopped', 'info');
} else {
// Start tracking
if (!navigator.geolocation) {
updateStatus('GPS not supported by this browser', 'error');
return;
}
btn.textContent = 'Locating...';
updateStatus('Requesting GPS location...', 'info');
console.log('Starting GPS tracking...');
gpsWatchId = navigator.geolocation.watchPosition(
(position) => {
console.log('GPS success:', position);
onGPSSuccess(position);
},
(error) => {
console.error('GPS error:', error);
onGPSError(error);
},
{
enableHighAccuracy: true,
maximumAge: 1000,
timeout: 15000
}
);
console.log('Watch ID:', gpsWatchId);
// Backup: poll for position every 3 seconds in case watchPosition doesn't fire
gpsBackupInterval = setInterval(() => {
console.log('Backup GPS poll...');
navigator.geolocation.getCurrentPosition(
(position) => {
console.log('Backup GPS success:', position);
onGPSSuccess(position);
},
(error) => {
console.log('Backup GPS error (ignored):', error);
}, // Ignore errors on backup poll
{
enableHighAccuracy: true,
maximumAge: 0,
timeout: 5000
}
);
}, adminSettings.gpsPollInterval);
}
}
function onGPSSuccess(position) {
const lat = position.coords.latitude;
const lng = position.coords.longitude;
const accuracy = position.coords.accuracy;
const btn = document.getElementById('gpsBtn');
btn.textContent = 'Stop Tracking';
btn.classList.add('active');
// Store user location for geocache proximity checks
userLocation = { lat, lng, accuracy };
// Check if dead player has reached home base for respawn
checkHomeBaseRespawn();
// Check for HP/MP regeneration at home base
checkHomeBaseRegen();
// Update geocache visibility based on new location
if (navMode) {
updateGeocacheVisibility();
}
// Update or create marker
if (!gpsMarker) {
const myIcon = L.divIcon({
html: '<i class="mdi mdi-navigation" style="color: #4285f4; font-size: 36px; transform: rotate(' + (currentHeading || 0) + 'deg);"></i>',
iconSize: [36, 36],
iconAnchor: [18, 18],
className: 'custom-div-icon'
});
gpsMarker = L.marker([lat, lng], { icon: myIcon }).addTo(map);
} else {
gpsMarker.setLatLng([lat, lng]);
// Update rotation if we have heading
if (currentHeading !== null) {
const myIcon = L.divIcon({
html: '<i class="mdi mdi-navigation" style="color: #4285f4; font-size: 36px; transform: rotate(' + currentHeading + 'deg);"></i>',
iconSize: [36, 36],
iconAnchor: [18, 18],
className: 'custom-div-icon'
});
gpsMarker.setIcon(myIcon);
}
}
// Update or create accuracy circle
if (!gpsAccuracyCircle) {
gpsAccuracyCircle = L.circle([lat, lng], {
radius: accuracy,
color: '#4285f4',
fillColor: '#4285f4',
fillOpacity: 0.15,
weight: 1,
interactive: false // Don't capture touch events
}).addTo(map);
} else {
gpsAccuracyCircle.setLatLng([lat, lng]);
gpsAccuracyCircle.setRadius(accuracy);
}
// Check if we're near a track
const distanceToTrack = getDistanceToNearestTrack(lat, lng);
const wasNearTrack = isNearTrack;
isNearTrack = distanceToTrack <= adminSettings.trackProximity;
// Send location to other users with visibility info
sendLocationToServer(lat, lng, accuracy, isNearTrack);
// Check for notification triggers
checkLocationNotifications(lat, lng);
// Check geocache proximity
checkGeocacheProximity();
// Log proximity status change
if (wasNearTrack !== isNearTrack) {
if (isNearTrack) {
console.log('Now visible to other users (near track)');
updateStatus('On track - visible to others', 'info');
} else {
console.log('Now hidden from other users (off track)');
updateStatus('Off track - hidden from others', 'info');
}
}
// Center map on first fix or when auto-center is enabled
if (gpsFirstFix) {
map.setView([lat, lng], 17);
gpsFirstFix = false;
// After first fix, turn off auto-center (user must manually enable)
autoCenterMode = false;
const btn = document.getElementById('autoCenterBtn');
btn.textContent = 'Auto-Center: OFF';
btn.classList.remove('active');
} else if (autoCenterMode) {
map.setView([lat, lng], map.getZoom());
}
// Update navigation if in nav mode
if (navMode && destinationTrack) {
try {
// Check if we're still on the current route or need to recalculate
if (currentRoute && currentRoute.length > 0) {
// Check distance to current route
const currentPos = L.latLng(lat, lng);
const distToRoute = getDistanceToRoute(currentPos, currentRoute);
if (distToRoute > 50) {
// More than 50m off route - recalculate
updateStatus('Recalculating route...', 'info');
updateNavigation();
} else {
// Still on route - just update arrow and distance (lightweight)
updateNavigationLight(currentPos);
}
} else {
// No route yet - calculate it
updateNavigation();
}
} catch (e) {
console.error('Navigation update error:', e);
updateStatus(`GPS: ${lat.toFixed(6)}, ${lng.toFixed(6)}`, 'success');
}
} else {
updateStatus(`GPS: ${lat.toFixed(6)}, ${lng.toFixed(6)}${Math.round(accuracy)}m)`, 'success');
}
}
function onGPSError(error) {
const btn = document.getElementById('gpsBtn');
let message;
switch (error.code) {
case error.PERMISSION_DENIED:
message = 'GPS permission denied';
break;
case error.POSITION_UNAVAILABLE:
message = 'GPS position unavailable';
break;
case error.TIMEOUT:
message = 'GPS request timed out';
break;
default:
message = 'GPS error: ' + error.message;
}
updateStatus(message, 'error');
// Reset if we haven't got a fix yet
if (gpsFirstFix) {
btn.textContent = 'Show My Location';
btn.classList.remove('active');
if (gpsWatchId !== null) {
navigator.geolocation.clearWatch(gpsWatchId);
gpsWatchId = null;
}
}
}
// GPS Test Mode functions (admin only)
function toggleGpsTestMode(enabled) {
// Only allow admins
if (!currentUser || !currentUser.is_admin) {
updateStatus('Admin access required for GPS test mode', 'error');
document.getElementById('gpsTestModeToggle').checked = false;
return;
}
gpsTestMode = enabled;
const infoDiv = document.getElementById('gpsTestModeInfo');
if (enabled) {
// Initialize test position to current map center
const center = map.getCenter();
testPosition = { lat: center.lat, lng: center.lng };
infoDiv.style.display = 'block';
updateTestPositionDisplay();
// Stop real GPS if running
if (gpsWatchId !== null) {
navigator.geolocation.clearWatch(gpsWatchId);
gpsWatchId = null;
}
if (gpsBackupInterval) {
clearInterval(gpsBackupInterval);
gpsBackupInterval = null;
}
// Trigger initial position update
simulateGpsPosition();
updateStatus('GPS Test Mode enabled - use WASD to move', 'info');
} else {
infoDiv.style.display = 'none';
updateStatus('GPS Test Mode disabled', 'info');
}
}
function simulateGpsPosition() {
if (!gpsTestMode) return;
// Create a fake position object matching the geolocation API format
const fakePosition = {
coords: {
latitude: testPosition.lat,
longitude: testPosition.lng,
accuracy: 5 // Very accurate in test mode
}
};
// Call the normal GPS handler
onGPSSuccess(fakePosition);
updateTestPositionDisplay();
}
function updateTestPositionDisplay() {
const display = document.getElementById('testPositionDisplay');
if (display) {
display.textContent = `${testPosition.lat.toFixed(6)}, ${testPosition.lng.toFixed(6)}`;
}
}
function handleGpsTestKeydown(e) {
if (!gpsTestMode) return;
// Don't handle if typing in an input
if (e.target.tagName === 'INPUT' || e.target.tagName === 'TEXTAREA') return;
let moved = false;
switch (e.key.toLowerCase()) {
case 'w':
testPosition.lat += GPS_TEST_STEP;
moved = true;
break;
case 's':
testPosition.lat -= GPS_TEST_STEP;
moved = true;
break;
case 'a':
testPosition.lng -= GPS_TEST_STEP;
moved = true;
break;
case 'd':
testPosition.lng += GPS_TEST_STEP;
moved = true;
break;
}
if (moved) {
e.preventDefault();
simulateGpsPosition();
}
}
// Add keydown listener for GPS test mode
document.addEventListener('keydown', handleGpsTestKeydown);
// Navigation functions
function setDestination(track, index) {
// Remove old pin if exists
if (destinationPin) {
map.removeLayer(destinationPin);
}
destinationTrack = track;
destinationIndex = index;
// Create destination pin marker
destinationPin = L.marker(track.coords[index], {
icon: L.divIcon({
className: 'destination-pin',
html: '📍',
iconSize: [24, 24],
iconAnchor: [12, 24]
})
}).addTo(map);
// Show nav info panel
document.getElementById('navInfo').style.display = 'block';
// Save destination to localStorage
saveDestination();
updateNavigation();
updateStatus(`Destination set on "${track.name}"`, 'success');
}
function saveDestination() {
if (destinationTrack && destinationIndex !== null) {
localStorage.setItem('navDestination', JSON.stringify({
trackId: destinationTrack.id,
trackName: destinationTrack.name,
index: destinationIndex,
coord: destinationTrack.coords[destinationIndex]
}));
}
}
function restoreDestination() {
const saved = localStorage.getItem('navDestination');
if (!saved) return;
try {
const data = JSON.parse(saved);
// Find the track by ID or name
let track = tracks.find(t => t.id === data.trackId);
if (!track) {
track = tracks.find(t => t.name === data.trackName);
}
if (track) {
// Find closest point to saved coordinate (in case track was edited)
let bestIndex = data.index;
if (bestIndex >= track.coords.length) {
bestIndex = track.coords.length - 1;
}
// Try to find exact or nearest point
if (data.coord) {
let minDist = Infinity;
for (let i = 0; i < track.coords.length; i++) {
const dist = Math.abs(track.coords[i][0] - data.coord[0]) +
Math.abs(track.coords[i][1] - data.coord[1]);
if (dist < minDist) {
minDist = dist;
bestIndex = i;
}
}
}
setDestination(track, bestIndex);
updateStatus(`Restored destination on "${track.name}"`, 'info');
}
} catch (e) {
console.log('Could not restore destination:', e);
localStorage.removeItem('navDestination');
}
}
function clearDestination() {
if (destinationPin) {
map.removeLayer(destinationPin);
destinationPin = null;
}
if (directionArrow) {
map.removeLayer(directionArrow);
directionArrow = null;
}
clearRouteHighlight();
destinationTrack = null;
// Clear from localStorage
localStorage.removeItem('navDestination');
destinationIndex = null;
currentClosestIndex = null;
currentRoute = null;
// Clear saved destination
localStorage.removeItem('navDestination');
document.getElementById('navInfo').style.display = 'none';
document.getElementById('navDistance').textContent = '--';
updateStatus('Destination cleared', 'info');
}
function findClosestPointOnTrack(track, latlng) {
let minDist = Infinity;
let closestIndex = 0;
for (let i = 0; i < track.coords.length; i++) {
const dist = map.distance(latlng, L.latLng(track.coords[i]));
if (dist < minDist) {
minDist = dist;
closestIndex = i;
}
}
return closestIndex;
}
function calculateTrackDistance(track, fromIndex, toIndex) {
let distance = 0;
const start = Math.min(fromIndex, toIndex);
const end = Math.max(fromIndex, toIndex);
for (let i = start; i < end; i++) {
distance += map.distance(
L.latLng(track.coords[i]),
L.latLng(track.coords[i + 1])
);
}
return distance;
}
function updateNavigation() {
if (!destinationTrack || !gpsMarker) return;
const currentPos = gpsMarker.getLatLng();
// Check if arrived (within 10 meters of destination)
const distToDestination = map.distance(currentPos, L.latLng(destinationTrack.coords[destinationIndex]));
if (distToDestination < 10) {
clearRouteHighlight();
updateDirectionArrow(currentPos, []);
document.getElementById('routeOverlay').style.display = 'none';
updateStatus('You have arrived!', 'success');
return;
}
// Find the closest point on ANY track to current position
let closestTrack = null;
let closestIndex = 0;
let minDist = Infinity;
for (const track of tracks) {
for (let i = 0; i < track.coords.length; i++) {
const dist = map.distance(currentPos, L.latLng(track.coords[i]));
if (dist < minDist) {
minDist = dist;
closestTrack = track;
closestIndex = i;
}
}
}
if (!closestTrack) {
document.getElementById('routeOverlay').style.display = 'none';
updateStatus('No trails nearby', 'error');
return;
}
// If far from any trail, show direct arrow to nearest trail
const ON_TRAIL_THRESHOLD = adminSettings.onTrailThreshold; // from admin settings
if (minDist > ON_TRAIL_THRESHOLD) {
clearRouteHighlight();
updateDirectionArrow(currentPos, [closestTrack.coords[closestIndex]], '#3388ff');
document.getElementById('routeOverlay').style.display = 'none';
updateStatus(`${Math.round(minDist)}m to nearest trail`, 'info');
return;
}
// Show loading indicator and defer pathfinding to allow UI update
ensurePopupInBody('routeOverlay');
document.getElementById('routeOverlay').style.display = 'flex';
document.getElementById('navInfo').style.display = 'none';
setTimeout(() => {
// Find path from current position to destination through trail network
const pathResult = findShortestPath(closestTrack, closestIndex, destinationTrack, destinationIndex);
document.getElementById('routeOverlay').style.display = 'none';
document.getElementById('navInfo').style.display = 'block';
finishNavUpdate(currentPos, pathResult);
}, 10);
}
function finishNavUpdate(currentPos, pathResult) {
if (!pathResult) {
// No path found - trails not connected
clearRouteHighlight();
updateDirectionArrow(currentPos, [destinationTrack.coords[destinationIndex]], '#ff0000');
updateStatus('No connected path to destination', 'error');
return;
}
// Convert path to route segments
currentRoute = pathToRouteSegments(pathResult.path);
// Update distance display
const distanceText = pathResult.totalDistance < 1000
? `${Math.round(pathResult.totalDistance)}m`
: `${(pathResult.totalDistance / 1000).toFixed(2)}km`;
document.getElementById('navDistance').textContent = distanceText;
// Get route coordinates and display
const routeCoords = getRouteCoordinates(currentRoute);
updateRouteHighlight(routeCoords);
// Show direction arrow for next few points
const arrowPoints = routeCoords.slice(0, Math.min(6, routeCoords.length));
updateDirectionArrow(currentPos, arrowPoints, '#ff6600');
// Status message
if (currentRoute.length > 1) {
const nextTrack = currentRoute[1] ? currentRoute[1].track.name : '';
updateStatus(`${distanceText} via ${currentRoute.length} trails`, 'info');
} else {
updateStatus(`${distanceText} remaining`, 'info');
}
}
// Check how far user is from the current route
function getDistanceToRoute(currentPos, route) {
if (!route || route.length === 0) return Infinity;
let minDist = Infinity;
for (const segment of route) {
const start = Math.min(segment.fromIndex, segment.toIndex);
const end = Math.max(segment.fromIndex, segment.toIndex);
for (let i = start; i <= end; i++) {
const dist = map.distance(currentPos, L.latLng(segment.track.coords[i]));
if (dist < minDist) {
minDist = dist;
}
}
}
return minDist;
}
// Lightweight navigation update - just update arrow and remaining distance
function updateNavigationLight(currentPos) {
if (!currentRoute || currentRoute.length === 0) return;
// Check if arrived
const distToDestination = map.distance(currentPos, L.latLng(destinationTrack.coords[destinationIndex]));
if (distToDestination < 10) {
clearRouteHighlight();
updateDirectionArrow(currentPos, []);
updateStatus('You have arrived!', 'success');
return;
}
// Find where we are on the route and calculate remaining distance
const routeCoords = getRouteCoordinates(currentRoute);
let closestIdx = 0;
let minDist = Infinity;
for (let i = 0; i < routeCoords.length; i++) {
const dist = map.distance(currentPos, L.latLng(routeCoords[i]));
if (dist < minDist) {
minDist = dist;
closestIdx = i;
}
}
// Calculate remaining distance from current position
let remainingDist = minDist; // Distance to route
for (let i = closestIdx; i < routeCoords.length - 1; i++) {
remainingDist += map.distance(L.latLng(routeCoords[i]), L.latLng(routeCoords[i + 1]));
}
// Update distance display
const distanceText = remainingDist < 1000
? `${Math.round(remainingDist)}m`
: `${(remainingDist / 1000).toFixed(2)}km`;
document.getElementById('navDistance').textContent = distanceText;
// Update route highlight to only show remaining path (trim behind user)
const remainingRoute = routeCoords.slice(closestIdx);
updateRouteHighlight(remainingRoute);
// Update direction arrow to point along route from current position
const arrowPoints = routeCoords.slice(closestIdx, Math.min(closestIdx + 6, routeCoords.length));
updateDirectionArrow(currentPos, arrowPoints, '#ff6600');
// Status message
if (currentRoute.length > 1) {
updateStatus(`${distanceText} via ${currentRoute.length} trails`, 'info');
} else {
updateStatus(`${distanceText} remaining`, 'info');
}
// Update map rotation if enabled
if (rotateMapMode && arrowPoints.length >= 2) {
const bearing = calculateBearing(
arrowPoints[0][0], arrowPoints[0][1],
arrowPoints[1][0], arrowPoints[1][1]
);
rotateMap(bearing);
}
}
// Calculate bearing between two points (in degrees, 0 = North)
function calculateBearing(lat1, lng1, lat2, lng2) {
const dLng = (lng2 - lng1) * Math.PI / 180;
const lat1Rad = lat1 * Math.PI / 180;
const lat2Rad = lat2 * Math.PI / 180;
const y = Math.sin(dLng) * Math.cos(lat2Rad);
const x = Math.cos(lat1Rad) * Math.sin(lat2Rad) -
Math.sin(lat1Rad) * Math.cos(lat2Rad) * Math.cos(dLng);
let bearing = Math.atan2(y, x) * 180 / Math.PI;
return (bearing + 360) % 360; // Normalize to 0-360
}
// Update GPS marker to show direction of travel
function rotateMap(bearing) {
currentBearing = bearing;
// Rotate the map using leaflet-rotate plugin
// Negate bearing so direction of travel points UP
map.setBearing(-bearing);
// Update compass indicator
const compass = document.getElementById('compassIndicator');
const directions = ['N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW'];
const index = Math.round(bearing / 45) % 8;
compass.textContent = `Heading: ${directions[index]} ${Math.round(bearing)}°`;
}
// Reset map rotation
function resetMapRotation() {
currentBearing = 0;
map.setBearing(0);
document.getElementById('compassIndicator').classList.remove('active');
}
// Toggle rotate mode
function toggleRotateMap() {
rotateMapMode = !rotateMapMode;
const btn = document.getElementById('rotateMapBtn');
if (rotateMapMode) {
btn.textContent = 'Rotate Map: ON';
btn.classList.add('active');
document.getElementById('compassIndicator').classList.add('active');
} else {
btn.textContent = 'Rotate Map: OFF';
btn.classList.remove('active');
resetMapRotation();
}
}
function toggleAutoCenter() {
autoCenterMode = !autoCenterMode;
const btn = document.getElementById('autoCenterBtn');
if (autoCenterMode) {
btn.textContent = 'Auto-Center: ON';
btn.classList.add('active');
// Immediately center on current GPS position if available
if (gpsMarker) {
map.setView(gpsMarker.getLatLng(), map.getZoom());
}
} else {
btn.textContent = 'Auto-Center: OFF';
btn.classList.remove('active');
}
}
// Admin Settings Functions
function loadAdminSettings() {
const saved = localStorage.getItem('adminSettings');
if (saved) {
try {
adminSettings = { ...adminSettings, ...JSON.parse(saved) };
} catch (e) {
console.error('Error loading admin settings:', e);
}
}
applyAdminSettings();
}
function saveAdminSettings() {
localStorage.setItem('adminSettings', JSON.stringify(adminSettings));
}
function applyAdminSettings() {
// Update UI elements if they exist
if (document.getElementById('geocacheRange')) {
document.getElementById('geocacheRange').value = adminSettings.geocacheRange;
document.getElementById('geocacheAlertRange').value = adminSettings.geocacheAlertRange;
document.getElementById('geocacheSoundEnabled').checked = adminSettings.geocacheSoundEnabled !== false;
document.getElementById('trackProximity').value = adminSettings.trackProximity;
document.getElementById('intersectionThreshold').value = adminSettings.intersectionThreshold;
document.getElementById('onTrailThreshold').value = adminSettings.onTrailThreshold;
document.getElementById('nodeSpacing').value = adminSettings.nodeSpacing;
document.getElementById('gpsPollInterval').value = adminSettings.gpsPollInterval;
document.getElementById('proximityCheckInterval').value = adminSettings.proximityCheckInterval;
}
}
// Debounce function for saving
function debounce(func, wait) {
let timeout;
return function executedFunction(...args) {
const later = () => {
clearTimeout(timeout);
func(...args);
};
clearTimeout(timeout);
timeout = setTimeout(later, wait);
};
}
// Show save indicator
function showSaveIndicator(message = 'Settings Saved ✓') {
const indicator = document.getElementById('adminSaveIndicator');
if (indicator) {
indicator.textContent = message;
indicator.classList.add('show');
setTimeout(() => {
indicator.classList.remove('show');
}, 2000);
}
}
// Debounced save function
const debouncedSave = debounce(() => {
saveAdminSettings();
showSaveIndicator();
}, 500);
function setupAdminInputListeners() {
// Add change and input listeners to all admin inputs
const adminInputs = [
{ id: 'geocacheRange', setting: 'geocacheRange', type: 'number' },
{ id: 'geocacheAlertRange', setting: 'geocacheAlertRange', type: 'number' },
{ id: 'geocacheSoundEnabled', setting: 'geocacheSoundEnabled', type: 'checkbox' },
{ id: 'trackProximity', setting: 'trackProximity', type: 'number' },
{ id: 'intersectionThreshold', setting: 'intersectionThreshold', type: 'number' },
{ id: 'onTrailThreshold', setting: 'onTrailThreshold', type: 'number' },
{ id: 'nodeSpacing', setting: 'nodeSpacing', type: 'number' },
{ id: 'gpsPollInterval', setting: 'gpsPollInterval', type: 'number' },
{ id: 'proximityCheckInterval', setting: 'proximityCheckInterval', type: 'number' }
];
adminInputs.forEach(input => {
const element = document.getElementById(input.id);
if (element) {
// Use both input and change events for better responsiveness
const updateHandler = function() {
let value;
if (input.type === 'checkbox') {
value = this.checked;
} else if (input.type === 'number') {
value = parseFloat(this.value);
} else {
value = this.value;
}
adminSettings[input.setting] = value;
debouncedSave();
};
if (input.type === 'checkbox') {
element.addEventListener('change', updateHandler);
} else {
element.addEventListener('input', updateHandler);
element.addEventListener('change', updateHandler);
}
}
});
// GPS Test Mode toggle (not a saved setting)
const gpsTestToggle = document.getElementById('gpsTestModeToggle');
if (gpsTestToggle) {
gpsTestToggle.addEventListener('change', function() {
toggleGpsTestMode(this.checked);
});
}
// Setup collapsible sections
document.querySelectorAll('.section.collapsible').forEach(section => {
const title = section.querySelector('.section-title');
if (title) {
title.addEventListener('click', () => {
section.classList.toggle('collapsed');
// Save collapsed state
const sectionName = section.dataset.section;
if (sectionName) {
const collapsedSections = JSON.parse(localStorage.getItem('collapsedSections') || '{}');
collapsedSections[sectionName] = section.classList.contains('collapsed');
localStorage.setItem('collapsedSections', JSON.stringify(collapsedSections));
}
});
// Restore collapsed state
const sectionName = section.dataset.section;
if (sectionName) {
const collapsedSections = JSON.parse(localStorage.getItem('collapsedSections') || '{}');
if (collapsedSections[sectionName]) {
section.classList.add('collapsed');
}
}
}
});
}
function resetAdminSettings() {
if (confirm('Reset all settings to defaults?')) {
adminSettings = {
geocacheRange: 5,
geocacheAlertRange: 5,
geocacheSoundEnabled: true,
trackProximity: 50,
intersectionThreshold: 15,
onTrailThreshold: 100,
nodeSpacing: 50,
gpsPollInterval: 3000,
proximityCheckInterval: 3000,
snapDistancePx: 15
};
saveAdminSettings();
applyAdminSettings();
}
}
function exportAdminSettings() {
const dataStr = JSON.stringify(adminSettings, null, 2);
const dataUri = 'data:application/json;charset=utf-8,'+ encodeURIComponent(dataStr);
const exportFileDefaultName = 'hikemap-settings.json';
const linkElement = document.createElement('a');
linkElement.setAttribute('href', dataUri);
linkElement.setAttribute('download', exportFileDefaultName);
linkElement.click();
}
function importAdminSettings() {
const input = document.createElement('input');
input.type = 'file';
input.accept = 'application/json';
input.onchange = e => {
const file = e.target.files[0];
const reader = new FileReader();
reader.onload = event => {
try {
const imported = JSON.parse(event.target.result);
adminSettings = { ...adminSettings, ...imported };
saveAdminSettings();
applyAdminSettings();
alert('Settings imported successfully');
} catch (error) {
alert('Error importing settings: ' + error.message);
}
};
reader.readAsText(file);
};
input.click();
}
// Icon selection
const availableIcons = [
{ icon: 'mdi-walk', name: 'Walking', color: '#ff6b6b' },
{ icon: 'mdi-bike', name: 'Biking', color: '#4ecdc4' },
{ icon: 'mdi-run', name: 'Running', color: '#45b7d1' },
{ icon: 'mdi-hiking', name: 'Hiking', color: '#f7b731' },
{ icon: 'mdi-ski', name: 'Skiing', color: '#5f27cd' },
{ icon: 'mdi-skateboard', name: 'Skateboarding', color: '#00d2d3' },
{ icon: 'mdi-wheelchair', name: 'Wheelchair', color: '#fd79a8' },
{ icon: 'mdi-car', name: 'Driving', color: '#636e72' },
{ icon: 'mdi-motorbike', name: 'Motorcycling', color: '#e17055' },
{ icon: 'mdi-horse', name: 'Horseback', color: '#a29bfe' }
];
function showIconSelector() {
let selector = document.getElementById('iconSelector');
if (!selector) {
console.error('Icon selector element not found!');
return;
}
// CRITICAL: Move popup to body if it's inside another container
if (selector.parentElement !== document.body) {
console.log('Moving icon selector to body from:', selector.parentElement.id || selector.parentElement.className);
document.body.appendChild(selector);
}
const iconGrid = document.getElementById('iconGrid');
iconGrid.innerHTML = '';
availableIcons.forEach((iconConfig, index) => {
const iconDiv = document.createElement('div');
iconDiv.className = 'icon-option';
iconDiv.innerHTML = `
<i class="mdi ${iconConfig.icon}" style="color: ${iconConfig.color};"></i>
<span>${iconConfig.name}</span>
`;
iconDiv.onclick = () => selectIcon(iconConfig);
iconGrid.appendChild(iconDiv);
});
// Force display and ensure it's visible
selector.style.display = 'flex';
selector.style.visibility = 'visible';
selector.style.opacity = '1';
selector.style.zIndex = '999999';
document.body.style.overflow = 'visible';
// Force a reflow to ensure rendering
selector.offsetHeight;
console.log('Icon selector parent:', selector.parentElement.tagName,
'Display:', selector.style.display,
'Computed:', window.getComputedStyle(selector).display,
'Position:', selector.getBoundingClientRect());
}
function selectIcon(iconConfig) {
myIcon = iconConfig.icon;
myColor = iconConfig.color;
// Store in localStorage
localStorage.setItem('userIcon', myIcon);
localStorage.setItem('userColor', myColor);
document.getElementById('iconSelector').style.display = 'none';
// Send icon info to server if connected
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'iconUpdate',
icon: myIcon,
color: myColor
}));
}
}
function loadUserIcon() {
myIcon = localStorage.getItem('userIcon');
myColor = localStorage.getItem('userColor');
// Note: Icon selector now accessible from profile, not auto-shown on load
// Users can set their icon after logging in or from the profile section
}
// Calculate minimum distance from a point to any track
function getDistanceToNearestTrack(lat, lng) {
if (tracks.length === 0) return Infinity;
let minDistance = Infinity;
const point = L.latLng(lat, lng);
for (const track of tracks) {
for (let i = 0; i < track.coords.length - 1; i++) {
const p1 = L.latLng(track.coords[i]);
const p2 = L.latLng(track.coords[i + 1]);
// Calculate distance from point to line segment
const distance = distanceToLineSegment(point, p1, p2);
if (distance < minDistance) {
minDistance = distance;
}
}
}
return minDistance;
}
// Calculate distance from point to line segment
function distanceToLineSegment(point, lineStart, lineEnd) {
const x = point.lat;
const y = point.lng;
const x1 = lineStart.lat;
const y1 = lineStart.lng;
const x2 = lineEnd.lat;
const y2 = lineEnd.lng;
const A = x - x1;
const B = y - y1;
const C = x2 - x1;
const D = y2 - y1;
const dot = A * C + B * D;
const lenSq = C * C + D * D;
let param = -1;
if (lenSq !== 0) {
param = dot / lenSq;
}
let xx, yy;
if (param < 0) {
xx = x1;
yy = y1;
} else if (param > 1) {
xx = x2;
yy = y2;
} else {
xx = x1 + param * C;
yy = y1 + param * D;
}
const dx = x - xx;
const dy = y - yy;
// Return distance in meters
return L.latLng(x, y).distanceTo(L.latLng(xx, yy));
}
// Geocache Functions
function generateGeocacheId() {
return 'gc_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9);
}
function shouldShowGeocache(geocache) {
// In edit mode, always show all geocaches
if (!navMode) return true;
// If no visibility restriction, always show
if (!geocache.visibilityDistance || geocache.visibilityDistance === 0) return true;
// In nav mode, only show if user is within visibility distance
if (!userLocation) return false;
const distance = L.latLng(userLocation.lat, userLocation.lng)
.distanceTo(L.latLng(geocache.lat, geocache.lng));
return distance <= geocache.visibilityDistance;
}
function placeGeocache(latlng) {
const id = generateGeocacheId();
const geocache = {
id: id,
lat: latlng.lat,
lng: latlng.lng,
title: '', // Will be set when user submits
icon: 'package-variant', // Default icon
color: '#FFA726', // Default orange color
visibilityDistance: 0, // 0 = always visible, >0 = only visible within that distance
messages: [],
createdAt: Date.now()
};
geocaches.push(geocache);
createGeocacheMarker(geocache);
showGeocacheDialog(geocache, true); // true = can add message immediately
}
function createGeocacheMarker(geocache) {
// Check visibility based on mode and distance
if (!shouldShowGeocache(geocache)) {
console.log(`Geocache ${geocache.id} not visible due to distance restriction`);
return;
}
console.log(`Creating geocache marker for ${geocache.id} at ${geocache.lat}, ${geocache.lng}`);
// Use geocache's custom icon and color
const iconClass = `mdi-${geocache.icon || 'package-variant'}`;
const color = geocache.color || '#FFA726';
// In edit mode, make secret caches slightly transparent
const opacity = (!navMode && geocache.visibilityDistance > 0) ? 0.7 : 1.0;
const marker = L.marker([geocache.lat, geocache.lng], {
icon: L.divIcon({
className: 'geocache-marker',
html: `<i class="mdi ${iconClass}" style="color: ${color}; opacity: ${opacity};"></i>`,
iconSize: [64, 64],
iconAnchor: [32, 32] // Centered for intuitive mobile tapping
}),
zIndexOffset: 1000 // Ensure geocaches appear above GPS markers
});
marker.geocacheId = geocache.id;
marker._isInRange = false; // Initialize animation state tracking
marker.on('click', function(e) {
L.DomEvent.stopPropagation(e);
L.DomEvent.preventDefault(e);
console.log('Geocache clicked, marker still exists:', !!geocacheMarkers[geocache.id]);
const gc = geocaches.find(g => g.id === geocache.id);
if (gc) {
showGeocacheDialog(gc, false);
// Check marker after dialog shown
setTimeout(() => {
console.log('After dialog, marker exists:', !!geocacheMarkers[geocache.id]);
if (geocacheMarkers[geocache.id] && geocacheMarkers[geocache.id]._icon) {
const icon = geocacheMarkers[geocache.id]._icon;
console.log('Icon visibility:', icon.style.display, icon.style.visibility, icon.style.opacity);
console.log('Icon className:', icon.className);
console.log('Icon innerHTML:', icon.innerHTML);
}
}, 100);
}
return false;
});
marker.addTo(map);
geocacheMarkers[geocache.id] = marker;
console.log(`Geocache marker added to map. Total markers: ${Object.keys(geocacheMarkers).length}`);
// Check if marker is actually visible after adding
setTimeout(() => {
if (marker._icon) {
console.log(`Marker ${geocache.id} icon after add:`, {
exists: true,
className: marker._icon.className,
display: marker._icon.style.display,
visibility: marker._icon.style.visibility,
innerHTML: marker._icon.innerHTML.substring(0, 50) + '...'
});
} else {
console.log(`WARNING: Marker ${geocache.id} has no _icon after adding!`);
}
}, 100);
}
// Helper function to ensure popups are in body
function ensurePopupInBody(elementId) {
const element = document.getElementById(elementId);
if (element && element.parentElement !== document.body) {
console.log(`Moving ${elementId} to body from:`, element.parentElement.id || element.parentElement.className);
document.body.appendChild(element);
}
return element;
}
function showGeocacheDialog(geocache, isNew = false) {
// In nav mode, check if user is close enough to view/interact
let userDistance = Infinity;
if (navMode && userLocation) {
userDistance = L.latLng(userLocation.lat, userLocation.lng)
.distanceTo(L.latLng(geocache.lat, geocache.lng));
}
currentGeocache = geocache;
// Ensure dialog is in body
const dialog = ensurePopupInBody('geocacheDialog');
const messagesDiv = document.getElementById('geocacheMessages');
const deleteBtn = document.getElementById('geocacheDelete');
const submitBtn = document.getElementById('geocacheSubmit');
const form = document.getElementById('geocacheForm');
const titleGroup = document.getElementById('geocacheTitleGroup');
const iconGroup = document.getElementById('geocacheIconGroup');
const colorGroup = document.getElementById('geocacheColorGroup');
const visibilityGroup = document.getElementById('geocacheVisibilityGroup');
const titleInput = document.getElementById('geocacheTitleInput');
const iconInput = document.getElementById('geocacheIconInput');
const colorInput = document.getElementById('geocacheColorInput');
const visibilityInput = document.getElementById('geocacheVisibilityInput');
const dialogTitle = document.getElementById('geocacheTitle');
const editBtn = document.getElementById('geocacheEdit');
// Clear previous messages
messagesDiv.innerHTML = '';
// Update dialog title
dialogTitle.textContent = geocache.title ? `📍 ${geocache.title}` : '📍 Geocache';
// Show/hide creation fields for new geocaches or edit mode
const isEditing = currentGeocacheEditMode === true;
if ((isNew && !geocache.title) || isEditing) {
titleGroup.style.display = 'block';
iconGroup.style.display = 'block';
colorGroup.style.display = 'block';
visibilityGroup.style.display = 'block';
titleInput.value = isEditing ? geocache.title : '';
iconInput.value = geocache.icon || 'package-variant';
colorInput.value = geocache.color || '#FFA726';
visibilityInput.value = geocache.visibilityDistance || 0;
// Update color preview
updateColorPreview();
} else {
titleGroup.style.display = 'none';
iconGroup.style.display = 'none';
colorGroup.style.display = 'none';
visibilityGroup.style.display = 'none';
}
// Show edit button only in edit mode and for existing caches
editBtn.style.display = (!navMode && geocache.title && !isEditing) ? 'block' : 'none';
// Check if user can view messages (within 5m in nav mode, or in edit mode)
const canViewMessages = !navMode || userDistance <= adminSettings.geocacheRange;
if (canViewMessages) {
// Mark as read when viewing messages
if (!readGeocaches.includes(geocache.id)) {
readGeocaches.push(geocache.id);
localStorage.setItem('readGeocaches', JSON.stringify(readGeocaches));
// Update marker icon
updateGeocacheMarkerIcon(geocache.id, true);
}
// Show messages
if (geocache.messages && geocache.messages.length > 0) {
geocache.messages.forEach(msg => {
const msgDiv = document.createElement('div');
msgDiv.className = 'geocache-message';
const headerDiv = document.createElement('div');
headerDiv.className = 'geocache-message-header';
const authorSpan = document.createElement('span');
authorSpan.className = 'geocache-message-author';
authorSpan.textContent = msg.author || 'Anonymous';
const timestampSpan = document.createElement('span');
const date = new Date(msg.timestamp);
timestampSpan.textContent = date.toLocaleDateString() + ' ' + date.toLocaleTimeString();
headerDiv.appendChild(authorSpan);
headerDiv.appendChild(timestampSpan);
const textDiv = document.createElement('div');
textDiv.className = 'geocache-message-text';
textDiv.textContent = msg.text;
msgDiv.appendChild(headerDiv);
msgDiv.appendChild(textDiv);
messagesDiv.appendChild(msgDiv);
});
} else {
messagesDiv.innerHTML = '<p style="text-align: center; color: #999;">No messages yet. Be the first to leave one!</p>';
}
} else {
// User is too far away - show distance message
const distanceText = Math.round(userDistance);
messagesDiv.innerHTML = `<p style="text-align: center; color: #ff9800;">📍 You are ${distanceText} meters away.<br><br>Get within 5 meters to view and sign this geocache!</p>`;
}
// Show delete button only in edit mode
deleteBtn.style.display = !navMode ? 'block' : 'none';
// In nav mode, only show form if user is within 5m or if in edit mode
const canAddMessage = !navMode || userDistance <= adminSettings.geocacheRange;
if (canAddMessage) {
form.style.display = 'block';
submitBtn.style.display = 'block';
// Clear input fields
document.getElementById('geocacheName').value = '';
document.getElementById('geocacheMessage').value = '';
} else {
form.style.display = 'none';
submitBtn.style.display = 'none';
}
// Show dialog
dialog.style.display = 'flex';
}
function hideGeocacheDialog() {
document.getElementById('geocacheDialog').style.display = 'none';
currentGeocache = null;
currentGeocacheEditMode = false;
}
function updateColorPreview() {
const iconInput = document.getElementById('geocacheIconInput');
const colorInput = document.getElementById('geocacheColorInput');
const preview = document.getElementById('geocacheColorPreview');
const icon = iconInput.value || 'package-variant';
const color = colorInput.value || '#FFA726';
preview.innerHTML = `<i class="mdi mdi-${icon}" style="color: ${color};"></i>`;
}
function startEditingGeocache() {
if (!currentGeocache || !currentGeocache.title) return;
currentGeocacheEditMode = true;
showGeocacheDialog(currentGeocache, false);
}
function updateGeocacheList() {
const content = document.getElementById('geocacheListContent');
content.innerHTML = '';
if (geocaches.length === 0) {
content.innerHTML = '<p style="color: #aaa; text-align: center;">No geocaches placed yet</p>';
return;
}
geocaches.forEach(cache => {
const div = document.createElement('div');
div.className = 'geocache-list-item';
const titleDiv = document.createElement('div');
titleDiv.className = 'geocache-list-item-title';
titleDiv.innerHTML = `
<i class="mdi mdi-${cache.icon || 'package-variant'}" style="color: ${cache.color || '#FFA726'};"></i>
<span>${cache.title || 'Untitled Cache'}</span>
${cache.visibilityDistance > 0 ? '<span class="geocache-list-item-secret">SECRET</span>' : ''}
`;
const infoDiv = document.createElement('div');
infoDiv.className = 'geocache-list-item-info';
const messageCount = cache.messages ? cache.messages.length : 0;
const createdDate = new Date(cache.createdAt).toLocaleDateString();
infoDiv.innerHTML = `
${messageCount} message${messageCount !== 1 ? 's' : ''} • Created ${createdDate}
${cache.visibilityDistance > 0 ? `<br>Visible within ${cache.visibilityDistance}m` : ''}
`;
div.appendChild(titleDiv);
div.appendChild(infoDiv);
// Click to go to cache
div.addEventListener('click', () => {
map.setView([cache.lat, cache.lng], 16);
showGeocacheDialog(cache, false);
document.getElementById('geocacheListSidebar').classList.remove('open');
});
content.appendChild(div);
});
}
function updateGeocacheVisibility() {
// Update visibility of all geocache markers based on current user location
geocaches.forEach(cache => {
const shouldShow = shouldShowGeocache(cache);
const marker = geocacheMarkers[cache.id];
if (shouldShow && !marker) {
// Create marker if it should be visible but doesn't exist
createGeocacheMarker(cache);
} else if (!shouldShow && marker) {
// Remove marker if it shouldn't be visible
map.removeLayer(marker);
delete geocacheMarkers[cache.id];
}
});
}
function updateGeocacheMarkerIcon(geocacheId, isRead) {
// Since we're not changing icons for read/unread anymore, this function
// doesn't need to do anything. The animation state is handled by checkGeocacheProximity
return;
}
function addGeocacheMessage() {
if (!currentGeocache) return;
const nameInput = document.getElementById('geocacheName');
const messageInput = document.getElementById('geocacheMessage');
const titleInput = document.getElementById('geocacheTitleInput');
const iconInput = document.getElementById('geocacheIconInput');
const colorInput = document.getElementById('geocacheColorInput');
const visibilityInput = document.getElementById('geocacheVisibilityInput');
// For new geocaches or when editing, update all properties
if (!currentGeocache.title || currentGeocacheEditMode) {
const title = titleInput.value.trim();
const icon = iconInput.value.trim();
const color = colorInput.value || '#FFA726';
const visibilityDistance = parseInt(visibilityInput.value) || 0;
if (!title) {
alert('Please enter a title for this geocache');
return;
}
currentGeocache.title = title;
currentGeocache.icon = icon || 'package-variant';
currentGeocache.color = color;
currentGeocache.visibilityDistance = visibilityDistance;
// Update or recreate the marker with new properties
if (geocacheMarkers[currentGeocache.id]) {
map.removeLayer(geocacheMarkers[currentGeocache.id]);
delete geocacheMarkers[currentGeocache.id];
}
createGeocacheMarker(currentGeocache);
// If we were editing, exit edit mode
if (currentGeocacheEditMode) {
currentGeocacheEditMode = false;
// Don't add a message when just editing properties
if (!messageInput.value.trim()) {
showGeocacheDialog(currentGeocache, false);
// Broadcast the update
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'geocacheUpdate',
geocache: currentGeocache
}));
}
return;
}
}
}
const name = nameInput.value.trim() || 'Anonymous';
const text = messageInput.value.trim();
if (!text) {
alert('Please enter a message');
return;
}
// In nav mode, check if user is close enough
if (navMode && userLocation) {
const distance = L.latLng(userLocation.lat, userLocation.lng)
.distanceTo(L.latLng(currentGeocache.lat, currentGeocache.lng));
if (distance > 5) { // 5 meters
alert('You must be within 5 meters of the geocache to leave a message!');
return;
}
}
const message = {
author: name,
text: text,
timestamp: Date.now()
};
if (!currentGeocache.messages) {
currentGeocache.messages = [];
}
currentGeocache.messages.push(message);
// Update display
showGeocacheDialog(currentGeocache);
// Broadcast via WebSocket if connected
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'geocacheUpdate',
geocache: currentGeocache
}));
}
}
function deleteGeocache() {
if (!currentGeocache) return;
const index = geocaches.findIndex(g => g.id === currentGeocache.id);
if (index > -1) {
geocaches.splice(index, 1);
// Remove marker
if (geocacheMarkers[currentGeocache.id]) {
map.removeLayer(geocacheMarkers[currentGeocache.id]);
delete geocacheMarkers[currentGeocache.id];
}
// Broadcast deletion
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'geocacheDelete',
geocacheId: currentGeocache.id
}));
}
hideGeocacheDialog();
}
}
function checkGeocacheProximity() {
if (!navMode || !userLocation) return;
const now = Date.now();
// Only check at configured interval
if (now - lastGeocacheProximityCheck < adminSettings.proximityCheckInterval) return;
lastGeocacheProximityCheck = now;
geocaches.forEach(geocache => {
const distance = L.latLng(userLocation.lat, userLocation.lng)
.distanceTo(L.latLng(geocache.lat, geocache.lng));
const isInRange = distance <= adminSettings.geocacheAlertRange;
// ONLY show alert - don't touch the marker at all
if (isInRange && !geocache.alerted) {
geocache.alerted = true;
showGeocacheAlert();
} else if (!isInRange) {
geocache.alerted = false;
}
});
}
function showGeocacheAlert() {
const alert = document.getElementById('geocacheAlert');
alert.classList.add('show');
// Play alert sound
playGeocacheSound();
setTimeout(() => {
alert.classList.remove('show');
}, 3000);
}
// Setup geocache dialog handlers - wrapped to prevent errors
function setupGeocacheListeners() {
try {
const geocacheCancel = document.getElementById('geocacheCancel');
if (geocacheCancel) geocacheCancel.addEventListener('click', hideGeocacheDialog);
const geocacheSubmit = document.getElementById('geocacheSubmit');
if (geocacheSubmit) geocacheSubmit.addEventListener('click', addGeocacheMessage);
const geocacheDelete = document.getElementById('geocacheDelete');
if (geocacheDelete) geocacheDelete.addEventListener('click', deleteGeocache);
const geocacheEdit = document.getElementById('geocacheEdit');
if (geocacheEdit) geocacheEdit.addEventListener('click', startEditingGeocache);
// Color picker events
const iconInput = document.getElementById('geocacheIconInput');
if (iconInput) iconInput.addEventListener('input', updateColorPreview);
const colorInput = document.getElementById('geocacheColorInput');
if (colorInput) colorInput.addEventListener('input', updateColorPreview);
const colorReset = document.getElementById('geocacheColorReset');
if (colorReset) {
colorReset.addEventListener('click', () => {
const input = document.getElementById('geocacheColorInput');
if (input) input.value = '#FFA726';
updateColorPreview();
});
}
// Geocache list sidebar events
const listToggle = document.getElementById('geocacheListToggle');
if (listToggle) {
listToggle.addEventListener('click', () => {
const sidebar = document.getElementById('geocacheListSidebar');
if (sidebar) {
sidebar.classList.toggle('open');
updateGeocacheList();
}
});
}
const listClose = document.getElementById('geocacheListClose');
if (listClose) {
listClose.addEventListener('click', () => {
const sidebar = document.getElementById('geocacheListSidebar');
if (sidebar) sidebar.classList.remove('open');
});
}
const geocacheAlert = document.getElementById('geocacheAlert');
if (geocacheAlert) {
geocacheAlert.addEventListener('click', function() {
// Find nearest geocache and open it
if (userLocation) {
let nearestCache = null;
let minDistance = Infinity;
geocaches.forEach(gc => {
const dist = L.latLng(userLocation.lat, userLocation.lng)
.distanceTo(L.latLng(gc.lat, gc.lng));
if (dist < minDistance && dist <= 5) {
minDistance = dist;
nearestCache = gc;
}
});
if (nearestCache) {
showGeocacheDialog(nearestCache);
}
}
});
}
} catch (err) {
console.warn('Geocache listeners setup error:', err);
}
}
// Call it after a short delay to ensure DOM is ready
setTimeout(setupGeocacheListeners, 100);
// WebSocket multi-user tracking
function connectWebSocket() {
if (ws && ws.readyState === WebSocket.OPEN) return;
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${protocol}//${window.location.host}`;
try {
ws = new WebSocket(wsUrl);
ws.onopen = () => {
console.log('Connected to multi-user tracking');
clearTimeout(wsReconnectTimer);
// Register authenticated user for real-time updates
if (currentUser && currentUser.id) {
ws.send(JSON.stringify({
type: 'auth',
authUserId: currentUser.id
}));
}
// Send our icon info if we have it
if (myIcon && myColor) {
setTimeout(() => {
ws.send(JSON.stringify({
type: 'iconUpdate',
icon: myIcon,
color: myColor
}));
}, 100);
}
};
ws.onmessage = (event) => {
console.log('Raw WebSocket message:', event.data);
const data = JSON.parse(event.data);
console.log('Parsed message type:', data.type);
switch (data.type) {
case 'init':
userId = data.userId;
// Add existing users
if (data.users) {
data.users.forEach(user => {
if (user.userId !== userId) {
updateOtherUser(user.userId, user.lat, user.lng, user.accuracy, user.icon, user.color);
}
});
}
break;
case 'userLocation':
if (data.visible === false) {
// User is off-track, hide them
removeOtherUser(data.userId);
} else {
// User is on-track, show them
updateOtherUser(data.userId, data.lat, data.lng, data.accuracy, data.icon, data.color);
}
break;
case 'userDisconnected':
removeOtherUser(data.userId);
break;
case 'geocacheUpdate':
// Another user or device added or updated a geocache
if (data.geocache) {
const existingIndex = geocaches.findIndex(g => g.id === data.geocache.id);
if (existingIndex >= 0) {
// Check if this is a new message
const oldCache = geocaches[existingIndex];
const oldMessageCount = oldCache.messages ? oldCache.messages.length : 0;
const newMessageCount = data.geocache.messages ? data.geocache.messages.length : 0;
const newMessagesCount = newMessageCount - oldMessageCount;
// Update existing geocache
geocaches[existingIndex] = data.geocache;
// Send notification if new message added and we're nearby
// This will notify even if it's from your own account on another device
if (newMessagesCount > 0 && userLocation && pushSubscription) {
const distance = L.latLng(userLocation.lat, userLocation.lng)
.distanceTo(L.latLng(data.geocache.lat, data.geocache.lng));
if (distance <= CACHE_NOTIFY_DISTANCE) {
const latestMessage = data.geocache.messages[data.geocache.messages.length - 1];
sendPushNotification(
'💬 New Cache Message',
`Someone left a note at "${data.geocache.title || 'Untitled Geocache'}"`,
'cacheMessage'
);
}
}
// Refresh dialog if it's open for this geocache
if (currentGeocache && currentGeocache.id === data.geocache.id) {
showGeocacheDialog(data.geocache);
}
} else {
// Add new geocache
geocaches.push(data.geocache);
createGeocacheMarker(data.geocache);
}
}
break;
case 'geocacheDelete':
// Another user deleted a geocache
if (data.geocacheId) {
const index = geocaches.findIndex(g => g.id === data.geocacheId);
if (index > -1) {
geocaches.splice(index, 1);
if (geocacheMarkers[data.geocacheId]) {
map.removeLayer(geocacheMarkers[data.geocacheId]);
delete geocacheMarkers[data.geocacheId];
}
// Close dialog if it's open for this geocache
if (currentGeocache && currentGeocache.id === data.geocacheId) {
hideGeocacheDialog();
}
}
}
break;
case 'geocachesInit':
// Receive all geocaches on connection
console.log('Received geocachesInit message with', data.geocaches ? data.geocaches.length : 0, 'geocaches');
if (data.geocaches) {
geocaches = data.geocaches;
// Clear existing markers
Object.values(geocacheMarkers).forEach(marker => {
map.removeLayer(marker);
});
geocacheMarkers = {};
// Create markers for all geocaches
geocaches.forEach(geocache => {
createGeocacheMarker(geocache);
});
}
break;
case 'statsUpdated':
// Admin updated our stats - refresh from server
console.log('Stats updated by admin, refreshing...');
refreshPlayerStats();
break;
}
};
ws.onclose = () => {
console.log('WebSocket disconnected');
// Attempt reconnect after 3 seconds
wsReconnectTimer = setTimeout(connectWebSocket, 3000);
};
ws.onerror = (error) => {
console.error('WebSocket error:', error);
};
} catch (err) {
console.error('Failed to create WebSocket:', err);
}
}
function sendLocationToServer(lat, lng, accuracy, visible = true) {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'location',
lat: lat,
lng: lng,
accuracy: accuracy,
icon: myIcon,
color: myColor,
visible: visible
}));
}
}
async function checkLocationNotifications(lat, lng) {
if (!pushSubscription) return; // No push notifications enabled
const now = Date.now();
const userPos = L.latLng(lat, lng);
// 1. Check for nearby geocaches
geocaches.forEach(cache => {
if (!cache || !cache.lat || !cache.lng) return;
const cachePos = L.latLng(cache.lat, cache.lng);
const distance = userPos.distanceTo(cachePos);
// Check if we should notify about this cache
const lastNotified = notificationCooldowns.nearbyCache[cache.id] || 0;
const timeSinceNotification = now - lastNotified;
if (distance <= CACHE_NOTIFY_DISTANCE) {
// Within notification distance
if (timeSinceNotification > CACHE_COOLDOWN || lastNotified === 0) {
// Send notification
sendPushNotification(
'📍 Geocache Nearby!',
`"${cache.title || 'Untitled Geocache'}" is ${Math.round(distance)}m away`,
'nearbyCache'
);
notificationCooldowns.nearbyCache[cache.id] = now;
}
} else if (distance > CACHE_RESET_DISTANCE && lastNotified > 0) {
// Reset cooldown if we've moved far enough away
delete notificationCooldowns.nearbyCache[cache.id];
}
});
// 2. Check for destination arrival (only in nav mode)
if (navMode && destinationPin) {
const destPos = destinationPin.getLatLng();
const distance = userPos.distanceTo(destPos);
if (distance <= DESTINATION_ARRIVAL_DISTANCE) {
const timeSinceNotification = now - notificationCooldowns.destinationArrival;
if (timeSinceNotification > 60000) { // 1 minute cooldown for arrival
sendPushNotification(
'🎯 Destination Reached!',
'You have arrived at your destination',
'destinationArrival'
);
notificationCooldowns.destinationArrival = now;
}
}
}
}
async function sendPushNotification(title, body, type) {
try {
// Send to server to trigger push notification
const response = await fetch('/send-notification', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
title: title,
body: body,
type: type,
userId: userId // Send to self
})
});
if (!response.ok) {
console.error('Failed to send push notification');
}
} catch (error) {
console.error('Error sending push notification:', error);
}
}
function updateOtherUser(userId, lat, lng, accuracy, icon, color) {
let userMarker = otherUsers.get(userId);
if (!userMarker) {
// Use provided icon/color or fall back to defaults
if (!icon || !color) {
const defaults = [
{ icon: 'mdi-walk', color: '#ff6b6b' },
{ icon: 'mdi-bike', color: '#4ecdc4' },
{ icon: 'mdi-run', color: '#45b7d1' },
{ icon: 'mdi-hiking', color: '#f7b731' },
{ icon: 'mdi-ski', color: '#5f27cd' },
{ icon: 'mdi-skateboard', color: '#00d2d3' }
];
const defaultConfig = defaults[otherUsers.size % defaults.length];
icon = icon || defaultConfig.icon;
color = color || defaultConfig.color;
}
const userIcon = L.divIcon({
html: '<i class="mdi ' + icon + '" style="color: ' + color + '; font-size: 32px;"></i>',
iconSize: [32, 32],
iconAnchor: [16, 16],
className: 'custom-div-icon'
});
userMarker = {
marker: L.marker([lat, lng], { icon: userIcon }).addTo(map),
color: color,
icon: icon
};
userMarker.marker.bindTooltip(`User ${userId}`, { permanent: false, direction: 'top' });
otherUsers.set(userId, userMarker);
} else {
// Update existing marker position
userMarker.marker.setLatLng([lat, lng]);
// Update icon if it changed
if (icon && color && (userMarker.icon !== icon || userMarker.color !== color)) {
const newIcon = L.divIcon({
html: '<i class="mdi ' + icon + '" style="color: ' + color + '; font-size: 32px;"></i>',
iconSize: [32, 32],
iconAnchor: [16, 16],
className: 'custom-div-icon'
});
userMarker.marker.setIcon(newIcon);
userMarker.icon = icon;
userMarker.color = color;
}
}
}
function removeOtherUser(userId) {
const userMarker = otherUsers.get(userId);
if (userMarker) {
map.removeLayer(userMarker.marker);
otherUsers.delete(userId);
}
}
function updateRouteHighlight(coords) {
clearRouteHighlight();
if (coords.length < 2) return;
routeHighlight = L.polyline(coords, {
color: '#00ff00',
weight: 10,
opacity: 0.7
}).addTo(map);
// Make sure route is behind other markers
routeHighlight.bringToBack();
}
function clearRouteHighlight() {
if (routeHighlight) {
map.removeLayer(routeHighlight);
routeHighlight = null;
}
}
function updateDirectionArrow(currentPos, nextPoints, color = '#ff6600') {
if (directionArrow) {
map.removeLayer(directionArrow);
directionArrow = null;
}
if (nextPoints.length === 0) return;
const arrowCoords = [
[currentPos.lat, currentPos.lng],
...nextPoints
];
directionArrow = L.polyline(arrowCoords, {
color: color,
weight: 5,
opacity: 0.8,
dashArray: '12, 8'
}).addTo(map);
}
// Build simplified trail network graph for pathfinding
// Only uses endpoints and intersection points as nodes (much faster)
function buildTrailGraph() {
const graph = {
nodes: new Map() // Key: "trackId:pointIndex", Value: {track, index, neighbors: [{key, distance}]}
};
const nodeKey = (track, index) => `${track.id}:${index}`;
// Step 1: Find all intersection points and endpoints
const keyPoints = new Map(); // trackId -> Set of indices that are key points
for (const track of tracks) {
const points = new Set([0, track.coords.length - 1]); // Start and end
// Add intermediate nodes every ~50 meters for better routing flexibility
let accumulatedDist = 0;
for (let i = 1; i < track.coords.length - 1; i++) {
const dist = map.distance(
L.latLng(track.coords[i-1]),
L.latLng(track.coords[i])
);
accumulatedDist += dist;
if (accumulatedDist >= adminSettings.nodeSpacing) { // Create node at configured spacing
points.add(i);
accumulatedDist = 0;
}
}
keyPoints.set(track.id, points);
}
// Find intersections between tracks
for (const track of tracks) {
for (const otherTrack of tracks) {
if (track.id >= otherTrack.id) continue; // Avoid duplicate checks
// Sample points to find intersections (check more frequently for accuracy)
for (let i = 0; i < track.coords.length; i += Math.max(1, Math.floor(track.coords.length / 10))) {
const point = L.latLng(track.coords[i]);
for (let j = 0; j < otherTrack.coords.length; j += Math.max(1, Math.floor(otherTrack.coords.length / 10))) {
const otherPoint = L.latLng(otherTrack.coords[j]);
const dist = map.distance(point, otherPoint);
if (dist <= adminSettings.intersectionThreshold) {
keyPoints.get(track.id).add(i);
keyPoints.get(otherTrack.id).add(j);
}
}
}
}
}
// Step 2: Create nodes for key points
for (const track of tracks) {
const indices = Array.from(keyPoints.get(track.id)).sort((a, b) => a - b);
for (const idx of indices) {
const key = nodeKey(track, idx);
graph.nodes.set(key, {
track: track,
index: idx,
neighbors: []
});
}
// Connect consecutive key points on same track
for (let i = 0; i < indices.length - 1; i++) {
const fromIdx = indices[i];
const toIdx = indices[i + 1];
const fromKey = nodeKey(track, fromIdx);
const toKey = nodeKey(track, toIdx);
// Calculate distance along track
let dist = 0;
for (let j = fromIdx; j < toIdx; j++) {
dist += map.distance(
L.latLng(track.coords[j]),
L.latLng(track.coords[j + 1])
);
}
graph.nodes.get(fromKey).neighbors.push({ key: toKey, distance: dist });
graph.nodes.get(toKey).neighbors.push({ key: fromKey, distance: dist });
}
}
// Step 3: Connect intersection points across tracks
for (const track of tracks) {
const trackKeyPoints = keyPoints.get(track.id);
for (const idx of trackKeyPoints) {
const point = L.latLng(track.coords[idx]);
const key = nodeKey(track, idx);
const node = graph.nodes.get(key);
for (const otherTrack of tracks) {
if (track === otherTrack) continue;
const otherKeyPoints = keyPoints.get(otherTrack.id);
for (const otherIdx of otherKeyPoints) {
const otherPoint = L.latLng(otherTrack.coords[otherIdx]);
const dist = map.distance(point, otherPoint);
if (dist <= adminSettings.intersectionThreshold) {
const otherKey = nodeKey(otherTrack, otherIdx);
if (!node.neighbors.some(n => n.key === otherKey)) {
node.neighbors.push({ key: otherKey, distance: dist });
}
}
}
}
}
}
return graph;
}
// Find nearest graph node on a track to a given index
function findNearestGraphNode(graph, track, index) {
let bestKey = null;
let bestDist = Infinity;
let bestIdx = 0;
for (const [key, node] of graph.nodes) {
if (node.track.id === track.id) {
const dist = Math.abs(node.index - index);
if (dist < bestDist) {
bestDist = dist;
bestKey = key;
bestIdx = node.index;
}
}
}
return { key: bestKey, index: bestIdx };
}
// Calculate distance along track between two indices
function trackDistanceBetween(track, idx1, idx2) {
let dist = 0;
const start = Math.min(idx1, idx2);
const end = Math.max(idx1, idx2);
for (let i = start; i < end; i++) {
dist += map.distance(
L.latLng(track.coords[i]),
L.latLng(track.coords[i + 1])
);
}
return dist;
}
// Find shortest path using Dijkstra's algorithm
function findShortestPath(startTrack, startIndex, endTrack, endIndex) {
const graph = buildTrailGraph();
if (graph.nodes.size === 0) return null;
// Find nearest graph nodes to start and end
const startNode = findNearestGraphNode(graph, startTrack, startIndex);
const endNode = findNearestGraphNode(graph, endTrack, endIndex);
if (!startNode.key || !endNode.key) return null;
// Distance from actual start to nearest graph node
const startToNodeDist = trackDistanceBetween(startTrack, startIndex, startNode.index);
// Distance from nearest graph node to actual end
const nodeToEndDist = trackDistanceBetween(endTrack, endNode.index, endIndex);
const startKey = startNode.key;
const endKey = endNode.key;
// Always use full pathfinding to find optimal route
// (removed same-track shortcut that was causing inefficient routes)
// Dijkstra's algorithm
const distances = new Map();
const previous = new Map();
const unvisited = new Set(graph.nodes.keys());
for (const key of graph.nodes.keys()) {
distances.set(key, Infinity);
}
distances.set(startKey, startToNodeDist);
while (unvisited.size > 0) {
let currentKey = null;
let minDist = Infinity;
for (const key of unvisited) {
if (distances.get(key) < minDist) {
minDist = distances.get(key);
currentKey = key;
}
}
if (currentKey === null || minDist === Infinity) break;
if (currentKey === endKey) break;
unvisited.delete(currentKey);
const currentNode = graph.nodes.get(currentKey);
for (const neighbor of currentNode.neighbors) {
if (!unvisited.has(neighbor.key)) continue;
const newDist = distances.get(currentKey) + neighbor.distance;
if (newDist < distances.get(neighbor.key)) {
distances.set(neighbor.key, newDist);
previous.set(neighbor.key, currentKey);
}
}
}
if (!previous.has(endKey) && startKey !== endKey) {
return null;
}
// Reconstruct path through graph nodes
const graphPath = [];
let current = endKey;
while (current) {
const node = graph.nodes.get(current);
graphPath.unshift({ track: node.track, index: node.index });
current = previous.get(current);
}
// Build full path including actual start and end points
const fullPath = [{ track: startTrack, index: startIndex }];
for (const node of graphPath) {
// Avoid duplicates
const last = fullPath[fullPath.length - 1];
if (last.track.id !== node.track.id || last.index !== node.index) {
fullPath.push(node);
}
}
// Add end point if different from last
const last = fullPath[fullPath.length - 1];
if (last.track.id !== endTrack.id || last.index !== endIndex) {
fullPath.push({ track: endTrack, index: endIndex });
}
return {
path: fullPath,
totalDistance: distances.get(endKey) + nodeToEndDist
};
}
// Convert path to route segments for display
function pathToRouteSegments(path) {
if (!path || path.length === 0) return [];
const segments = [];
let currentSegment = null;
for (const node of path) {
if (!currentSegment || currentSegment.track !== node.track) {
// Start new segment
if (currentSegment) {
segments.push(currentSegment);
}
currentSegment = {
track: node.track,
fromIndex: node.index,
toIndex: node.index
};
} else {
// Extend current segment
currentSegment.toIndex = node.index;
}
}
if (currentSegment) {
segments.push(currentSegment);
}
return segments;
}
// Get all coordinates along the route
function getRouteCoordinates(segments) {
const coords = [];
for (const segment of segments) {
const start = Math.min(segment.fromIndex, segment.toIndex);
const end = Math.max(segment.fromIndex, segment.toIndex);
const reverse = segment.fromIndex > segment.toIndex;
const segmentCoords = [];
for (let i = start; i <= end; i++) {
segmentCoords.push(segment.track.coords[i]);
}
if (reverse) {
segmentCoords.reverse();
}
// Avoid duplicate points at segment boundaries
if (coords.length > 0 && segmentCoords.length > 0) {
const lastCoord = coords[coords.length - 1];
const firstCoord = segmentCoords[0];
if (lastCoord[0] === firstCoord[0] && lastCoord[1] === firstCoord[1]) {
segmentCoords.shift();
}
}
coords.push(...segmentCoords);
}
return coords;
}
function switchTab(tabName) {
const editTab = document.getElementById('editTab');
const navTab = document.getElementById('navTab');
const adminTab = document.getElementById('adminTab');
const editContent = document.getElementById('editContent');
const navContent = document.getElementById('navContent');
const adminContent = document.getElementById('adminContent');
// Save nav mode state
localStorage.setItem('navMode', tabName === 'navigate' ? 'true' : 'false');
// Remove active class from all tabs and content
[editTab, navTab, adminTab].forEach(tab => tab.classList.remove('active'));
[editContent, navContent, adminContent].forEach(content => content.classList.remove('active'));
// Close any open overlays
const editOverlay = document.querySelector('.edit-panel-overlay');
const adminOverlay = document.querySelector('.admin-panel-overlay');
if (editOverlay) editOverlay.classList.remove('active');
if (adminOverlay) adminOverlay.classList.remove('active');
if (tabName === 'edit') {
// Check if user is admin
if (!currentUser || !currentUser.is_admin) {
updateStatus('Admin access required', 'error');
return;
}
// Show edit overlay instead of tab content
editTab.classList.add('active');
const editOverlay = document.querySelector('.edit-panel-overlay');
if (editOverlay) {
editOverlay.classList.add('active');
}
navMode = false;
document.body.classList.remove('nav-mode');
// Show geocache list toggle in edit mode
document.getElementById('geocacheListToggle').style.display = 'flex';
updateGeocacheVisibility();
// In edit mode, disable auto-center
if (autoCenterMode) {
autoCenterMode = false;
const btn = document.getElementById('autoCenterBtn');
btn.textContent = 'Auto-Center: OFF';
btn.classList.remove('active');
}
// Clear any navigation visuals when leaving nav mode
if (directionArrow) {
map.removeLayer(directionArrow);
directionArrow = null;
}
clearRouteHighlight();
// Reset map rotation when leaving nav mode
if (rotateMapMode) {
toggleRotateMap();
}
} else if (tabName === 'navigate') {
navTab.classList.add('active');
navContent.classList.add('active');
navMode = true;
document.body.classList.add('nav-mode');
// Hide geocache list toggle in nav mode
document.getElementById('geocacheListToggle').style.display = 'none';
document.getElementById('geocacheListSidebar').classList.remove('open');
updateGeocacheVisibility();
// Deactivate edit tools when entering nav mode
Object.values(toolButtons).forEach(btn => btn.classList.remove('active'));
document.getElementById('reshapeControls').style.display = 'none';
document.getElementById('smoothControls').style.display = 'none';
map.getContainer().style.cursor = '';
currentTool = null;
// Cancel any in-progress operations
if (isDrawing) cancelDrawing();
if (isDragging) cancelReshapeDrag();
// Update nav track list
updateNavTrackList();
} else if (tabName === 'admin') {
// Check if user is admin
if (!currentUser || !currentUser.is_admin) {
updateStatus('Admin access required', 'error');
return;
}
// Show admin overlay instead of tab content
adminTab.classList.add('active');
const adminOverlay = document.querySelector('.admin-panel-overlay');
if (adminOverlay) {
adminOverlay.classList.add('active');
}
navMode = false;
// In admin mode, disable auto-center
if (autoCenterMode) {
autoCenterMode = false;
const btn = document.getElementById('autoCenterBtn');
if (btn) {
btn.textContent = 'Auto-Center: OFF';
btn.classList.remove('active');
}
}
// Clear any navigation visuals when leaving nav mode
if (directionArrow) {
map.removeLayer(directionArrow);
directionArrow = null;
}
clearRouteHighlight();
// Reset map rotation when leaving nav mode
if (rotateMapMode) {
toggleRotateMap();
}
// Deactivate edit tools
Object.values(toolButtons).forEach(btn => btn.classList.remove('active'));
document.getElementById('reshapeControls').style.display = 'none';
document.getElementById('smoothControls').style.display = 'none';
map.getContainer().style.cursor = '';
currentTool = null;
}
}
function updateNavTrackList() {
const listEl = document.getElementById('trackListNav');
const countEl = document.getElementById('trackCountNav');
if (!listEl || !countEl) return;
countEl.textContent = tracks.length;
listEl.innerHTML = '';
tracks.forEach(track => {
const item = document.createElement('div');
item.className = 'track-item';
item.innerHTML = `<span>${track.name}</span>`;
listEl.appendChild(item);
});
}
// Tool buttons - initialize later after DOM is ready
let toolButtons = {};
// Initialize tool buttons after DOM elements exist
function initializeToolButtons() {
toolButtons = {
select: document.getElementById('selectTool'),
split: document.getElementById('splitTool'),
draw: document.getElementById('drawTool'),
reshape: document.getElementById('reshapeTool'),
smooth: document.getElementById('smoothTool'),
geocache: document.getElementById('geocacheTool')
};
// Tool button event listeners
Object.keys(toolButtons).forEach(tool => {
if (toolButtons[tool]) {
toolButtons[tool].addEventListener('click', () => setTool(tool));
} else {
console.warn(`Tool button not found: ${tool}`);
}
});
}
// Set active tool
function setTool(tool) {
currentTool = tool;
Object.keys(toolButtons).forEach(t => {
if (toolButtons[t]) {
toolButtons[t].classList.toggle('active', t === tool);
}
});
// Cancel any drawing in progress
if (tool !== 'draw' && isDrawing) {
cancelDrawing();
}
// Show/hide tool-specific controls
const reshapeControls = document.getElementById('reshapeControls');
const smoothControls = document.getElementById('smoothControls');
if (reshapeControls) reshapeControls.style.display = tool === 'reshape' ? 'block' : 'none';
if (smoothControls) smoothControls.style.display = tool === 'smooth' ? 'block' : 'none';
// Update cursor
const container = map.getContainer();
container.style.cursor = (tool === 'draw' || tool === 'reshape' || tool === 'smooth') ? 'crosshair' : '';
updateStatus(getToolHint(tool), 'info');
}
function getToolHint(tool) {
switch(tool) {
case 'select': return 'Click a track to select it, press Delete to remove';
case 'split': return 'Click on a track to split it at that point';
case 'draw': return 'Click to add points, double-click to finish';
case 'reshape': return 'Drag any point on a track to reshape it';
case 'smooth': return 'Click and drag over a track to smooth it';
default: return '';
}
}
// Initialize tool buttons when DOM is ready
setTimeout(() => {
initializeToolButtons();
}, 100);
// Track class
class Track {
constructor(coords, name = 'Track', description = '') {
this.id = Date.now() + Math.random();
this.coords = coords; // Array of [lat, lng]
this.name = name;
this.description = description;
this.layer = null;
this.pointMarkers = [];
this.createLayer();
}
createLayer() {
if (this.layer) {
map.removeLayer(this.layer);
}
this.layer = L.polyline(this.coords, {
color: '#3388ff',
weight: 4,
opacity: 0.8
});
this.layer.on('click', (e) => this.onClick(e));
this.layer.addTo(map);
}
onClick(e) {
L.DomEvent.stopPropagation(e);
// Don't allow track selection in nav mode
if (navMode) {
return;
}
switch(currentTool) {
case 'select':
selectTrack(this);
break;
case 'split':
splitTrack(this, e.latlng);
break;
}
}
setSelected(selected) {
this.layer.setStyle({
color: selected ? '#ff4444' : '#3388ff',
weight: selected ? 6 : 4
});
// Show/hide point markers in edit mode
if (!navMode) {
if (selected) {
this.showPointMarkers();
updateStatus(`Selected: ${this.name} (${this.coords.length} points)`, 'info');
} else {
this.hidePointMarkers();
}
}
}
remove() {
if (this.layer) {
map.removeLayer(this.layer);
}
if (this.pointMarkers) {
this.pointMarkers.forEach(marker => map.removeLayer(marker));
this.pointMarkers = [];
}
}
updateDisplay() {
// Recreate the layer with new coordinates
if (this.layer) {
this.layer.setLatLngs(this.coords);
} else {
this.createLayer();
}
// Update point markers if selected
if (this.pointMarkers && this.pointMarkers.length > 0) {
this.hidePointMarkers();
this.showPointMarkers();
}
}
showPointMarkers() {
this.hidePointMarkers();
this.pointMarkers = [];
// Find intersection points
const intersectionIndices = new Set();
for (const otherTrack of tracks) {
if (otherTrack === this) continue;
for (let i = 0; i < this.coords.length; i++) {
const point = L.latLng(this.coords[i]);
for (let j = 0; j < otherTrack.coords.length; j++) {
const otherPoint = L.latLng(otherTrack.coords[j]);
if (map.distance(point, otherPoint) <= adminSettings.intersectionThreshold) {
intersectionIndices.add(i);
break;
}
}
}
}
// Add markers for each point
this.coords.forEach((coord, i) => {
const isIntersection = intersectionIndices.has(i);
const isEndpoint = i === 0 || i === this.coords.length - 1;
let color = '#3388ff'; // Regular point
let radius = 3;
if (isEndpoint) {
color = '#00ff00'; // Green for endpoints
radius = 5;
} else if (isIntersection) {
color = '#ff9900'; // Orange for intersections
radius = 4;
}
const marker = L.circleMarker(coord, {
radius: radius,
color: color,
fillColor: color,
fillOpacity: 0.8,
weight: 1
}).addTo(map);
this.pointMarkers.push(marker);
});
}
hidePointMarkers() {
if (this.pointMarkers) {
this.pointMarkers.forEach(marker => map.removeLayer(marker));
this.pointMarkers = [];
}
}
getStartPoint() {
return this.coords[0];
}
getEndPoint() {
return this.coords[this.coords.length - 1];
}
}
// === RESHAPE TOOL FUNCTIONS ===
// Find the nearest point on any track to a given latlng
function findNearestTrackPoint(latlng, threshold = 20) {
let best = null;
let bestDist = threshold;
for (const track of tracks) {
const point = map.latLngToContainerPoint(latlng);
for (let i = 0; i < track.coords.length; i++) {
const trackPoint = map.latLngToContainerPoint(L.latLng(track.coords[i]));
const dx = point.x - trackPoint.x;
const dy = point.y - trackPoint.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < bestDist) {
bestDist = dist;
best = { track, index: i, dist };
}
}
}
return best;
}
// Calculate distance between two lat/lng points (simple Euclidean for small areas)
function pointDistance(p1, p2) {
const dx = p1[0] - p2[0];
const dy = p1[1] - p2[1];
return Math.sqrt(dx * dx + dy * dy);
}
// Constrain point A to be at most maxDist from point B
function constrainDistance(pointA, pointB, maxDist) {
const dx = pointA[0] - pointB[0];
const dy = pointA[1] - pointB[1];
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist <= maxDist) {
return [...pointA]; // Already within range, no change
}
// Move point A to be exactly maxDist from B (along the line A-B)
const ratio = maxDist / dist;
return [
pointB[0] + dx * ratio,
pointB[1] + dy * ratio
];
}
// Smooth reshape: weighted translation that preserves curve shape
// Each point moves by the drag delta, weighted by distance from anchor
function applyRopePhysics(originalCoords, dragIndex, newPos, anchorDist) {
const coords = originalCoords.map(c => [...c]); // Deep copy
// Get falloff exponent from slider (controls how sharply weight drops off)
const falloff = parseFloat(document.getElementById('reshapeFalloff').value);
// Calculate anchor indices (both directions from drag point)
const anchorBefore = Math.max(0, dragIndex - anchorDist);
const anchorAfter = Math.min(coords.length - 1, dragIndex + anchorDist);
// Calculate the drag delta (how much the drag point moved)
const deltaLat = newPos[0] - originalCoords[dragIndex][0];
const deltaLng = newPos[1] - originalCoords[dragIndex][1];
// Set dragged point to new position
coords[dragIndex] = [newPos[0], newPos[1]];
// === Handle chain BEFORE drag point ===
if (dragIndex > anchorBefore) {
const chainLength = dragIndex - anchorBefore;
for (let i = anchorBefore; i < dragIndex; i++) {
if (i === anchorBefore) {
// Anchor stays fixed
coords[i] = [...originalCoords[anchorBefore]];
} else {
// Weight: 0 at anchor, 1 at drag point
// Falloff controls the curve: <1 = gradual, 1 = linear, >1 = sharp
const linearWeight = (i - anchorBefore) / chainLength;
const weight = Math.pow(linearWeight, falloff);
// Apply weighted delta to original position
coords[i] = [
originalCoords[i][0] + deltaLat * weight,
originalCoords[i][1] + deltaLng * weight
];
}
}
}
// === Handle chain AFTER drag point ===
if (dragIndex < anchorAfter) {
const chainLength = anchorAfter - dragIndex;
for (let i = dragIndex + 1; i <= anchorAfter; i++) {
if (i === anchorAfter) {
// Anchor stays fixed
coords[i] = [...originalCoords[anchorAfter]];
} else {
// Weight: 1 near drag, 0 at anchor
const linearWeight = 1 - (i - dragIndex) / chainLength;
const weight = Math.pow(linearWeight, falloff);
// Apply weighted delta to original position
coords[i] = [
originalCoords[i][0] + deltaLat * weight,
originalCoords[i][1] + deltaLng * weight
];
}
}
}
return coords;
}
// === SMOOTH BRUSH FUNCTIONS ===
// Start smoothing brush stroke
function startSmoothing(latlng) {
isSmoothing = true;
smoothedPoints.clear();
saveStateForUndo();
// Create brush circle visualization
const brushSize = parseInt(document.getElementById('smoothBrushSize').value);
smoothBrushCircle = L.circle(latlng, {
radius: brushSize * getMetersPerPixel(),
color: '#00aaff',
fillColor: '#00aaff',
fillOpacity: 0.2,
weight: 2
}).addTo(map);
// Apply smoothing at initial position
applySmoothing(latlng);
}
// Continue smoothing as brush moves
function continueSmoothing(latlng) {
if (!isSmoothing) return;
// Update brush circle position and size
const brushSize = parseInt(document.getElementById('smoothBrushSize').value);
if (smoothBrushCircle) {
smoothBrushCircle.setLatLng(latlng);
smoothBrushCircle.setRadius(brushSize * getMetersPerPixel());
}
// Apply smoothing at current position
applySmoothing(latlng);
}
// Finish smoothing stroke
function finishSmoothing() {
isSmoothing = false;
smoothedPoints.clear();
if (smoothBrushCircle) {
map.removeLayer(smoothBrushCircle);
smoothBrushCircle = null;
}
updateStatus('Smoothing complete', 'success');
}
// Get approximate meters per pixel at current zoom
function getMetersPerPixel() {
const center = map.getCenter();
const zoom = map.getZoom();
// Approximate meters per pixel at equator, adjusted for latitude
return 156543.03392 * Math.cos(center.lat * Math.PI / 180) / Math.pow(2, zoom);
}
// Apply smoothing to points within brush radius
function applySmoothing(latlng) {
const brushSize = parseInt(document.getElementById('smoothBrushSize').value);
const strength = parseFloat(document.getElementById('smoothStrength').value);
const brushRadius = brushSize * getMetersPerPixel();
for (const track of tracks) {
let modified = false;
for (let i = 1; i < track.coords.length - 1; i++) {
const pointLatLng = L.latLng(track.coords[i]);
const dist = map.distance(latlng, pointLatLng);
if (dist < brushRadius) {
// Point is within brush - smooth it using wider neighborhood
const curr = track.coords[i];
// Use wider neighborhood for stronger smoothing (up to 3 points each side)
let sumLat = 0, sumLng = 0, count = 0;
const neighborRange = Math.max(1, Math.floor(strength * 3)); // 1-3 neighbors based on strength
for (let j = Math.max(0, i - neighborRange); j <= Math.min(track.coords.length - 1, i + neighborRange); j++) {
sumLat += track.coords[j][0];
sumLng += track.coords[j][1];
count++;
}
const smoothedLat = sumLat / count;
const smoothedLng = sumLng / count;
// Blend based on strength and distance from brush center
const distFactor = 1 - (dist / brushRadius); // 1 at center, 0 at edge
const blend = strength * distFactor;
track.coords[i] = [
curr[0] + (smoothedLat - curr[0]) * blend,
curr[1] + (smoothedLng - curr[1]) * blend
];
modified = true;
}
}
if (modified) {
track.layer.setLatLngs(track.coords);
}
}
}
// Start dragging a point
function startReshapeDrag(latlng) {
const nearest = findNearestTrackPoint(latlng);
if (!nearest) return false;
saveStateForUndo();
isDragging = true;
dragTrack = nearest.track;
dragPointIndex = nearest.index;
originalCoords = dragTrack.coords.map(c => [...c]); // Deep copy
// Create marker at drag point
dragMarker = L.circleMarker(latlng, {
radius: 8,
color: '#ff0000',
fillColor: '#ff0000',
fillOpacity: 1,
weight: 2
}).addTo(map);
// Show affected range markers
showAffectedRange();
// Disable map dragging while we drag the point
map.dragging.disable();
updateStatus(`Dragging point ${dragPointIndex} of "${dragTrack.name}"`, 'info');
return true;
}
// Show markers for affected points range
function showAffectedRange() {
clearAffectedMarkers();
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
const anchorBefore = Math.max(0, dragPointIndex - anchorDist);
const anchorAfter = Math.min(originalCoords.length - 1, dragPointIndex + anchorDist);
// Show anchor points (green - fixed)
if (anchorBefore < dragPointIndex) {
const anchorMarkerBefore = L.circleMarker(originalCoords[anchorBefore], {
radius: 8,
color: '#00cc00',
fillColor: '#00cc00',
fillOpacity: 1,
weight: 2
}).addTo(map);
affectedMarkers.push(anchorMarkerBefore);
}
if (anchorAfter > dragPointIndex) {
const anchorMarkerAfter = L.circleMarker(originalCoords[anchorAfter], {
radius: 8,
color: '#00cc00',
fillColor: '#00cc00',
fillOpacity: 1,
weight: 2
}).addTo(map);
affectedMarkers.push(anchorMarkerAfter);
}
// Show chain points (orange - will move)
for (let i = anchorBefore + 1; i < anchorAfter; i++) {
if (i === dragPointIndex) continue; // Skip the drag point itself
const marker = L.circleMarker(originalCoords[i], {
radius: 5,
color: '#ff8800',
fillColor: '#ff8800',
fillOpacity: 0.7,
weight: 1
}).addTo(map);
affectedMarkers.push(marker);
}
}
// Clear affected range markers
function clearAffectedMarkers() {
affectedMarkers.forEach(m => map.removeLayer(m));
affectedMarkers = [];
}
// Find nearest snap target on other tracks
function findSnapTarget(latlng) {
if (!dragTrack) return null;
const snapDistPx = SNAP_DISTANCE_PX;
let nearest = null;
let minDist = Infinity;
for (const track of tracks) {
if (track === dragTrack) continue; // Skip the track we're dragging
for (let i = 0; i < track.coords.length; i++) {
const pointLatLng = L.latLng(track.coords[i]);
const pixelDist = map.latLngToLayerPoint(latlng).distanceTo(
map.latLngToLayerPoint(pointLatLng)
);
if (pixelDist < snapDistPx && pixelDist < minDist) {
minDist = pixelDist;
nearest = {
track: track,
index: i,
latlng: pointLatLng
};
}
}
}
return nearest;
}
// Show/hide snap indicator
function updateSnapIndicator(target) {
if (target) {
if (!snapMarker) {
snapMarker = L.circleMarker(target.latlng, {
radius: 12,
color: '#00ffff',
fillColor: '#00ffff',
fillOpacity: 0.5,
weight: 3
}).addTo(map);
} else {
snapMarker.setLatLng(target.latlng);
}
} else if (snapMarker) {
map.removeLayer(snapMarker);
snapMarker = null;
}
}
// Continue dragging
function continueReshapeDrag(latlng) {
if (!isDragging || !dragTrack) return;
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
const newPos = [latlng.lat, latlng.lng];
// Check for snap target if dragging an endpoint
const isEndpoint = dragPointIndex === 0 || dragPointIndex === originalCoords.length - 1;
if (isEndpoint) {
snapTarget = findSnapTarget(latlng);
updateSnapIndicator(snapTarget);
// If snapping, use snap position instead of mouse position
if (snapTarget) {
newPos[0] = snapTarget.latlng.lat;
newPos[1] = snapTarget.latlng.lng;
}
} else {
snapTarget = null;
updateSnapIndicator(null);
}
// Apply rope physics and update track
const newCoords = applyRopePhysics(originalCoords, dragPointIndex, newPos, anchorDist);
dragTrack.coords = newCoords;
dragTrack.layer.setLatLngs(newCoords);
// Update drag marker position
if (dragMarker) {
dragMarker.setLatLng(snapTarget ? snapTarget.latlng : latlng);
}
// Update affected markers positions
updateAffectedMarkersPositions(newCoords);
}
// Update affected markers to new positions
function updateAffectedMarkersPositions(newCoords) {
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
const anchorBefore = Math.max(0, dragPointIndex - anchorDist);
const anchorAfter = Math.min(newCoords.length - 1, dragPointIndex + anchorDist);
let markerIdx = 0;
// Skip anchor markers (they don't move), update chain markers
// First marker(s) are anchors, then chain points
if (anchorBefore < dragPointIndex) markerIdx++; // Skip anchor before
if (anchorAfter > dragPointIndex) markerIdx++; // Account for anchor after being in list
// Actually, let's rebuild to be clearer - anchors don't move, only chain points do
// Anchors are at indices 0 and 1 (if both exist), chain points follow
let anchorCount = 0;
if (anchorBefore < dragPointIndex) anchorCount++;
if (anchorAfter > dragPointIndex) anchorCount++;
let chainMarkerIdx = anchorCount;
for (let i = anchorBefore + 1; i < anchorAfter; i++) {
if (i === dragPointIndex) continue;
if (chainMarkerIdx < affectedMarkers.length) {
affectedMarkers[chainMarkerIdx].setLatLng(newCoords[i]);
chainMarkerIdx++;
}
}
}
// Finish dragging
function finishReshapeDrag() {
if (!isDragging) return;
const trackToMerge = dragTrack;
const wasSnapping = snapTarget !== null;
const snapInfo = snapTarget;
const draggingFromStart = dragPointIndex === 0;
const draggingFromEnd = dragPointIndex === originalCoords.length - 1;
isDragging = false;
dragTrack = null;
dragPointIndex = -1;
originalCoords = null;
// Remove markers
if (dragMarker) {
map.removeLayer(dragMarker);
dragMarker = null;
}
clearAffectedMarkers();
updateSnapIndicator(null);
snapTarget = null;
// Re-enable map dragging
map.dragging.enable();
// If snapping, connect the tracks at intersection
if (wasSnapping && snapInfo) {
mergeTracks(trackToMerge, draggingFromStart, snapInfo);
updateStatus('Tracks connected at intersection', 'success');
} else {
updateStatus('Reshape complete', 'success');
}
}
// Connect tracks at snap point (split target if snapping to middle)
function mergeTracks(sourceTrack, fromStart, snapInfo) {
const targetTrack = snapInfo.track;
const targetIndex = snapInfo.index;
const isTargetStart = targetIndex === 0;
const isTargetEnd = targetIndex === targetTrack.coords.length - 1;
const snapCoord = targetTrack.coords[targetIndex];
// Update source track endpoint to snap position
if (fromStart) {
sourceTrack.coords[0] = [...snapCoord];
} else {
sourceTrack.coords[sourceTrack.coords.length - 1] = [...snapCoord];
}
sourceTrack.layer.setLatLngs(sourceTrack.coords);
// If snapping to middle of target, split it into two tracks
if (!isTargetStart && !isTargetEnd) {
// Create first part (start to snap point)
const coords1 = targetTrack.coords.slice(0, targetIndex + 1);
// Create second part (snap point to end)
const coords2 = targetTrack.coords.slice(targetIndex);
// Update target track to be first part
targetTrack.coords = coords1;
targetTrack.layer.setLatLngs(coords1);
targetTrack.name = targetTrack.name + ' (1)';
// Create new track for second part
const newTrack = new Track(coords2, targetTrack.name.replace(' (1)', ' (2)'));
tracks.push(newTrack);
}
updateTrackList();
}
// Cancel dragging (restore original)
function cancelReshapeDrag() {
if (!isDragging || !dragTrack || !originalCoords) return;
// Restore original coordinates
dragTrack.coords = originalCoords;
dragTrack.layer.setLatLngs(originalCoords);
// Remove the undo state we just added
undoStack.pop();
updateUndoButton();
isDragging = false;
dragTrack = null;
dragPointIndex = -1;
originalCoords = null;
if (dragMarker) {
map.removeLayer(dragMarker);
dragMarker = null;
}
clearAffectedMarkers();
updateSnapIndicator(null);
snapTarget = null;
map.dragging.enable();
updateStatus('Reshape cancelled', 'info');
}
// Toggle track selection (multi-select)
function selectTrack(track) {
const idx = selectedTracks.indexOf(track);
if (idx > -1) {
// Deselect
selectedTracks.splice(idx, 1);
track.setSelected(false);
} else {
// Add to selection
selectedTracks.push(track);
track.setSelected(true);
}
updateTrackList();
if (selectedTracks.length === 0) {
updateStatus('Click tracks to select them', 'info');
} else if (selectedTracks.length === 1) {
updateStatus(`Selected: ${selectedTracks[0].name} (${selectedTracks[0].coords.length} points)`);
} else {
updateStatus(`Selected ${selectedTracks.length} tracks`);
}
}
// Clear all selections
function clearSelection() {
selectedTracks.forEach(t => t.setSelected(false));
selectedTracks = [];
updateTrackList();
updateStatus('Selection cleared', 'info');
}
// Select all tracks
function selectAll() {
selectedTracks.forEach(t => t.setSelected(false));
selectedTracks = [...tracks];
selectedTracks.forEach(t => t.setSelected(true));
updateTrackList();
updateStatus(`Selected all ${tracks.length} tracks`);
}
// Store split markers
const splitMarkers = [];
// Split a track at a point
function remeshTrack(track, targetSpacing = 5) {
saveStateForUndo();
const coords = track.coords;
if (coords.length < 2) return;
const newCoords = [];
// Find all intersection points with other tracks
const intersectionIndices = new Set();
for (const otherTrack of tracks) {
if (otherTrack === track) continue;
for (let i = 0; i < coords.length; i++) {
const point = L.latLng(coords[i]);
for (const otherCoord of otherTrack.coords) {
const otherPoint = L.latLng(otherCoord);
const dist = map.distance(point, otherPoint);
if (dist <= adminSettings.intersectionThreshold) {
intersectionIndices.add(i);
break;
}
}
}
}
// Always start with first point
newCoords.push(coords[0]);
// Walk along the track and place points at regular intervals
let distanceFromLastPoint = 0;
for (let i = 1; i < coords.length; i++) {
const prevCoord = coords[i - 1];
const currCoord = coords[i];
const prevPoint = L.latLng(prevCoord);
const currPoint = L.latLng(currCoord);
const segmentDist = map.distance(prevPoint, currPoint);
// If this segment is longer than target spacing, we need to add intermediate points
if (distanceFromLastPoint + segmentDist > targetSpacing) {
// Calculate how many points we need to add
let remainingDist = segmentDist;
let segmentStart = prevPoint;
while (distanceFromLastPoint + remainingDist > targetSpacing) {
// Calculate where to place the next point
const distToNext = targetSpacing - distanceFromLastPoint;
const ratio = distToNext / remainingDist;
// Interpolate the position
const lat = segmentStart.lat + ratio * (currPoint.lat - segmentStart.lat);
const lng = segmentStart.lng + ratio * (currPoint.lng - segmentStart.lng);
newCoords.push([lat, lng]);
// Update for next iteration
segmentStart = L.latLng(lat, lng);
remainingDist = map.distance(segmentStart, currPoint);
distanceFromLastPoint = 0;
}
// Check if we should add the current point (intersection or endpoint)
if (intersectionIndices.has(i) || i === coords.length - 1) {
newCoords.push(currCoord);
distanceFromLastPoint = 0;
} else {
distanceFromLastPoint = remainingDist;
}
} else {
// Segment is short, accumulate distance
distanceFromLastPoint += segmentDist;
// Add point if it's an intersection or the last point
if (intersectionIndices.has(i) || i === coords.length - 1) {
newCoords.push(currCoord);
distanceFromLastPoint = 0;
}
}
}
// Update track with new coordinates
track.coords = newCoords;
track.updateDisplay();
// Clear track cache and force graph rebuild
trailGraph = null;
// Visual feedback - briefly highlight the track
track.layer.setStyle({ color: '#00ff00', weight: 6 });
setTimeout(() => {
track.layer.setStyle({ color: '#3388ff', weight: 4 });
}, 500);
updateStatus(`Remeshed "${track.name}": ${coords.length} points → ${newCoords.length} points`, 'success');
}
function splitTrack(track, latlng) {
saveStateForUndo();
// Find closest point on track
let minDist = Infinity;
let splitIndex = 0;
for (let i = 0; i < track.coords.length; i++) {
const dist = map.distance(latlng, L.latLng(track.coords[i]));
if (dist < minDist) {
minDist = dist;
splitIndex = i;
}
}
if (splitIndex === 0 || splitIndex === track.coords.length - 1) {
updateStatus('Cannot split at track endpoints', 'error');
return;
}
// Get the actual split point coordinates
const splitPoint = track.coords[splitIndex];
// Create two new tracks
const coords1 = track.coords.slice(0, splitIndex + 1);
const coords2 = track.coords.slice(splitIndex);
const track1 = new Track(coords1, track.name + ' (part 1)', track.description);
const track2 = new Track(coords2, track.name + ' (part 2)', track.description);
// Add a marker at the split point
const splitMarker = L.marker(splitPoint, {
icon: L.divIcon({
className: 'split-marker',
html: '<div style="background: #ff4444; width: 12px; height: 12px; border-radius: 50%; border: 2px solid white; box-shadow: 0 1px 3px rgba(0,0,0,0.4);"></div>',
iconSize: [12, 12],
iconAnchor: [6, 6]
})
}).addTo(map);
splitMarker.bindPopup(`Split point<br><small>${track.name}</small>`);
splitMarkers.push(splitMarker);
// Remove original and add new tracks
const idx = tracks.indexOf(track);
track.remove();
tracks.splice(idx, 1, track1, track2);
updateTrackList();
updateStatus(`Split "${track.name}" into 2 tracks`);
}
// Delete a track
function deleteTrack(track) {
saveStateForUndo();
const idx = tracks.indexOf(track);
if (idx > -1) {
track.remove();
tracks.splice(idx, 1);
// Remove from selection if selected
const selIdx = selectedTracks.indexOf(track);
if (selIdx > -1) {
selectedTracks.splice(selIdx, 1);
}
updateTrackList();
updateStatus(`Deleted: ${track.name}`);
}
}
// Drawing functions
function startDrawing(latlng) {
isDrawing = true;
drawingPoints = [latlng];
drawingLine = L.polyline(drawingPoints, {
color: '#ff8800',
weight: 3,
dashArray: '5, 10'
}).addTo(map);
}
function continueDrawing(latlng) {
drawingPoints.push(latlng);
drawingLine.setLatLngs(drawingPoints);
}
function finishDrawing() {
if (drawingPoints.length < 2) {
cancelDrawing();
return;
}
const name = prompt('Enter track name:', `Track ${tracks.length + 1}`);
if (name !== null) {
const coords = drawingPoints.map(ll => [ll.lat, ll.lng]);
const track = new Track(coords, name || `Track ${tracks.length + 1}`);
tracks.push(track);
updateTrackList();
updateStatus(`Created: ${track.name}`);
}
cancelDrawing();
}
function cancelDrawing() {
isDrawing = false;
drawingPoints = [];
if (drawingLine) {
map.removeLayer(drawingLine);
drawingLine = null;
}
}
// Navigation press-and-hold variables
let pressTimer = null;
let isPressing = false;
let pendingDestination = null;
let touchStartTime = 0;
let lastTapTime = 0;
let lastTapLocation = null;
// Navigation confirmation dialog handlers
const el_navConfirmYes = document.getElementById('navConfirmYes');
if (el_navConfirmYes) {
el_navConfirmYes.addEventListener('click', () => {
document.getElementById('navConfirmDialog').style.display = 'none';
if (pendingDestination) {
setDestination(pendingDestination.track, pendingDestination.index);
pendingDestination = null;
}
});
}
const el_navConfirmNo = document.getElementById('navConfirmNo');
if (el_navConfirmNo) {
el_navConfirmNo.addEventListener('click', () => {
document.getElementById('navConfirmDialog').style.display = 'none';
pendingDestination = null;
});
}
// Press and hold handlers for navigation mode
function startPressHold(e) {
if (!navMode) return false;
// Don't allow press-hold navigation when monsters are present
if (monsterEntourage.length > 0) return false;
const nearest = findNearestTrackPoint(e.latlng, 100);
if (!nearest) return false;
isPressing = true;
pendingDestination = nearest;
// Show indicator
document.getElementById('pressHoldIndicator').style.display = 'block';
// Start timer for 500ms hold
pressTimer = setTimeout(() => {
// Re-check for monsters (they might have spawned during the hold)
if (isPressing && monsterEntourage.length === 0) {
document.getElementById('pressHoldIndicator').style.display = 'none';
// Show confirmation dialog
const message = `Navigate to ${nearest.track.name}?`;
document.getElementById('navConfirmMessage').textContent = message;
ensurePopupInBody('navConfirmDialog');
document.getElementById('navConfirmDialog').style.display = 'flex';
isPressing = false;
} else if (isPressing) {
// Monsters appeared during press - cancel silently
cancelPressHold();
}
}, 500);
return true;
}
function cancelPressHold() {
if (pressTimer) {
clearTimeout(pressTimer);
pressTimer = null;
}
isPressing = false;
document.getElementById('pressHoldIndicator').style.display = 'none';
}
// Map mouse/touch handlers
map.on('mousedown', (e) => {
if (navMode) {
if (startPressHold(e)) {
L.DomEvent.stopPropagation(e);
L.DomEvent.preventDefault(e);
}
}
});
// Direct touch event binding for mobile (Leaflet doesn't support touchstart through map.on)
const mapContainer = map.getContainer();
// Fix for Chrome and PWA - use native addEventListener with passive: false
mapContainer.addEventListener('touchstart', function(e) {
if (navMode && e.touches.length === 1) {
// Check if touch target is a geocache marker - let those through to Leaflet
if (e.target.closest('.geocache-marker')) {
return; // Let Leaflet handle geocache taps
}
// ALWAYS prevent default in navMode to stop Leaflet from synthesizing dblclick
// This fixes the 50/50 bug where both touchend and dblclick handlers race
e.preventDefault();
touchStartTime = Date.now();
const touch = e.touches[0];
const rect = mapContainer.getBoundingClientRect();
// Accurate coordinate calculation using getBoundingClientRect
const x = touch.clientX - rect.left;
const y = touch.clientY - rect.top;
const containerPoint = L.point(x, y);
const latlng = map.containerPointToLatLng(containerPoint);
// Start press-hold (will return false if monsters present)
startPressHold({ latlng: latlng });
}
}, { passive: false, capture: true });
mapContainer.addEventListener('touchend', function(e) {
if (navMode) {
const now = Date.now();
const timeSinceLastTap = now - lastTapTime;
// Get current tap location
let currentTapLocation = null;
if (e.changedTouches && e.changedTouches.length > 0) {
const touch = e.changedTouches[0];
currentTapLocation = { x: touch.clientX, y: touch.clientY };
}
// Check for double-tap (two taps within 300ms at roughly same location)
if (timeSinceLastTap < 300 && lastTapLocation && currentTapLocation) {
// Calculate distance between taps
const dx = currentTapLocation.x - lastTapLocation.x;
const dy = currentTapLocation.y - lastTapLocation.y;
const distance = Math.sqrt(dx * dx + dy * dy);
// Only trigger if taps are within 30 pixels of each other
if (distance < 30) {
e.preventDefault();
e.stopPropagation();
document.getElementById('pressHoldIndicator').style.display = 'none';
// Get latlng from touch position
const rect = mapContainer.getBoundingClientRect();
const x = currentTapLocation.x - rect.left;
const y = currentTapLocation.y - rect.top;
const containerPoint = L.point(x, y);
const latlng = map.containerPointToLatLng(containerPoint);
// If monsters are present, double-tap is for combat only
if (monsterEntourage.length > 0) {
const nearestMonster = findNearestMonster(latlng, 50);
if (nearestMonster) {
initiateCombat(nearestMonster.monster);
}
// Don't allow navigation when monsters are around
lastTapTime = 0;
lastTapLocation = null;
cancelPressHold();
return;
}
// No monsters - show navigation dialog if we have a destination
if (pendingDestination) {
const message = `Navigate to ${pendingDestination.track.name}?`;
document.getElementById('navConfirmMessage').textContent = message;
ensurePopupInBody('navConfirmDialog');
document.getElementById('navConfirmDialog').style.display = 'flex';
}
lastTapTime = 0; // Reset to prevent triple tap
lastTapLocation = null;
} else {
// Taps too far apart - treat as new first tap
lastTapTime = now;
lastTapLocation = currentTapLocation;
}
} else {
// Store this tap for double-tap detection
lastTapTime = now;
lastTapLocation = currentTapLocation;
}
if (isPressing) {
e.preventDefault();
}
cancelPressHold();
} else if (isPressing) {
e.preventDefault();
cancelPressHold();
}
}, { passive: false });
mapContainer.addEventListener('touchcancel', cancelPressHold, { passive: false });
mapContainer.addEventListener('touchmove', function(e) {
if (isPressing) {
e.preventDefault();
cancelPressHold();
}
}, { passive: false });
// Mouse events for desktop
map.on('mouseup', cancelPressHold);
map.on('mousemove', (e) => {
if (isPressing) {
// Cancel if mouse moves too much during press
cancelPressHold();
}
});
// Map click handler
map.on('click', (e) => {
// Handle home base selection mode
if (homeBaseSelectionMode) {
setHomeBase(e.latlng.lat, e.latlng.lng);
return;
}
// In navigation mode, clicks are handled by press-and-hold
if (navMode) {
return;
}
if (currentTool === 'draw') {
if (!isDrawing) {
startDrawing(e.latlng);
} else {
continueDrawing(e.latlng);
}
} else if (currentTool === 'geocache') {
// Place a new geocache
if (!navMode) {
// In edit mode, place anywhere
placeGeocache(e.latlng);
} else {
// In nav mode, must have GPS enabled and be at the location
if (userLocation) {
const distance = L.latLng(userLocation.lat, userLocation.lng).distanceTo(e.latlng);
if (distance <= 10) { // Within 10 meters of click location
placeGeocache(e.latlng);
} else {
alert('You must be at the location to place a geocache! (within 10 meters)');
}
} else {
alert('GPS tracking must be enabled to place geocaches in navigation mode!');
}
}
}
// Don't auto-deselect on map click - use Clear Selection button instead
});
map.on('dblclick', (e) => {
// Skip on touch devices - handled by touchend handler instead
// This prevents the 50/50 race condition between handlers
if ('ontouchstart' in window) return;
if (navMode) {
L.DomEvent.stopPropagation(e);
L.DomEvent.preventDefault(e);
// If monsters are present, double-tap is for combat only
if (monsterEntourage.length > 0) {
const nearestMonster = findNearestMonster(e.latlng, 50);
if (nearestMonster) {
initiateCombat(nearestMonster.monster);
}
// Don't allow navigation when monsters are around
return;
}
// No monsters - double-tap sets navigation destination
const nearest = findNearestTrackPoint(e.latlng);
if (nearest && nearest.distance < 50) {
pendingDestination = nearest;
const message = `Navigate to ${nearest.track.name}?`;
document.getElementById('navConfirmMessage').textContent = message;
ensurePopupInBody('navConfirmDialog');
document.getElementById('navConfirmDialog').style.display = 'flex';
}
} else if (currentTool === 'draw' && isDrawing) {
L.DomEvent.stopPropagation(e);
finishDrawing();
}
});
// Reshape tool mouse handlers
map.on('mousedown', (e) => {
if (currentTool === 'reshape' && !isDragging) {
if (startReshapeDrag(e.latlng)) {
L.DomEvent.stopPropagation(e);
}
}
if (currentTool === 'smooth' && !isSmoothing) {
startSmoothing(e.latlng);
map.dragging.disable();
}
});
map.on('mousemove', (e) => {
if (currentTool === 'reshape' && isDragging) {
continueReshapeDrag(e.latlng);
}
if (currentTool === 'smooth' && isSmoothing) {
continueSmoothing(e.latlng);
}
});
map.on('mouseup', (e) => {
if (currentTool === 'reshape' && isDragging) {
finishReshapeDrag();
}
if (currentTool === 'smooth' && isSmoothing) {
finishSmoothing();
map.dragging.enable();
}
});
// Keyboard shortcuts
document.addEventListener('keydown', (e) => {
// Escape to cancel reshape
if (e.key === 'Escape' && isDragging) {
cancelReshapeDrag();
}
// Delete key to delete selected tracks
if (e.key === 'Delete' && selectedTracks.length > 0) {
saveStateForUndo();
const count = selectedTracks.length;
selectedTracks.forEach(track => {
const idx = tracks.indexOf(track);
if (idx > -1) {
track.remove();
tracks.splice(idx, 1);
}
});
selectedTracks = [];
updateTrackList();
updateStatus(`Deleted ${count} track(s)`, 'success');
}
});
// Merge selected tracks by connecting end-to-end (in selection order)
function mergeConnect() {
if (selectedTracks.length < 2) {
updateStatus('Select at least 2 tracks to merge', 'error');
return;
}
saveStateForUndo();
// Connect tracks in selection order, finding best endpoint connections
let mergedCoords = [...selectedTracks[0].coords];
for (let i = 1; i < selectedTracks.length; i++) {
const nextCoords = selectedTracks[i].coords;
// Find best connection: check all 4 endpoint combinations
const currentEnd = L.latLng(mergedCoords[mergedCoords.length - 1]);
const currentStart = L.latLng(mergedCoords[0]);
const nextStart = L.latLng(nextCoords[0]);
const nextEnd = L.latLng(nextCoords[nextCoords.length - 1]);
const d1 = map.distance(currentEnd, nextStart); // end -> start (normal)
const d2 = map.distance(currentEnd, nextEnd); // end -> end (reverse next)
const d3 = map.distance(currentStart, nextStart); // start -> start (reverse current)
const d4 = map.distance(currentStart, nextEnd); // start -> end (reverse both)
const minDist = Math.min(d1, d2, d3, d4);
if (minDist === d1) {
// Normal: append next
mergedCoords = [...mergedCoords, ...nextCoords.slice(1)];
} else if (minDist === d2) {
// Reverse next track
mergedCoords = [...mergedCoords, ...nextCoords.slice(0, -1).reverse()];
} else if (minDist === d3) {
// Reverse current, then append next
mergedCoords = [...mergedCoords.reverse(), ...nextCoords.slice(1)];
} else {
// Reverse current, reverse next
mergedCoords = [...mergedCoords.reverse(), ...nextCoords.slice(0, -1).reverse()];
}
}
// Create new track
const numMerged = selectedTracks.length;
const name = prompt('Enter name for merged track:', selectedTracks.map(t => t.name).join(' + '));
if (name === null) return;
const newTrack = new Track(mergedCoords, name || 'Merged Track');
// Remove old tracks
selectedTracks.forEach(track => {
const idx = tracks.indexOf(track);
if (idx > -1) {
track.remove();
tracks.splice(idx, 1);
}
});
tracks.push(newTrack);
selectedTracks = [newTrack];
newTrack.setSelected(true);
updateTrackList();
updateStatus(`Merged ${numMerged} tracks into "${newTrack.name}"`, 'success');
}
// Merge selected tracks by averaging overlapping points
function mergeAverage() {
if (selectedTracks.length < 2) {
updateStatus('Select at least 2 tracks to merge', 'error');
return;
}
const threshold = 25; // meters - points within this distance get averaged
// Use the longest track as the base
const sortedByLength = [...selectedTracks].sort((a, b) => b.coords.length - a.coords.length);
const baseTrack = sortedByLength[0];
const otherTracks = sortedByLength.slice(1);
// For each point in other tracks, check if it's near ANY point in base track
const otherTrackData = otherTracks.map(track => ({
track,
points: track.coords.map(coord => {
// Check if this point is near any base track point
let isNearBase = false;
for (const baseCoord of baseTrack.coords) {
if (map.distance(L.latLng(coord), L.latLng(baseCoord)) < threshold) {
isNearBase = true;
break;
}
}
return { coord, isNearBase };
})
}));
// For each point in base, find and average nearby points from other tracks
const result = [];
const usedPoints = otherTrackData.map(d => d.points.map(() => false));
for (let i = 0; i < baseTrack.coords.length; i++) {
const basePt = L.latLng(baseTrack.coords[i]);
let sumLat = baseTrack.coords[i][0];
let sumLng = baseTrack.coords[i][1];
let count = 1;
// Find closest point from each other track
for (let t = 0; t < otherTrackData.length; t++) {
const otherData = otherTrackData[t];
let closestDist = Infinity;
let closestIdx = -1;
for (let j = 0; j < otherData.points.length; j++) {
if (usedPoints[t][j]) continue;
const pt = otherData.points[j];
const dist = map.distance(basePt, L.latLng(pt.coord));
if (dist < closestDist && dist < threshold) {
closestDist = dist;
closestIdx = j;
}
}
if (closestIdx >= 0) {
const pt = otherData.points[closestIdx];
sumLat += pt.coord[0];
sumLng += pt.coord[1];
count++;
usedPoints[t][closestIdx] = true;
}
}
result.push([sumLat / count, sumLng / count]);
}
// Collect non-overlapping segments (points NOT near base track)
const branches = [];
for (let t = 0; t < otherTrackData.length; t++) {
const otherData = otherTrackData[t];
let currentBranch = [];
for (let i = 0; i < otherData.points.length; i++) {
const pt = otherData.points[i];
if (!pt.isNearBase) {
// This point is NOT near the base track - it's a branch
currentBranch.push(pt.coord);
} else {
// Point is near base, save any accumulated branch
if (currentBranch.length >= 2) {
branches.push({
coords: [...currentBranch],
trackName: otherData.track.name
});
}
currentBranch = [];
}
}
// Don't forget trailing branch
if (currentBranch.length >= 2) {
branches.push({
coords: [...currentBranch],
trackName: otherData.track.name
});
}
}
// First, remove old tracks
const numMerged = selectedTracks.length;
selectedTracks.forEach(track => {
const idx = tracks.indexOf(track);
if (idx > -1) {
track.remove();
tracks.splice(idx, 1);
}
});
// Create branch tracks (in orange so they're visible)
const branchTracks = [];
for (let i = 0; i < branches.length; i++) {
const branch = branches[i];
const branchTrack = new Track(branch.coords, `${branch.trackName} (branch ${i + 1})`);
branchTrack.layer.setStyle({ color: '#ff8800', weight: 4 }); // Orange
tracks.push(branchTrack);
branchTracks.push(branchTrack);
}
// Create new track for the averaged main path
const name = prompt('Enter name for averaged track:', baseTrack.name + ' (averaged)');
if (name === null) {
// User cancelled, but we already deleted tracks... restore branches at least
updateTrackList();
updateStatus('Cancelled - branches preserved', 'info');
return;
}
const newTrack = new Track(result, name || 'Averaged Track');
tracks.push(newTrack);
selectedTracks = [newTrack];
newTrack.setSelected(true);
updateTrackList();
const branchMsg = branches.length > 0 ? ` + ${branches.length} branch(es) in orange` : '';
updateStatus(`Averaged ${numMerged} tracks${branchMsg}`, 'success');
}
// === PREVIEW SYSTEM ===
function startPreview() {
if (selectedTracks.length === 0) {
updateStatus('Select at least 1 track to preview', 'error');
return;
}
previewMode = true;
const threshold = parseInt(document.getElementById('mergeThreshold').value);
// Hide original tracks
selectedTracks.forEach(t => t.layer.setStyle({ opacity: 0.2 }));
// Generate and show preview
updatePreview(threshold);
// Update UI
document.getElementById('previewBtn').style.display = 'none';
document.getElementById('applyMergeBtn').style.display = 'block';
document.getElementById('cancelPreviewBtn').style.display = 'block';
document.getElementById('mergeThreshold').classList.add('preview-active');
updateStatus('Adjust slider to fine-tune, then Apply or Cancel', 'info');
}
function updatePreview(threshold) {
// Clear old preview layers
previewLayers.forEach(layer => map.removeLayer(layer));
previewLayers = [];
if (selectedTracks.length === 1) {
// Single track: simplify by merging points that double back
previewData = simplifySingleTrack(selectedTracks[0].coords, threshold);
} else {
// Multiple tracks: merge them together
previewData = mergeMultipleTracks(selectedTracks, threshold);
}
// Show preview of main track (green dashed)
if (previewData.mainCoords.length > 0) {
const mainPreview = L.polyline(previewData.mainCoords, {
color: '#00cc00',
weight: 5,
opacity: 0.9,
dashArray: '10, 5'
}).addTo(map);
previewLayers.push(mainPreview);
}
// Show preview of branches (orange dashed)
previewData.branches.forEach(branch => {
const branchPreview = L.polyline(branch.coords, {
color: '#ff8800',
weight: 4,
opacity: 0.9,
dashArray: '10, 5'
}).addTo(map);
previewLayers.push(branchPreview);
});
// Update status with stats
const reduction = selectedTracks.reduce((sum, t) => sum + t.coords.length, 0) - previewData.mainCoords.length;
const branchInfo = previewData.branches.length > 0 ? `, ${previewData.branches.length} branch(es)` : '';
updateStatus(`Preview: ${previewData.mainCoords.length} points${branchInfo} (${reduction} points merged)`, 'info');
}
function cancelPreview() {
previewMode = false;
// Remove preview layers
previewLayers.forEach(layer => map.removeLayer(layer));
previewLayers = [];
previewData = null;
// Restore original tracks
selectedTracks.forEach(t => {
t.layer.setStyle({ opacity: 0.8 });
t.setSelected(true);
});
// Update UI
document.getElementById('previewBtn').style.display = 'block';
document.getElementById('applyMergeBtn').style.display = 'none';
document.getElementById('cancelPreviewBtn').style.display = 'none';
document.getElementById('mergeThreshold').classList.remove('preview-active');
updateStatus('Preview cancelled', 'info');
}
function applyMerge() {
if (!previewData) return;
saveStateForUndo();
// Remove preview layers
previewLayers.forEach(layer => map.removeLayer(layer));
previewLayers = [];
// Remove old tracks
const numMerged = selectedTracks.length;
const oldNames = selectedTracks.map(t => t.name);
selectedTracks.forEach(track => {
const idx = tracks.indexOf(track);
if (idx > -1) {
track.remove();
tracks.splice(idx, 1);
}
});
// Create branch tracks
previewData.branches.forEach((branch, i) => {
const branchTrack = new Track(branch.coords, `${oldNames[0]} (branch ${i + 1})`);
branchTrack.layer.setStyle({ color: '#ff8800' });
tracks.push(branchTrack);
});
// Create main merged track
const defaultName = numMerged === 1 ? `${oldNames[0]} (simplified)` : oldNames.join(' + ');
const name = prompt('Enter name for merged track:', defaultName);
if (name !== null) {
const newTrack = new Track(previewData.mainCoords, name || defaultName);
tracks.push(newTrack);
selectedTracks = [newTrack];
newTrack.setSelected(true);
} else {
selectedTracks = [];
}
// Reset state
previewMode = false;
previewData = null;
// Update UI
document.getElementById('previewBtn').style.display = 'block';
document.getElementById('applyMergeBtn').style.display = 'none';
document.getElementById('cancelPreviewBtn').style.display = 'none';
document.getElementById('mergeThreshold').classList.remove('preview-active');
updateTrackList();
updateStatus(`Applied merge: ${numMerged} track(s)`, 'success');
}
// Simplify a single track: merge points that are spatially close AND temporally far apart
// This detects double-backs while preserving normal path segments
function simplifySingleTrack(coords, threshold) {
if (coords.length < 3) {
return { mainCoords: coords, branches: [] };
}
// Minimum sequence gap required to consider merging
// Points closer than this in sequence won't be merged even if spatially close
const minSequenceGap = 15;
const clusters = []; // { points: [], centroid: [], pointIndices: [] }
const pointToCluster = new Array(coords.length).fill(-1);
for (let i = 0; i < coords.length; i++) {
const pt = L.latLng(coords[i]);
// Find if this point should join an existing cluster
// Requirements:
// 1. Spatially close (within threshold)
// 2. Temporally far (no points from that cluster in recent window)
let bestCluster = -1;
let bestDist = Infinity;
for (let c = 0; c < clusters.length; c++) {
const cluster = clusters[c];
const dist = map.distance(pt, L.latLng(cluster.centroid));
if (dist < threshold && dist < bestDist) {
// Check temporal distance - cluster must not have recent points
const mostRecentInCluster = Math.max(...cluster.pointIndices);
const sequenceGap = i - mostRecentInCluster;
if (sequenceGap >= minSequenceGap) {
// Far enough apart temporally - this is a double-back
bestDist = dist;
bestCluster = c;
}
}
}
if (bestCluster >= 0) {
// Merge with existing cluster (double-back detected)
const cluster = clusters[bestCluster];
cluster.points.push(coords[i]);
cluster.pointIndices.push(i);
// Recalculate centroid
let sumLat = 0, sumLng = 0;
for (const p of cluster.points) {
sumLat += p[0];
sumLng += p[1];
}
cluster.centroid = [sumLat / cluster.points.length, sumLng / cluster.points.length];
pointToCluster[i] = bestCluster;
} else {
// Create new cluster (new territory or too recent to merge)
clusters.push({
points: [coords[i]],
centroid: [...coords[i]],
pointIndices: [i]
});
pointToCluster[i] = clusters.length - 1;
}
}
// Rebuild path following original order, using cluster centroids
// Remove consecutive duplicates (same cluster visited multiple times in a row)
const result = [];
let lastCluster = -1;
for (let i = 0; i < coords.length; i++) {
const clusterIdx = pointToCluster[i];
if (clusterIdx !== lastCluster) {
result.push([...clusters[clusterIdx].centroid]);
lastCluster = clusterIdx;
}
}
return { mainCoords: result, branches: [] };
}
// Merge multiple tracks together
function mergeMultipleTracks(tracksToMerge, threshold) {
// Use the longest track as the base
const sortedByLength = [...tracksToMerge].sort((a, b) => b.coords.length - a.coords.length);
const baseTrack = sortedByLength[0];
const otherTracks = sortedByLength.slice(1);
// For each point in other tracks, check if it's near ANY point in base track
const otherTrackData = otherTracks.map(track => ({
track,
points: track.coords.map(coord => {
let isNearBase = false;
for (const baseCoord of baseTrack.coords) {
if (map.distance(L.latLng(coord), L.latLng(baseCoord)) < threshold) {
isNearBase = true;
break;
}
}
return { coord, isNearBase };
})
}));
// For each base point, find corresponding points in other tracks using sequence matching
const result = [];
// Track position in each other track (to maintain order)
const trackPositions = otherTracks.map(() => 0);
for (let i = 0; i < baseTrack.coords.length; i++) {
const basePt = L.latLng(baseTrack.coords[i]);
let sumLat = baseTrack.coords[i][0];
let sumLng = baseTrack.coords[i][1];
let count = 1;
// For each other track, find the best matching point near current position
for (let t = 0; t < otherTracks.length; t++) {
const otherCoords = otherTracks[t].coords;
let bestIdx = -1;
let bestDist = Infinity;
// Search in a window around the current track position
const searchStart = Math.max(0, trackPositions[t] - 10);
const searchEnd = Math.min(otherCoords.length, trackPositions[t] + 50);
for (let j = searchStart; j < searchEnd; j++) {
const dist = map.distance(basePt, L.latLng(otherCoords[j]));
if (dist < threshold && dist < bestDist) {
bestDist = dist;
bestIdx = j;
}
}
if (bestIdx >= 0) {
sumLat += otherCoords[bestIdx][0];
sumLng += otherCoords[bestIdx][1];
count++;
// Move track position forward (only forward, to maintain order)
if (bestIdx >= trackPositions[t]) {
trackPositions[t] = bestIdx + 1;
}
}
}
result.push([sumLat / count, sumLng / count]);
}
// Collect branches (non-overlapping segments)
const branches = [];
for (let t = 0; t < otherTrackData.length; t++) {
const otherData = otherTrackData[t];
let currentBranch = [];
for (let i = 0; i < otherData.points.length; i++) {
const pt = otherData.points[i];
if (!pt.isNearBase) {
currentBranch.push(pt.coord);
} else {
if (currentBranch.length >= 2) {
branches.push({ coords: [...currentBranch] });
}
currentBranch = [];
}
}
if (currentBranch.length >= 2) {
branches.push({ coords: [...currentBranch] });
}
}
return { mainCoords: result, branches };
}
// Parse KML
function parseKML(kmlText) {
const parser = new DOMParser();
const kml = parser.parseFromString(kmlText, 'text/xml');
const placemarks = kml.querySelectorAll('Placemark');
let count = 0;
placemarks.forEach(placemark => {
const name = placemark.querySelector('name')?.textContent || 'Track';
const description = placemark.querySelector('description')?.textContent || '';
// Handle LineString
const lineStrings = placemark.querySelectorAll('LineString');
lineStrings.forEach(lineString => {
const coordsText = lineString.querySelector('coordinates')?.textContent;
const coords = parseCoordinates(coordsText);
if (coords.length > 0) {
const track = new Track(coords, name, description);
tracks.push(track);
count++;
}
});
});
return count;
}
// Parse coordinates
function parseCoordinates(coordString) {
if (!coordString) return [];
const coords = [];
const points = coordString.trim().split(/\s+/);
points.forEach(point => {
const parts = point.split(',');
if (parts.length >= 2) {
const lng = parseFloat(parts[0]);
const lat = parseFloat(parts[1]);
if (!isNaN(lat) && !isNaN(lng)) {
coords.push([lat, lng]);
}
}
});
return coords;
}
// Export to KML
function exportToKML() {
let placemarks = '';
tracks.forEach(track => {
const coords = track.coords.map(c => `${c[1]},${c[0]},0`).join(' ');
placemarks += `
<Placemark>
<name>${escapeXml(track.name)}</name>
<description>${escapeXml(track.description)}</description>
<LineString>
<coordinates>${coords}</coordinates>
</LineString>
</Placemark>`;
});
const kml = `<?xml version="1.0" encoding="UTF-8"?>
<kml xmlns="http://www.opengis.net/kml/2.2">
<Document>
<name>Exported Tracks</name>${placemarks}
</Document>
</kml>`;
const blob = new Blob([kml], { type: 'application/vnd.google-earth.kml+xml' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = 'tracks-export.kml';
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
updateStatus('Exported KML file', 'success');
}
function reloadTracks() {
// Clear existing tracks
tracks.forEach(track => track.remove());
tracks.length = 0;
selectedTracks = [];
// Reload from server with cache busting
fetch('default.kml?t=' + Date.now())
.then(response => {
if (!response.ok) throw new Error('default.kml not found');
return response.text();
})
.then(kmlText => {
const count = parseKML(kmlText);
updateTrackList();
updateStatus(`Reloaded ${count} track(s) from server`, 'success');
if (tracks.length > 0) {
const bounds = L.latLngBounds(tracks.flatMap(t => t.coords));
map.fitBounds(bounds, { padding: [20, 20] });
}
})
.catch(err => {
updateStatus('Failed to reload tracks: ' + err.message, 'error');
});
}
function saveToServer() {
// Generate KML content
let placemarks = '';
tracks.forEach(track => {
const coords = track.coords.map(c => `${c[1]},${c[0]},0`).join(' ');
placemarks += `
<Placemark>
<name>${escapeXml(track.name)}</name>
<description>${escapeXml(track.description)}</description>
<LineString>
<coordinates>${coords}</coordinates>
</LineString>
</Placemark>`;
});
const kml = `<?xml version="1.0" encoding="UTF-8"?>
<kml xmlns="http://www.opengis.net/kml/2.2">
<Document>
<name>Saved Tracks</name>${placemarks}
</Document>
</kml>`;
// Send to server
updateStatus('Saving to server...', 'info');
fetch('/save-kml', {
method: 'POST',
headers: {
'Content-Type': 'application/xml'
},
body: kml
})
.then(response => {
if (!response.ok) {
return response.text().then(text => {
throw new Error(text || 'Failed to save');
});
}
return response.json();
})
.then(result => {
updateStatus(result.message || 'Saved to server successfully', 'success');
})
.catch(err => {
updateStatus('Failed to save: ' + err.message, 'error');
});
}
function escapeXml(str) {
if (!str) return '';
return str.replace(/&/g, '&amp;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;')
.replace(/"/g, '&quot;')
.replace(/'/g, '&apos;');
}
// Update UI
function updateStatus(message, type = '') {
const statusEl = document.getElementById('status');
statusEl.textContent = message;
statusEl.className = 'status' + (type ? ' ' + type : '');
}
function updateTrackList() {
const listEl = document.getElementById('trackList');
const countEl = document.getElementById('trackCount');
if (countEl) {
countEl.textContent = tracks.length;
}
if (listEl) {
listEl.innerHTML = tracks.map((track, i) => `
<div class="track-item ${selectedTracks.includes(track) ? 'selected' : ''}" data-index="${i}">
<span>${track.name}</span>
<button class="delete-btn" data-index="${i}">×</button>
</div>
`).join('');
// Add click handlers
listEl.querySelectorAll('.track-item').forEach(item => {
item.addEventListener('click', (e) => {
if (!e.target.classList.contains('delete-btn')) {
const idx = parseInt(item.dataset.index);
selectTrack(tracks[idx]);
map.fitBounds(tracks[idx].layer.getBounds(), { padding: [50, 50] });
}
});
});
listEl.querySelectorAll('.delete-btn').forEach(btn => {
btn.addEventListener('click', (e) => {
e.stopPropagation();
const idx = parseInt(btn.dataset.index);
deleteTrack(tracks[idx]);
});
});
}
}
// Event listeners
const kmlFileEl = document.getElementById('kmlFile');
if (kmlFileEl) {
kmlFileEl.addEventListener('change', function(e) {
const file = e.target.files[0];
if (!file) return;
updateStatus('Loading...', 'info');
const reader = new FileReader();
reader.onload = function(e) {
try {
const count = parseKML(e.target.result);
updateTrackList();
if (tracks.length > 0) {
const bounds = L.latLngBounds(tracks.flatMap(t => t.coords));
map.fitBounds(bounds, { padding: [20, 20] });
}
updateStatus(`Loaded ${count} track(s) from ${file.name}`, 'success');
} catch (err) {
updateStatus(`Error: ${err.message}`, 'error');
}
};
reader.readAsText(file);
});
}
const el_exportBtn = document.getElementById('exportBtn');
if (el_exportBtn) {
el_exportBtn.addEventListener('click', exportToKML);
}
const reloadBtn = document.getElementById('reloadBtn');
if (reloadBtn) {
reloadBtn.addEventListener('click', reloadTracks);
}
const el_saveServerBtn = document.getElementById('saveServerBtn');
if (el_saveServerBtn) {
el_saveServerBtn.addEventListener('click', saveToServer);
}
const gpsBtn = document.getElementById('gpsBtn');
if (gpsBtn) {
gpsBtn.addEventListener('click', toggleGPS);
}
const el_rotateMapBtn = document.getElementById('rotateMapBtn');
if (el_rotateMapBtn) {
el_rotateMapBtn.addEventListener('click', toggleRotateMap);
}
const autoCenterBtn = document.getElementById('autoCenterBtn');
if (autoCenterBtn) {
autoCenterBtn.addEventListener('click', toggleAutoCenter);
}
// Tab switching
const el_editTab = document.getElementById('editTab');
if (el_editTab) {
el_editTab.addEventListener('click', () => switchTab('edit'));
}
const navTab = document.getElementById('navTab');
if (navTab) {
navTab.addEventListener('click', () => switchTab('navigate'));
}
const el_adminTab = document.getElementById('adminTab');
if (el_adminTab) {
el_adminTab.addEventListener('click', () => switchTab('admin'));
}
// Edit overlay close button
setTimeout(() => {
const editCloseBtn = document.getElementById('editCloseBtn');
if (editCloseBtn) {
editCloseBtn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
const editOverlay = document.querySelector('.edit-panel-overlay');
if (editOverlay) {
editOverlay.classList.remove('active');
}
// Remove active class from edit tab
document.getElementById('editTab').classList.remove('active');
// Switch to navigate tab
switchTab('navigate');
});
}
}, 100);
// Admin overlay close button - defer to ensure DOM element exists
setTimeout(() => {
const adminCloseBtn = document.getElementById('adminCloseBtn');
if (adminCloseBtn) {
console.log('Admin close button found, attaching listener');
adminCloseBtn.addEventListener('click', (e) => {
console.log('Admin close button clicked');
e.preventDefault();
e.stopPropagation();
const adminOverlay = document.querySelector('.admin-panel-overlay');
if (adminOverlay) {
adminOverlay.classList.remove('active');
}
// Remove active class from admin tab
document.getElementById('adminTab').classList.remove('active');
// Switch back to edit tab
switchTab('edit');
});
} else {
console.error('Admin close button not found!');
}
}, 100);
// Navigation
const clearNavBtn = document.getElementById('clearNavBtn');
if (clearNavBtn) clearNavBtn.addEventListener('click', clearDestination);
// Panel toggle - wrap to prevent error if element doesn't exist
const panelToggle = document.getElementById('panelToggle');
if (panelToggle) {
panelToggle.addEventListener('click', function() {
console.log('Hamburger clicked!'); // Debug
const panel = document.getElementById('controlPanel');
const toggleBtn = document.getElementById('panelToggle');
if (panel && toggleBtn) {
if (panel.style.display === 'none') {
panel.style.display = 'block';
toggleBtn.style.right = '300px';
} else {
panel.style.display = 'none';
toggleBtn.style.right = '10px';
}
}
});
} else {
console.error('panelToggle element not found!');
}
const undoBtn = document.getElementById('undoBtn');
if (undoBtn) undoBtn.addEventListener('click', undo);
const mergeConnectBtn = document.getElementById('mergeConnectBtn');
if (mergeConnectBtn) mergeConnectBtn.addEventListener('click', mergeConnect);
const selectAllBtn = document.getElementById('selectAllBtn');
if (selectAllBtn) selectAllBtn.addEventListener('click', selectAll);
const clearSelectionBtn = document.getElementById('clearSelectionBtn');
if (clearSelectionBtn) clearSelectionBtn.addEventListener('click', clearSelection);
// Remesh button and dialog
const remeshSlider = document.getElementById('remeshSpacing');
const remeshValueDisplay = document.getElementById('remeshSpacingValue');
remeshSlider.addEventListener('input', () => {
remeshValueDisplay.textContent = remeshSlider.value;
});
const el_remeshBtn = document.getElementById('remeshBtn');
if (el_remeshBtn) {
el_remeshBtn.addEventListener('click', () => {
if (selectedTracks.length === 0) {
updateStatus('Please select tracks to remesh first', 'error');
return;
}
// Reset slider to default
remeshSlider.value = 5;
remeshValueDisplay.textContent = '5';
// Show confirmation dialog
const trackNames = selectedTracks.map(t => t.name).join(', ');
const totalPoints = selectedTracks.reduce((sum, t) => sum + t.coords.length, 0);
document.getElementById('remeshDetails').innerHTML =
`<strong>Selected tracks:</strong> ${trackNames}<br>` +
`<strong>Current total points:</strong> ${totalPoints}`;
ensurePopupInBody('remeshDialog');
document.getElementById('remeshDialog').style.display = 'flex';
});
}
const el_remeshYes = document.getElementById('remeshYes');
if (el_remeshYes) {
el_remeshYes.addEventListener('click', () => {
document.getElementById('remeshDialog').style.display = 'none';
// Get the spacing value from slider
const spacing = parseInt(remeshSlider.value);
// Remesh all selected tracks with the chosen spacing
selectedTracks.forEach(track => {
remeshTrack(track, spacing);
});
// Clear selection after remeshing
clearSelection();
});
}
const el_remeshNo = document.getElementById('remeshNo');
if (el_remeshNo) {
el_remeshNo.addEventListener('click', () => {
document.getElementById('remeshDialog').style.display = 'none';
});
}
// Preview system
const el_previewBtn = document.getElementById('previewBtn');
if (el_previewBtn) {
el_previewBtn.addEventListener('click', startPreview);
const applyMergeBtn = document.getElementById('applyMergeBtn');
if (applyMergeBtn) {
applyMergeBtn.addEventListener('click', applyMerge);
}
}
const el_cancelPreviewBtn = document.getElementById('cancelPreviewBtn');
if (el_cancelPreviewBtn) {
el_cancelPreviewBtn.addEventListener('click', cancelPreview);
}
// Live slider update during preview
const mergeThreshold = document.getElementById('mergeThreshold');
if (mergeThreshold) {
mergeThreshold.addEventListener('input', (e) => {
document.getElementById('thresholdValue').textContent = e.target.value;
if (previewMode) {
updatePreview(parseInt(e.target.value));
}
});
}
// Anchor distance slider update
const el_anchorDistance = document.getElementById('anchorDistance');
if (el_anchorDistance) {
el_anchorDistance.addEventListener('input', (e) => {
document.getElementById('anchorValue').textContent = e.target.value;
// If currently dragging, update the affected markers display
if (isDragging && originalCoords) {
showAffectedRange();
// Re-apply rope physics with new anchor distance
const anchorDist = parseInt(e.target.value);
const draggedPoint = dragTrack.coords[dragPointIndex];
const newCoords = applyRopePhysics(originalCoords, dragPointIndex, draggedPoint, anchorDist);
dragTrack.coords = newCoords;
dragTrack.layer.setLatLngs(newCoords);
updateAffectedMarkersPositions(newCoords);
}
});
}
// Falloff slider update
const el_reshapeFalloff = document.getElementById('reshapeFalloff');
if (el_reshapeFalloff) {
el_reshapeFalloff.addEventListener('input', (e) => {
document.getElementById('falloffValue').textContent = parseFloat(e.target.value).toFixed(1);
// If currently dragging, re-apply with new falloff
if (isDragging && originalCoords) {
const anchorDist = parseInt(document.getElementById('anchorDistance').value);
const draggedPoint = dragTrack.coords[dragPointIndex];
const newCoords = applyRopePhysics(originalCoords, dragPointIndex, draggedPoint, anchorDist);
dragTrack.coords = newCoords;
dragTrack.layer.setLatLngs(newCoords);
updateAffectedMarkersPositions(newCoords);
}
});
}
// Smooth brush size slider update
const el_smoothBrushSize = document.getElementById('smoothBrushSize');
if (el_smoothBrushSize) {
el_smoothBrushSize.addEventListener('input', (e) => {
document.getElementById('brushSizeValue').textContent = e.target.value;
// Update brush circle if currently smoothing
if (isSmoothing && smoothBrushCircle) {
const brushSize = parseInt(e.target.value);
smoothBrushCircle.setRadius(brushSize * getMetersPerPixel());
}
});
}
// Smooth strength slider update
const el_smoothStrength = document.getElementById('smoothStrength');
if (el_smoothStrength) {
el_smoothStrength.addEventListener('input', (e) => {
document.getElementById('strengthValue').textContent = parseFloat(e.target.value).toFixed(1);
});
}
// Register Service Worker for PWA functionality
if ('serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('/service-worker.js')
.then(registration => {
console.log('Service Worker registered:', registration.scope);
// Check for updates periodically
setInterval(() => {
registration.update();
}, 60 * 60 * 1000); // Check every hour
})
.catch(err => {
console.log('Service Worker registration failed:', err);
});
});
// Listen for app install prompt
let deferredPrompt;
window.addEventListener('beforeinstallprompt', (e) => {
// Prevent Chrome 67 and earlier from automatically showing the prompt
e.preventDefault();
// Stash the event so it can be triggered later
deferredPrompt = e;
console.log('Install prompt ready');
});
}
// Push Notification Functions
let pushSubscription = null;
async function setupPushNotifications() {
try {
// Check if notifications are supported
if (!('Notification' in window)) {
alert('This browser does not support notifications');
return;
}
// Request notification permission
const permission = await Notification.requestPermission();
if (permission !== 'granted') {
alert('Notification permission denied');
return;
}
// Get service worker registration
const registration = await navigator.serviceWorker.ready;
// Get VAPID public key from server
const response = await fetch('/vapid-public-key');
const { publicKey } = await response.json();
if (!publicKey) {
alert('Push notifications not configured on server');
return;
}
// Subscribe to push notifications
const subscription = await registration.pushManager.subscribe({
userVisibleOnly: true,
applicationServerKey: urlBase64ToUint8Array(publicKey)
});
// Send subscription to server
const subResponse = await fetch('/subscribe', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(subscription)
});
if (subResponse.ok) {
pushSubscription = subscription;
updateNotificationUI(true);
updateStatus('Push notifications enabled!', 'success');
// Test notification using service worker
if ('serviceWorker' in navigator && registration) {
registration.showNotification('HikeMap Notifications Active', {
body: 'You will receive alerts about new geocaches and trail updates',
icon: '/icon-192x192.png',
badge: '/icon-72x72.png',
vibrate: [200, 100, 200]
});
}
}
} catch (error) {
console.error('Failed to setup push notifications:', error);
alert('Failed to enable notifications: ' + error.message);
}
}
async function disablePushNotifications() {
try {
if (pushSubscription) {
// Unsubscribe from push
await pushSubscription.unsubscribe();
// Tell server to remove subscription
await fetch('/unsubscribe', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
endpoint: pushSubscription.endpoint
})
});
pushSubscription = null;
updateNotificationUI(false);
updateStatus('Push notifications disabled', 'info');
}
} catch (error) {
console.error('Failed to disable notifications:', error);
}
}
function updateNotificationUI(enabled) {
const statusText = document.getElementById('notificationStatusText');
const enableBtn = document.getElementById('enableNotifications');
const disableBtn = document.getElementById('disableNotifications');
const testBtn = document.getElementById('testNotification');
if (enabled) {
statusText.textContent = 'Enabled';
statusText.style.color = '#4CAF50';
enableBtn.style.display = 'none';
disableBtn.style.display = 'block';
testBtn.style.display = 'block';
} else {
statusText.textContent = 'Disabled';
statusText.style.color = '#666';
enableBtn.style.display = 'block';
disableBtn.style.display = 'none';
testBtn.style.display = 'none';
}
}
async function sendTestNotification() {
try {
const response = await fetch('/test-notification', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
message: 'Test notification from HikeMap admin'
})
});
const result = await response.json();
if (result.success) {
updateStatus(`Test notification sent to ${result.sent} users!`, 'success');
} else {
updateStatus('Failed to send test notification', 'error');
}
} catch (error) {
console.error('Error sending test notification:', error);
updateStatus('Error sending test notification', 'error');
}
}
// Helper function to convert VAPID key
function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding)
.replace(/\-/g, '+')
.replace(/_/g, '/');
const rawData = window.atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
// Check existing push subscription on load
async function checkPushSubscription() {
if ('serviceWorker' in navigator && 'PushManager' in window) {
try {
const registration = await navigator.serviceWorker.ready;
const subscription = await registration.pushManager.getSubscription();
if (subscription) {
pushSubscription = subscription;
updateNotificationUI(true);
}
} catch (error) {
console.error('Error checking push subscription:', error);
}
}
}
// Initialize
setTool('select');
updateTrackList();
updateUndoButton();
// Start in navigation mode
navMode = true;
document.body.classList.add('nav-mode');
// Load admin settings
loadAdminSettings();
// Setup admin panel event handlers
setupAdminInputListeners();
// Load user's icon choice or show selector
loadUserIcon();
// Connect to WebSocket for multi-user tracking
connectWebSocket();
// Check if push notifications are already enabled
checkPushSubscription();
// Setup resume navigation dialog handlers
const el_resumeNavYes = document.getElementById('resumeNavYes');
if (el_resumeNavYes) {
el_resumeNavYes.addEventListener('click', () => {
document.getElementById('resumeNavDialog').style.display = 'none';
// Restore saved navigation
const savedNav = localStorage.getItem('navMode');
if (savedNav === 'true') {
switchTab('navigate');
restoreDestination();
}
});
}
const el_resumeNavNo = document.getElementById('resumeNavNo');
if (el_resumeNavNo) {
el_resumeNavNo.addEventListener('click', () => {
document.getElementById('resumeNavDialog').style.display = 'none';
localStorage.removeItem('navDestination');
localStorage.removeItem('navMode');
});
}
// Auto-load default.kml with cache busting
fetch('default.kml?t=' + Date.now())
.then(response => {
if (!response.ok) throw new Error('default.kml not found');
return response.text();
})
.then(kmlText => {
const count = parseKML(kmlText);
updateTrackList();
updateStatus(`Loaded ${count} track(s) from default.kml`, 'success');
// Check for saved navigation state after tracks are loaded
const savedDestination = localStorage.getItem('navDestination');
const savedNavMode = localStorage.getItem('navMode');
if (savedDestination && savedNavMode === 'true') {
// Show resume navigation dialog
ensurePopupInBody('resumeNavDialog');
document.getElementById('resumeNavDialog').style.display = 'flex';
} else {
// Start in navigate mode by default if no saved state
if (savedNavMode !== 'false') {
switchTab('navigate');
}
}
// Restore saved destination after tracks are loaded
restoreDestination();
})
.catch(err => {
console.log('No default.kml found, starting empty');
});
// Auto-start GPS and zoom to location
if (navigator.geolocation) {
toggleGPS();
}
// ============================================
// Authentication System
// ============================================
// Auth state
let currentUser = null;
let accessToken = localStorage.getItem('accessToken');
let refreshToken = localStorage.getItem('refreshToken');
// API helper with auth
async function authFetch(url, options = {}) {
if (!options.headers) options.headers = {};
if (accessToken) {
options.headers['Authorization'] = `Bearer ${accessToken}`;
}
let response = await fetch(url, options);
// If token expired, try to refresh
if (response.status === 401) {
const data = await response.json();
if (data.code === 'TOKEN_EXPIRED' && refreshToken) {
const refreshed = await refreshAccessToken();
if (refreshed) {
options.headers['Authorization'] = `Bearer ${accessToken}`;
response = await fetch(url, options);
}
}
}
return response;
}
async function refreshAccessToken() {
try {
const response = await fetch('/api/refresh', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ refreshToken })
});
if (response.ok) {
const data = await response.json();
accessToken = data.accessToken;
refreshToken = data.refreshToken;
localStorage.setItem('accessToken', accessToken);
localStorage.setItem('refreshToken', refreshToken);
return true;
} else {
// Refresh failed, logout
logout();
return false;
}
} catch (err) {
console.error('Token refresh failed:', err);
return false;
}
}
function updateAuthUI() {
const profileSection = document.getElementById('userProfileSection');
const loginPrompt = document.getElementById('loginPromptSection');
const userName = document.getElementById('userName');
const userPoints = document.getElementById('userPoints');
const userFinds = document.getElementById('userFinds');
const userAvatar = document.getElementById('userAvatar');
const editTab = document.getElementById('editTab');
const adminTab = document.getElementById('adminTab');
if (currentUser) {
profileSection.style.display = 'block';
loginPrompt.style.display = 'none';
userName.textContent = currentUser.username;
userPoints.textContent = currentUser.total_points || 0;
userFinds.textContent = currentUser.finds_count || 0;
userAvatar.innerHTML = `<i class="mdi mdi-${currentUser.avatar_icon || 'account'}" style="color: ${currentUser.avatar_color || '#fff'}"></i>`;
// Show Edit/Admin tabs only for admins
if (currentUser.is_admin) {
editTab.style.display = '';
adminTab.style.display = '';
} else {
editTab.style.display = 'none';
adminTab.style.display = 'none';
}
} else {
profileSection.style.display = 'none';
loginPrompt.style.display = 'block';
editTab.style.display = 'none';
adminTab.style.display = 'none';
}
}
// Register authenticated user with WebSocket for real-time updates
function registerWebSocketAuth() {
if (ws && ws.readyState === WebSocket.OPEN && currentUser && currentUser.id) {
ws.send(JSON.stringify({
type: 'auth',
authUserId: currentUser.id
}));
console.log('Registered auth user', currentUser.id, 'with WebSocket');
}
}
async function login(username, password) {
const response = await fetch('/api/login', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ username, password })
});
if (response.ok) {
const data = await response.json();
currentUser = data.user;
accessToken = data.accessToken;
refreshToken = data.refreshToken;
localStorage.setItem('accessToken', accessToken);
localStorage.setItem('refreshToken', refreshToken);
updateAuthUI();
registerWebSocketAuth();
// Initialize RPG system for eligible users
await initializePlayerStats(currentUser.username);
return { success: true };
} else {
const error = await response.json();
return { success: false, error: error.error };
}
}
async function register(username, email, password) {
const response = await fetch('/api/register', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ username, email, password })
});
if (response.ok) {
const data = await response.json();
currentUser = data.user;
accessToken = data.accessToken;
refreshToken = data.refreshToken;
localStorage.setItem('accessToken', accessToken);
localStorage.setItem('refreshToken', refreshToken);
updateAuthUI();
registerWebSocketAuth();
// Initialize RPG system for eligible users
await initializePlayerStats(currentUser.username);
return { success: true };
} else {
const error = await response.json();
return { success: false, error: error.error };
}
}
async function logout() {
try {
if (accessToken) {
await authFetch('/api/logout', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ refreshToken })
});
}
} catch (err) {
console.error('Logout error:', err);
}
// Clean up RPG system
stopMonsterSpawning();
monsterEntourage.forEach(m => {
if (m.marker) m.marker.remove();
});
monsterEntourage = [];
playerStats = null;
document.getElementById('rpgHud').style.display = 'none';
currentUser = null;
accessToken = null;
refreshToken = null;
localStorage.removeItem('accessToken');
localStorage.removeItem('refreshToken');
updateAuthUI();
}
async function loadCurrentUser() {
if (!accessToken) return;
try {
const response = await authFetch('/api/user/me');
if (response.ok) {
currentUser = await response.json();
updateAuthUI();
registerWebSocketAuth();
// Initialize RPG system for eligible users
await initializePlayerStats(currentUser.username);
} else {
// Token invalid
logout();
}
} catch (err) {
console.error('Failed to load user:', err);
}
}
// Auth modal handlers
function showAuthModal() {
document.getElementById('authModal').style.display = 'flex';
}
function hideAuthModal() {
document.getElementById('authModal').style.display = 'none';
document.getElementById('authError').classList.remove('visible');
}
function showAuthError(message) {
const errorEl = document.getElementById('authError');
errorEl.textContent = message;
errorEl.classList.add('visible');
}
// Auth tab switching
document.getElementById('loginTabBtn').addEventListener('click', () => {
document.getElementById('loginTabBtn').classList.add('active');
document.getElementById('registerTabBtn').classList.remove('active');
document.getElementById('loginForm').classList.add('active');
document.getElementById('registerForm').classList.remove('active');
document.getElementById('authError').classList.remove('visible');
});
document.getElementById('registerTabBtn').addEventListener('click', () => {
document.getElementById('registerTabBtn').classList.add('active');
document.getElementById('loginTabBtn').classList.remove('active');
document.getElementById('registerForm').classList.add('active');
document.getElementById('loginForm').classList.remove('active');
document.getElementById('authError').classList.remove('visible');
});
// Login form
document.getElementById('loginForm').addEventListener('submit', async (e) => {
e.preventDefault();
const btn = document.getElementById('loginSubmitBtn');
btn.disabled = true;
btn.textContent = 'Logging in...';
const username = document.getElementById('loginUsername').value;
const password = document.getElementById('loginPassword').value;
const result = await login(username, password);
btn.disabled = false;
btn.textContent = 'Login';
if (result.success) {
hideAuthModal();
updateStatus(`Welcome back, ${currentUser.username}!`, 'success');
} else {
showAuthError(result.error);
}
});
// Register form
document.getElementById('registerForm').addEventListener('submit', async (e) => {
e.preventDefault();
const btn = document.getElementById('registerSubmitBtn');
const username = document.getElementById('registerUsername').value;
const email = document.getElementById('registerEmail').value;
const password = document.getElementById('registerPassword').value;
const confirmPassword = document.getElementById('registerPasswordConfirm').value;
if (password !== confirmPassword) {
showAuthError('Passwords do not match');
return;
}
btn.disabled = true;
btn.textContent = 'Creating account...';
const result = await register(username, email, password);
btn.disabled = false;
btn.textContent = 'Create Account';
if (result.success) {
hideAuthModal();
updateStatus(`Welcome to HikeMap, ${currentUser.username}!`, 'success');
} else {
showAuthError(result.error);
}
});
// Open/close buttons
document.getElementById('openLoginBtn').addEventListener('click', showAuthModal);
document.getElementById('authCloseBtn').addEventListener('click', hideAuthModal);
document.getElementById('logoutBtn').addEventListener('click', logout);
// Guest mode button
document.getElementById('guestModeBtn').addEventListener('click', () => {
sessionStorage.setItem('guestMode', 'true');
hideAuthModal();
updateStatus('Continuing as guest - log in to save progress!', 'info');
});
// ==========================================
// CHARACTER CREATOR
// ==========================================
let charCreatorState = {
step: 1,
name: '',
race: null,
class: null
};
function showCharCreatorModal() {
// Reset state
charCreatorState = { step: 1, name: '', race: null, class: null };
document.getElementById('charNameInput').value = '';
// Populate race options
const raceGrid = document.getElementById('raceSelection');
raceGrid.innerHTML = Object.entries(RACES).map(([id, race]) => {
const bonusHtml = Object.entries(race.bonuses)
.filter(([stat, val]) => val !== 0)
.map(([stat, val]) => {
const statLabel = stat.toUpperCase();
const sign = val > 0 ? '+' : '';
const cls = val > 0 ? 'positive' : 'negative';
return `<span class="char-creator-stat ${cls}">${sign}${val} ${statLabel}</span>`;
}).join('');
return `
<div class="char-creator-option" data-race="${id}">
<div class="char-creator-option-icon">${race.icon}</div>
<div class="char-creator-option-name">${race.name}</div>
<div class="char-creator-option-desc">${race.description}</div>
<div class="char-creator-stats">${bonusHtml || '<span class="char-creator-stat neutral">Balanced</span>'}</div>
</div>
`;
}).join('');
// Add click handlers to race options
raceGrid.querySelectorAll('.char-creator-option').forEach(opt => {
opt.addEventListener('click', () => {
raceGrid.querySelectorAll('.char-creator-option').forEach(o => o.classList.remove('selected'));
opt.classList.add('selected');
charCreatorState.race = opt.dataset.race;
document.getElementById('charStep2Next').disabled = false;
});
});
// Populate class options
const classGrid = document.getElementById('classSelection');
classGrid.innerHTML = Object.entries(PLAYER_CLASSES).map(([id, cls]) => {
const disabled = !cls.available;
const stats = cls.baseStats;
return `
<div class="char-creator-option ${disabled ? 'disabled' : ''}" data-class="${id}">
<div class="char-creator-option-icon">${cls.icon}</div>
<div class="char-creator-option-name">${cls.name}</div>
<div class="char-creator-option-desc">${cls.description}</div>
${disabled ? '<div class="char-creator-option-badge">Coming Soon</div>' : `
<div class="char-creator-stats">
<span class="char-creator-stat neutral">${stats.hp} HP</span>
<span class="char-creator-stat neutral">${stats.mp} MP</span>
</div>
`}
</div>
`;
}).join('');
// Add click handlers to class options
classGrid.querySelectorAll('.char-creator-option:not(.disabled)').forEach(opt => {
opt.addEventListener('click', () => {
classGrid.querySelectorAll('.char-creator-option').forEach(o => o.classList.remove('selected'));
opt.classList.add('selected');
charCreatorState.class = opt.dataset.class;
document.getElementById('charStep3Next').disabled = false;
});
});
// Show modal and first step
goToCharStep(1);
document.getElementById('charCreatorModal').style.display = 'flex';
}
function hideCharCreatorModal() {
document.getElementById('charCreatorModal').style.display = 'none';
}
function goToCharStep(step) {
charCreatorState.step = step;
// Update step visibility
document.querySelectorAll('.char-creator-step').forEach(s => {
s.classList.toggle('active', parseInt(s.dataset.step) === step);
});
// Update step indicators
document.querySelectorAll('.char-step-dot').forEach(dot => {
const dotStep = parseInt(dot.dataset.step);
dot.classList.remove('active', 'completed');
if (dotStep === step) dot.classList.add('active');
else if (dotStep < step) dot.classList.add('completed');
});
// Update preview on step 4
if (step === 4) {
updateCharPreview();
}
}
function updateCharPreview() {
const race = RACES[charCreatorState.race];
const cls = PLAYER_CLASSES[charCreatorState.class];
if (!race || !cls) return;
// Calculate final stats (base + race bonuses)
const finalStats = {
hp: cls.baseStats.hp + (race.bonuses.hp || 0),
mp: cls.baseStats.mp + (race.bonuses.mp || 0),
atk: cls.baseStats.atk + (race.bonuses.atk || 0),
def: cls.baseStats.def + (race.bonuses.def || 0)
};
document.getElementById('charPreviewIcon').textContent = race.icon;
document.getElementById('charPreviewName').textContent = charCreatorState.name;
document.getElementById('charPreviewInfo').textContent = `${race.name} ${cls.name}`;
document.getElementById('charPreviewStats').innerHTML = `
<div class="char-creator-preview-stat">
<span class="char-creator-preview-stat-label">❤️ HP</span>
<span class="char-creator-preview-stat-value">${finalStats.hp}</span>
</div>
<div class="char-creator-preview-stat">
<span class="char-creator-preview-stat-label">💙 MP</span>
<span class="char-creator-preview-stat-value">${finalStats.mp}</span>
</div>
<div class="char-creator-preview-stat">
<span class="char-creator-preview-stat-label">⚔️ ATK</span>
<span class="char-creator-preview-stat-value">${finalStats.atk}</span>
</div>
<div class="char-creator-preview-stat">
<span class="char-creator-preview-stat-label">🛡️ DEF</span>
<span class="char-creator-preview-stat-value">${finalStats.def}</span>
</div>
`;
}
async function createCharacter() {
const race = RACES[charCreatorState.race];
const cls = PLAYER_CLASSES[charCreatorState.class];
if (!race || !cls || !charCreatorState.name) {
updateStatus('Please complete all character creation steps', 'error');
return;
}
// Calculate final stats with race bonuses
const finalStats = {
hp: cls.baseStats.hp + (race.bonuses.hp || 0),
mp: cls.baseStats.mp + (race.bonuses.mp || 0),
atk: cls.baseStats.atk + (race.bonuses.atk || 0),
def: cls.baseStats.def + (race.bonuses.def || 0)
};
const characterData = {
name: charCreatorState.name,
race: charCreatorState.race,
class: charCreatorState.class,
level: 1,
xp: 0,
hp: finalStats.hp,
maxHp: finalStats.hp,
mp: finalStats.mp,
maxMp: finalStats.mp,
atk: finalStats.atk,
def: finalStats.def,
unlockedSkills: ['basic_attack'] // Start with basic attack only
};
try {
const token = localStorage.getItem('accessToken');
const response = await fetch('/api/user/character', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
},
body: JSON.stringify(characterData)
});
if (response.ok) {
hideCharCreatorModal();
updateStatus(`Welcome, ${charCreatorState.name}! Your adventure begins!`, 'success');
// Initialize RPG with the new character
playerStats = characterData;
savePlayerStats();
document.getElementById('rpgHud').style.display = 'flex';
updateRpgHud();
startMonsterSpawning();
} else {
const error = await response.json();
updateStatus(error.error || 'Failed to create character', 'error');
}
} catch (err) {
console.error('Character creation error:', err);
updateStatus('Failed to create character', 'error');
}
}
// Character creator event listeners
document.getElementById('charNameInput').addEventListener('input', (e) => {
charCreatorState.name = e.target.value.trim();
document.getElementById('charStep1Next').disabled = charCreatorState.name.length < 2;
});
document.getElementById('charStep1Next').addEventListener('click', () => goToCharStep(2));
document.getElementById('charStep2Back').addEventListener('click', () => goToCharStep(1));
document.getElementById('charStep2Next').addEventListener('click', () => goToCharStep(3));
document.getElementById('charStep3Back').addEventListener('click', () => goToCharStep(2));
document.getElementById('charStep3Next').addEventListener('click', () => goToCharStep(4));
document.getElementById('charStep4Back').addEventListener('click', () => goToCharStep(3));
document.getElementById('charCreateBtn').addEventListener('click', createCharacter);
// Character Sheet
function showCharacterSheet() {
if (!playerStats) return;
const race = RACES[playerStats.race] || RACES['human'];
const cls = PLAYER_CLASSES[playerStats.class] || PLAYER_CLASSES['trail_runner'];
// Update header
document.getElementById('charSheetIcon').textContent = race.icon;
document.getElementById('charSheetName').textContent = playerStats.name || 'Adventurer';
document.getElementById('charSheetInfo').textContent =
`${race.name} ${cls.name} - Level ${playerStats.level}`;
// Update stats grid
const hpPercent = (playerStats.hp / playerStats.maxHp) * 100;
const mpPercent = (playerStats.mp / playerStats.maxMp) * 100;
document.getElementById('charSheetStats').innerHTML = `
<div class="char-sheet-stat">
<span class="stat-label">❤️ HP</span>
<div class="stat-bar hp-bar">
<div class="stat-fill" style="width: ${hpPercent}%"></div>
</div>
<span class="stat-value">${playerStats.hp}/${playerStats.maxHp}</span>
</div>
<div class="char-sheet-stat">
<span class="stat-label">💙 MP</span>
<div class="stat-bar mp-bar">
<div class="stat-fill" style="width: ${mpPercent}%"></div>
</div>
<span class="stat-value">${playerStats.mp}/${playerStats.maxMp}</span>
</div>
<div class="char-sheet-stat">
<span class="stat-label">⚔️ ATK</span>
<span class="stat-value">${playerStats.atk}</span>
</div>
<div class="char-sheet-stat">
<span class="stat-label">🛡️ DEF</span>
<span class="stat-value">${playerStats.def}</span>
</div>
`;
// Update XP section
const xpNeeded = playerStats.level * 100;
const xpPercent = Math.min((playerStats.xp / xpNeeded) * 100, 100);
document.getElementById('charSheetXp').innerHTML = `
<div class="xp-bar-container">
<div class="xp-bar-fill" style="width: ${xpPercent}%"></div>
</div>
<div class="xp-text">${playerStats.xp}/${xpNeeded} XP</div>
<div class="xp-next">Next level: ${Math.max(0, xpNeeded - playerStats.xp)} XP needed</div>
`;
// Update skills (show only unlocked skills)
const unlockedSkills = playerStats.unlockedSkills || ['basic_attack'];
document.getElementById('charSheetSkills').innerHTML = unlockedSkills.map(skillId => {
const dbSkill = SKILLS_DB[skillId];
const hardcodedSkill = SKILLS[skillId];
const skill = dbSkill || hardcodedSkill;
if (!skill) return '';
// Calculate skill stats for display
let statsText = '';
const accuracy = dbSkill?.accuracy || 95;
const mpCost = skill.mpCost || 0;
if (skill.type === 'damage') {
// Calculate damage based on player ATK
let damage;
const hits = skill.hitCount || skill.hits || 1;
if (hardcodedSkill && hardcodedSkill.calculate) {
damage = hardcodedSkill.calculate(playerStats.atk);
} else if (dbSkill) {
damage = Math.floor(playerStats.atk * (dbSkill.basePower / 100));
} else {
damage = playerStats.atk;
}
const minDmg = Math.max(1, Math.floor(damage * 0.9));
const maxDmg = Math.floor(damage * 1.1);
if (hits > 1) {
statsText = `${minDmg}-${maxDmg} x${hits} | ${accuracy}% | ${mpCost} MP`;
} else {
statsText = `${minDmg}-${maxDmg} dmg | ${accuracy}% | ${mpCost} MP`;
}
} else if (skill.type === 'heal') {
const healAmount = hardcodedSkill?.calculate ? hardcodedSkill.calculate(playerStats.maxHp) : 0;
statsText = `+${healAmount} HP | ${mpCost} MP`;
} else if (skill.type === 'restore') {
const restoreAmount = hardcodedSkill?.calculate ? hardcodedSkill.calculate(playerStats.maxMp) : 0;
statsText = `+${restoreAmount} MP | ${mpCost} MP`;
} else if (skill.type === 'buff') {
statsText = `Buff | ${mpCost} MP`;
} else {
statsText = `${mpCost} MP`;
}
return `
<div class="char-sheet-skill">
<span class="skill-icon">${skill.icon}</span>
<div class="skill-info">
<div class="skill-name">${skill.name}</div>
<div class="skill-desc">${skill.description}</div>
<div class="skill-cost">${statsText}</div>
</div>
</div>
`;
}).join('');
// Update monsters section
const maxMonsters = getMaxMonsters();
const monsterCount = monsterEntourage.length;
let monstersHtml = `<div class="char-sheet-monster-count">${monsterCount}/${maxMonsters} nearby</div>`;
if (monsterCount > 0) {
monstersHtml += '<div class="char-sheet-monster-list">';
monsterEntourage.forEach(m => {
const type = MONSTER_TYPES[m.type] || { name: 'Unknown', icon: '👹' };
monstersHtml += `
<div class="char-sheet-monster">
<img src="/mapgameimgs/${m.type}50.png" onerror="this.src='/mapgameimgs/default50.png'" alt="${type.name}" class="monster-thumb">
<span class="monster-info">Lv${m.level} ${type.name}</span>
<span class="monster-hp">${m.hp}/${m.maxHp} HP</span>
</div>
`;
});
monstersHtml += '</div>';
} else {
monstersHtml += '<div class="char-sheet-no-monsters">No monsters nearby</div>';
}
document.getElementById('charSheetMonsters').innerHTML = monstersHtml;
document.getElementById('charSheetModal').style.display = 'flex';
}
function hideCharacterSheet() {
document.getElementById('charSheetModal').style.display = 'none';
}
// Character Sheet event listeners
document.getElementById('charSheetClose').addEventListener('click', hideCharacterSheet);
document.getElementById('charSheetModal').addEventListener('click', (e) => {
if (e.target.id === 'charSheetModal') {
hideCharacterSheet();
}
});
// Skill Choice Modal (Level Up)
let pendingSkillChoice = null;
function showSkillChoice(level) {
const pool = SKILL_POOLS[playerStats.class];
if (!pool || !pool[level]) return;
const options = pool[level];
pendingSkillChoice = { level, options };
const optionsHtml = options.map(skillId => {
const skill = SKILLS[skillId];
if (!skill) return '';
return `
<div class="skill-choice-option" onclick="selectSkill('${skillId}')">
<span class="skill-choice-icon">${skill.icon}</span>
<div class="skill-choice-details">
<div class="skill-choice-name">${skill.name}</div>
<div class="skill-choice-desc">${skill.description}</div>
<div class="skill-choice-cost">${skill.mpCost} MP</div>
</div>
</div>
`;
}).join('');
document.getElementById('skillChoiceOptions').innerHTML = optionsHtml;
document.getElementById('skillChoiceModal').style.display = 'flex';
}
function selectSkill(skillId) {
if (!pendingSkillChoice) return;
// Initialize unlockedSkills if needed
if (!playerStats.unlockedSkills) {
playerStats.unlockedSkills = ['basic_attack'];
}
// Add the selected skill
if (!playerStats.unlockedSkills.includes(skillId)) {
playerStats.unlockedSkills.push(skillId);
}
// Save to server
savePlayerStats();
// Close modal
document.getElementById('skillChoiceModal').style.display = 'none';
pendingSkillChoice = null;
// Show notification
const skill = SKILLS[skillId];
showNotification(`Learned ${skill.name}!`, 'success');
}
// Leaderboard
async function loadLeaderboard(period = 'all') {
try {
const response = await fetch(`/api/leaderboard?period=${period}`);
if (response.ok) {
const data = await response.json();
displayLeaderboard(data);
}
} catch (err) {
console.error('Failed to load leaderboard:', err);
}
}
function displayLeaderboard(entries) {
const list = document.getElementById('leaderboardList');
list.innerHTML = entries.map((entry, index) => {
const rankClass = index === 0 ? 'gold' : index === 1 ? 'silver' : index === 2 ? 'bronze' : '';
return `
<li class="leaderboard-item">
<span class="leaderboard-rank ${rankClass}">#${index + 1}</span>
<div class="leaderboard-avatar" style="background: ${entry.avatar_color || '#4CAF50'}">
<i class="mdi mdi-${entry.avatar_icon || 'account'}" style="color: white;"></i>
</div>
<div class="leaderboard-user">
<div class="leaderboard-username">${entry.username}</div>
<div class="leaderboard-finds">${entry.finds_count} finds</div>
</div>
<div class="leaderboard-points">${entry.total_points} pts</div>
</li>
`;
}).join('');
}
function showLeaderboard() {
document.getElementById('leaderboardModal').style.display = 'flex';
loadLeaderboard('all');
}
function hideLeaderboard() {
document.getElementById('leaderboardModal').style.display = 'none';
}
document.getElementById('openLeaderboardBtn').addEventListener('click', showLeaderboard);
document.getElementById('leaderboardCloseBtn').addEventListener('click', hideLeaderboard);
// Leaderboard tabs
document.querySelectorAll('.leaderboard-tab').forEach(tab => {
tab.addEventListener('click', () => {
document.querySelectorAll('.leaderboard-tab').forEach(t => t.classList.remove('active'));
tab.classList.add('active');
loadLeaderboard(tab.dataset.period);
});
});
// "Found It" button for geocaches
async function claimGeocacheFind(geocacheId) {
if (!currentUser) {
showAuthModal();
return;
}
if (!gpsMarker) {
updateStatus('Please enable GPS to claim a find', 'error');
return;
}
const userPos = gpsMarker.getLatLng();
try {
const response = await authFetch('/api/geocaches/' + geocacheId + '/find', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
lat: userPos.lat,
lng: userPos.lng,
accuracy: lastGpsAccuracy || 10
})
});
if (response.ok) {
const result = await response.json();
// Update local user data
currentUser.total_points = result.total_points;
currentUser.finds_count = result.finds_count;
updateAuthUI();
// Show points popup
showPointsPopup(result.points_earned, result.is_first_finder);
// Update geocache dialog
updateGeocacheFoundButton(geocacheId, true);
} else {
const error = await response.json();
updateStatus(error.error, 'error');
}
} catch (err) {
console.error('Claim find error:', err);
updateStatus('Failed to claim find', 'error');
}
}
function showPointsPopup(points, isFirstFinder) {
const popup = document.createElement('div');
popup.className = 'points-popup';
popup.innerHTML = `+${points} pts` + (isFirstFinder ? '<span class="bonus">First Finder!</span>' : '');
document.body.appendChild(popup);
setTimeout(() => popup.remove(), 2500);
}
function updateGeocacheFoundButton(geocacheId, found) {
const foundBtn = document.getElementById('geocacheFoundBtn');
if (foundBtn) {
if (found) {
foundBtn.className = 'found-it-btn already-found';
foundBtn.textContent = 'Already Found!';
foundBtn.disabled = true;
}
}
}
// Track last GPS accuracy for find validation
let lastGpsAccuracy = null;
// ==========================================
// RPG COMBAT SYSTEM FUNCTIONS
// ==========================================
// Initialize player stats for RPG system
async function initializePlayerStats(username) {
const token = localStorage.getItem('accessToken');
if (!token) {
playerStats = null;
document.getElementById('rpgHud').style.display = 'none';
return;
}
// Check if user has a character
try {
const hasCharResponse = await fetch('/api/user/has-character', {
headers: { 'Authorization': `Bearer ${token}` }
});
if (hasCharResponse.ok) {
const { hasCharacter } = await hasCharResponse.json();
if (!hasCharacter) {
// No character - show character creator
console.log('No character found, showing character creator');
showCharCreatorModal();
return;
}
}
} catch (e) {
console.error('Failed to check character status:', e);
}
// Try to load character from server
try {
const response = await fetch('/api/user/rpg-stats', {
headers: { 'Authorization': `Bearer ${token}` }
});
if (response.ok) {
const serverStats = await response.json();
if (serverStats && serverStats.name) {
playerStats = serverStats;
console.log('Loaded RPG stats from server:', playerStats);
// Show RPG HUD and start game
document.getElementById('rpgHud').style.display = 'flex';
updateRpgHud();
updateHomeBaseMarker();
// If player is dead, show death overlay
if (playerStats.isDead) {
document.getElementById('deathOverlay').style.display = 'flex';
} else {
startMonsterSpawning();
}
console.log('RPG system initialized for', username);
return;
}
}
} catch (e) {
console.error('Failed to load RPG stats from server:', e);
}
// Fall back to localStorage if server didn't have valid stats
const saved = localStorage.getItem('hikemap_rpg_stats');
if (saved) {
try {
playerStats = JSON.parse(saved);
if (playerStats && playerStats.name) {
console.log('Loaded saved RPG stats from localStorage:', playerStats);
savePlayerStats(); // Sync to server
document.getElementById('rpgHud').style.display = 'flex';
updateRpgHud();
updateHomeBaseMarker();
// If player is dead, show death overlay
if (playerStats.isDead) {
document.getElementById('deathOverlay').style.display = 'flex';
} else {
startMonsterSpawning();
}
return;
}
} catch (e) {
console.error('Failed to parse saved RPG stats:', e);
}
}
// No valid stats found - show character creator
console.log('No valid character data, showing character creator');
showCharCreatorModal();
}
// Refresh player stats from server (used when admin updates stats)
async function refreshPlayerStats() {
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/rpg-stats', {
headers: { 'Authorization': `Bearer ${token}` }
});
if (response.ok) {
const serverStats = await response.json();
if (serverStats && serverStats.name) {
playerStats = serverStats;
console.log('Refreshed RPG stats from server:', playerStats);
updateRpgHud();
}
}
} catch (e) {
console.error('Failed to refresh RPG stats:', e);
}
}
// Save player stats to server (and localStorage as backup)
function savePlayerStats() {
if (!playerStats) return;
// Save to localStorage as backup
localStorage.setItem('hikemap_rpg_stats', JSON.stringify(playerStats));
// Save to server
const token = localStorage.getItem('accessToken');
if (token) {
fetch('/api/user/rpg-stats', {
method: 'PUT',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
},
body: JSON.stringify(playerStats)
}).catch(err => console.error('Failed to save RPG stats to server:', err));
}
}
// Update the RPG HUD display
function updateRpgHud() {
if (!playerStats) return;
// Update HP bar
const hpPercent = Math.min(100, (playerStats.hp / playerStats.maxHp) * 100);
document.getElementById('hudHpBar').style.width = hpPercent + '%';
document.getElementById('hudHp').textContent = `${playerStats.hp}/${playerStats.maxHp}`;
// Update MP bar
const mpPercent = Math.min(100, (playerStats.mp / playerStats.maxMp) * 100);
document.getElementById('hudMpBar').style.width = mpPercent + '%';
document.getElementById('hudMp').textContent = `${playerStats.mp}/${playerStats.maxMp}`;
// Update XP bar
const xpNeeded = playerStats.level * 100;
const xpPercent = Math.min(100, (playerStats.xp / xpNeeded) * 100);
document.getElementById('hudXpBar').style.width = xpPercent + '%';
document.getElementById('hudXpText').textContent = `${playerStats.xp}/${xpNeeded}`;
// Update dead state styling
const hud = document.getElementById('rpgHud');
if (playerStats.isDead) {
hud.classList.add('dead');
} else {
hud.classList.remove('dead');
}
// Show/hide home base button
document.getElementById('homeBaseBtn').style.display = playerStats ? 'flex' : 'none';
}
// ==========================================
// HOME BASE SYSTEM
// ==========================================
// Create or update home base marker on map
function updateHomeBaseMarker() {
if (!playerStats || !playerStats.homeBaseLat || !playerStats.homeBaseLng) {
if (homeBaseMarker) {
map.removeLayer(homeBaseMarker);
homeBaseMarker = null;
}
updateHomeBaseButton();
return;
}
// Use selected icon or default to '00' (use 100px, CSS scales to 50)
const iconId = playerStats.homeBaseIcon || '00';
const iconSrc = `/mapgameimgs/homebase${iconId}-100.png`;
const iconHtml = `
<div class="home-base-marker">
<img src="${iconSrc}" alt="Home Base" style="width:50px;height:50px;"
onerror="this.src='/mapgameimgs/default50.png'">
</div>
`;
const divIcon = L.divIcon({
html: iconHtml,
iconSize: [50, 50],
iconAnchor: [25, 25],
className: 'home-base-icon'
});
if (homeBaseMarker) {
// Update the icon (need to recreate the marker to change icon)
homeBaseMarker.setLatLng([playerStats.homeBaseLat, playerStats.homeBaseLng]);
homeBaseMarker.setIcon(divIcon);
} else {
homeBaseMarker = L.marker([playerStats.homeBaseLat, playerStats.homeBaseLng], {
icon: divIcon,
interactive: false
}).addTo(map);
}
updateHomeBaseButton();
}
// Update home base button text based on whether home is set
function updateHomeBaseButton() {
const btn = document.getElementById('homeBaseBtn');
if (playerStats && playerStats.homeBaseLat && playerStats.homeBaseLng) {
btn.innerHTML = '🏠';
btn.title = 'Homebase Settings';
} else {
btn.innerHTML = '🏠';
btn.title = 'Set Home Base';
}
}
// Toggle home base selection mode OR open customization modal
async function toggleHomeBaseSelection() {
// If in selection mode, cancel it
if (homeBaseSelectionMode) {
homeBaseSelectionMode = false;
document.getElementById('homeBaseBtn').classList.remove('selecting');
document.getElementById('selectionHint').style.display = 'none';
return;
}
// If home base is already set, open the customization modal
if (playerStats && playerStats.homeBaseLat && playerStats.homeBaseLng) {
openHomebaseModal();
return;
}
// Otherwise, start setting home base
await startSettingHomeBase();
}
// Start the home base selection process
async function startSettingHomeBase() {
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/can-set-home', {
headers: { 'Authorization': `Bearer ${token}` }
});
const data = await response.json();
if (!data.canSet) {
alert('You can only set your home base once per day. Try again tomorrow!');
return;
}
// Enter selection mode
homeBaseSelectionMode = true;
document.getElementById('homeBaseBtn').classList.add('selecting');
document.getElementById('selectionHint').style.display = 'block';
} catch (err) {
console.error('Failed to check home base availability:', err);
}
}
// Open the homebase customization modal
async function openHomebaseModal() {
const modal = document.getElementById('homebaseModal');
modal.style.display = 'flex';
// Load available icons
await loadHomebaseIcons();
// Check if relocation is available
await updateRelocateButton();
}
// Close the homebase modal
function closeHomebaseModal() {
document.getElementById('homebaseModal').style.display = 'none';
}
// Load available homebase icons from server
async function loadHomebaseIcons() {
const grid = document.getElementById('homebaseIconsGrid');
grid.innerHTML = '<div style="color: #888; text-align: center; grid-column: 1/-1;">Loading icons...</div>';
try {
const response = await fetch('/api/homebase-icons');
const icons = await response.json();
if (icons.length === 0) {
grid.innerHTML = '<div style="color: #888; text-align: center; grid-column: 1/-1;">No homebase icons found</div>';
return;
}
grid.innerHTML = icons.map(icon => `
<div class="homebase-icon-option ${playerStats.homeBaseIcon === icon.id ? 'selected' : ''}"
onclick="selectHomebaseIcon('${icon.id}')"
data-icon-id="${icon.id}">
<img src="${icon.preview}" alt="Homebase ${icon.id}"
onerror="this.src='/mapgameimgs/default50.png'">
</div>
`).join('');
} catch (err) {
console.error('Failed to load homebase icons:', err);
grid.innerHTML = '<div style="color: #e94560; text-align: center; grid-column: 1/-1;">Failed to load icons</div>';
}
}
// Select a homebase icon
async function selectHomebaseIcon(iconId) {
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/home-base/icon', {
method: 'PUT',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
},
body: JSON.stringify({ iconId })
});
if (response.ok) {
playerStats.homeBaseIcon = iconId;
// Update selected state in UI
document.querySelectorAll('.homebase-icon-option').forEach(el => {
el.classList.toggle('selected', el.dataset.iconId === iconId);
});
// Update the marker on the map
updateHomeBaseMarker();
console.log('Home base icon updated to:', iconId);
}
} catch (err) {
console.error('Failed to update homebase icon:', err);
}
}
// Update the relocate button based on cooldown
async function updateRelocateButton() {
const btn = document.getElementById('relocateBtn');
const cooldownText = document.getElementById('relocateCooldown');
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/can-set-home', {
headers: { 'Authorization': `Bearer ${token}` }
});
const data = await response.json();
if (data.canSet) {
btn.disabled = false;
cooldownText.textContent = '';
} else {
btn.disabled = true;
// Calculate time remaining
if (playerStats.lastHomeSet) {
const lastSet = new Date(playerStats.lastHomeSet);
const nextAvailable = new Date(lastSet.getTime() + 24 * 60 * 60 * 1000);
const now = new Date();
const hoursLeft = Math.ceil((nextAvailable - now) / (1000 * 60 * 60));
cooldownText.textContent = `Available in ~${hoursLeft} hour${hoursLeft !== 1 ? 's' : ''}`;
} else {
cooldownText.textContent = 'Try again tomorrow';
}
}
} catch (err) {
console.error('Failed to check relocate availability:', err);
}
}
// Start relocating homebase
async function startRelocateHomebase() {
closeHomebaseModal();
await startSettingHomeBase();
}
// Set home base at the given location
async function setHomeBase(lat, lng) {
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/home-base', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
},
body: JSON.stringify({ lat, lng })
});
if (response.ok) {
const data = await response.json();
playerStats.homeBaseLat = data.homeBaseLat;
playerStats.homeBaseLng = data.homeBaseLng;
updateHomeBaseMarker();
console.log('Home base set at:', lat, lng);
} else {
const error = await response.json();
alert(error.error || 'Failed to set home base');
}
} catch (err) {
console.error('Failed to set home base:', err);
}
// Exit selection mode
homeBaseSelectionMode = false;
document.getElementById('homeBaseBtn').classList.remove('selecting');
document.getElementById('selectionHint').style.display = 'none';
}
// Calculate distance to home base in meters
function getDistanceToHome() {
if (!userLocation || !playerStats || !playerStats.homeBaseLat) return null;
const metersPerDegLat = 111320;
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
const dx = (userLocation.lng - playerStats.homeBaseLng) * metersPerDegLng;
const dy = (userLocation.lat - playerStats.homeBaseLat) * metersPerDegLat;
return Math.sqrt(dx * dx + dy * dy);
}
// Check if player has reached home base for respawn
function checkHomeBaseRespawn() {
if (!playerStats || !playerStats.isDead) return;
if (!playerStats.homeBaseLat) return;
const distance = getDistanceToHome();
if (distance === null) return;
// Update distance display
const distanceText = distance < 1000
? `${Math.round(distance)}m to home`
: `${(distance / 1000).toFixed(1)}km to home`;
document.getElementById('homeDistanceText').textContent = distanceText;
// Respawn if within home base radius
if (distance <= HOME_BASE_RADIUS) {
respawnPlayer();
}
}
// Check for HP/MP regeneration at home base
function checkHomeBaseRegen() {
// Skip if dead, no home base, or no player stats
if (!playerStats || playerStats.isDead) return;
if (!playerStats.homeBaseLat) return;
// Check if at full HP and MP already
if (playerStats.hp >= playerStats.maxHp && playerStats.mp >= playerStats.maxMp) return;
// Check distance to home
const distance = getDistanceToHome();
if (distance === null || distance > HOME_BASE_RADIUS) return;
// Check if enough time has passed since last regen
const now = Date.now();
if (now - lastHomeRegenTime < HOME_REGEN_INTERVAL) return;
// Regenerate HP and MP
let regenOccurred = false;
const hpRegen = Math.ceil(playerStats.maxHp * (HOME_REGEN_PERCENT / 100));
const mpRegen = Math.ceil(playerStats.maxMp * (HOME_REGEN_PERCENT / 100));
if (playerStats.hp < playerStats.maxHp) {
playerStats.hp = Math.min(playerStats.maxHp, playerStats.hp + hpRegen);
regenOccurred = true;
}
if (playerStats.mp < playerStats.maxMp) {
playerStats.mp = Math.min(playerStats.maxMp, playerStats.mp + mpRegen);
regenOccurred = true;
}
if (regenOccurred) {
lastHomeRegenTime = now;
updateRpgHud();
savePlayerStats();
// Show subtle regen indicator
showHomeRegenEffect();
}
}
// Show a subtle visual effect for home regen
function showHomeRegenEffect() {
const hud = document.getElementById('rpgHud');
if (!hud) return;
// Add a brief glow effect
hud.style.boxShadow = '0 0 15px rgba(76, 175, 80, 0.6)';
setTimeout(() => {
hud.style.boxShadow = '';
}, 500);
}
// Handle player death
async function handlePlayerDeath() {
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/death', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
}
});
if (response.ok) {
const data = await response.json();
xpLostOnDeath = data.xpLost;
playerStats.xp = data.newXp;
playerStats.hp = 0;
playerStats.isDead = true;
// Clear local monster entourage
monsterEntourage.forEach(m => {
if (m.marker) map.removeLayer(m.marker);
});
monsterEntourage = [];
// Show death overlay
document.getElementById('xpLostText').textContent = `-${xpLostOnDeath} XP`;
document.getElementById('deathOverlay').style.display = 'flex';
// Update HUD
updateRpgHud();
console.log('Player died, lost', xpLostOnDeath, 'XP');
}
} catch (err) {
console.error('Failed to handle death:', err);
}
}
// Respawn player at home base
async function respawnPlayer() {
const token = localStorage.getItem('accessToken');
if (!token) return;
try {
const response = await fetch('/api/user/respawn', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
}
});
if (response.ok) {
const data = await response.json();
playerStats.isDead = false;
playerStats.hp = data.hp;
playerStats.mp = data.mp;
// Hide death overlay
document.getElementById('deathOverlay').style.display = 'none';
// Update HUD
updateRpgHud();
savePlayerStats();
// Spawn a monster after a short delay
setTimeout(() => {
spawnMonsterNearPlayer();
}, 2000);
console.log('Player respawned with full HP/MP');
}
} catch (err) {
console.error('Failed to respawn:', err);
}
}
// Save monsters to server (debounced)
let monsterSaveTimeout = null;
function saveMonsters() {
if (monsterSaveTimeout) clearTimeout(monsterSaveTimeout);
monsterSaveTimeout = setTimeout(() => {
const token = localStorage.getItem('accessToken');
if (!token) return;
// Prepare monsters for saving (remove marker reference)
const monstersToSave = monsterEntourage.map(m => ({
id: m.id,
type: m.type,
level: m.level,
hp: m.hp,
maxHp: m.maxHp,
atk: m.atk,
def: m.def,
position: m.position,
spawnTime: m.spawnTime,
lastDialogueTime: m.lastDialogueTime || 0
}));
fetch('/api/user/monsters', {
method: 'PUT',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`
},
body: JSON.stringify(monstersToSave)
}).catch(err => console.error('Failed to save monsters:', err));
}, 1000); // Debounce 1 second
}
// Load monsters from server
async function loadMonsters() {
const token = localStorage.getItem('accessToken');
if (!token) return false;
try {
const response = await fetch('/api/user/monsters', {
headers: { 'Authorization': `Bearer ${token}` }
});
if (response.ok) {
const savedMonsters = await response.json();
if (savedMonsters && savedMonsters.length > 0) {
console.log('Loading', savedMonsters.length, 'saved monsters');
// Clear any existing monsters first
monsterEntourage.forEach(m => {
if (m.marker) m.marker.remove();
});
monsterEntourage = [];
// Recreate each monster with markers
for (const m of savedMonsters) {
// If monster has no position, place near player or map center
let position = m.position;
if (!position || !position.lat || !position.lng) {
if (userLocation) {
// Random offset 30-50 meters from player
const angle = Math.random() * 2 * Math.PI;
const distance = 30 + Math.random() * 20;
const metersPerDegLat = 111320;
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
position = {
lat: userLocation.lat + (distance * Math.cos(angle)) / metersPerDegLat,
lng: userLocation.lng + (distance * Math.sin(angle)) / metersPerDegLng
};
} else {
// Default to map center
const center = map.getCenter();
position = { lat: center.lat, lng: center.lng };
}
}
const monster = {
id: m.id,
type: m.type,
level: m.level,
hp: m.hp,
maxHp: m.maxHp,
atk: m.atk,
def: m.def,
position: position,
spawnTime: m.spawnTime,
lastDialogueTime: m.lastDialogueTime || 0,
marker: null
};
createMonsterMarker(monster);
monsterEntourage.push(monster);
}
updateRpgHud();
// Set last spawn location so player needs to move before more spawn
if (userLocation) {
lastSpawnLocation = { lat: userLocation.lat, lng: userLocation.lng };
}
return true;
}
}
} catch (e) {
console.error('Failed to load monsters:', e);
}
return false;
}
// Start monster spawning timer
async function startMonsterSpawning() {
if (monsterSpawnTimer) clearInterval(monsterSpawnTimer);
if (monsterUpdateTimer) clearInterval(monsterUpdateTimer);
// First, try to load existing monsters
await loadMonsters();
// Spawn check based on settings (interval and chance)
monsterSpawnTimer = setInterval(() => {
const chanceRoll = Math.random() * 100;
if (chanceRoll < spawnSettings.spawnChance) {
spawnMonsterNearPlayer();
}
}, spawnSettings.spawnInterval);
// Update monster positions and dialogue every 2 seconds
monsterUpdateTimer = setInterval(() => {
updateMonsterPositions();
}, 2000);
// Only do initial spawn if no monsters were loaded
if (monsterEntourage.length === 0) {
setTimeout(() => {
spawnMonsterNearPlayer();
}, 5000);
}
}
// Stop monster spawning
function stopMonsterSpawning() {
if (monsterSpawnTimer) {
clearInterval(monsterSpawnTimer);
monsterSpawnTimer = null;
}
if (monsterUpdateTimer) {
clearInterval(monsterUpdateTimer);
monsterUpdateTimer = null;
}
}
// Spawn a monster near the player
function spawnMonsterNearPlayer() {
if (!userLocation || !playerStats) return;
if (playerStats.isDead) return; // Don't spawn when dead
if (monsterEntourage.length >= getMaxMonsters()) return;
if (!monsterTypesLoaded || Object.keys(MONSTER_TYPES).length === 0) return;
// Movement-based spawning: first monster can spawn standing still,
// but subsequent monsters require player to move the configured distance
if (monsterEntourage.length > 0 && lastSpawnLocation) {
const metersPerDegLat = 111320;
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
const dx = (userLocation.lng - lastSpawnLocation.lng) * metersPerDegLng;
const dy = (userLocation.lat - lastSpawnLocation.lat) * metersPerDegLat;
const distanceMoved = Math.sqrt(dx * dx + dy * dy);
if (distanceMoved < spawnSettings.spawnDistance) {
// Player hasn't moved far enough yet, skip spawn
return;
}
}
// Pick a random monster type from available types
const typeIds = Object.keys(MONSTER_TYPES);
const typeId = typeIds[Math.floor(Math.random() * typeIds.length)];
const monsterType = MONSTER_TYPES[typeId];
// Random offset 30-60 meters from player
const angle = Math.random() * 2 * Math.PI;
const distance = 30 + Math.random() * 30; // 30-60 meters
// Convert meters to degrees (rough approximation)
const metersPerDegLat = 111320;
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
const offsetLat = (distance * Math.cos(angle)) / metersPerDegLat;
const offsetLng = (distance * Math.sin(angle)) / metersPerDegLng;
// Calculate monster level based on player level, but respect monster type's min/max level
const baseLevel = Math.max(1, playerStats.level + Math.floor(Math.random() * 3) - 1);
const minLevel = monsterType.minLevel || 1;
const maxLevel = monsterType.maxLevel || 99;
const monsterLevel = Math.max(minLevel, Math.min(maxLevel, baseLevel));
const monster = {
id: `monster_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
type: typeId,
level: monsterLevel,
position: {
lat: userLocation.lat + offsetLat,
lng: userLocation.lng + offsetLng
},
spawnTime: Date.now(),
hp: monsterType.baseHp + (monsterLevel - 1) * monsterType.levelScale.hp,
maxHp: monsterType.baseHp + (monsterLevel - 1) * monsterType.levelScale.hp,
atk: monsterType.baseAtk + (monsterLevel - 1) * monsterType.levelScale.atk,
def: monsterType.baseDef + (monsterLevel - 1) * monsterType.levelScale.def,
marker: null,
lastDialogueTime: 0
};
createMonsterMarker(monster);
monsterEntourage.push(monster);
updateRpgHud();
saveMonsters(); // Persist to server
// Update last spawn location for movement-based spawning
lastSpawnLocation = { lat: userLocation.lat, lng: userLocation.lng };
console.log('Spawned monster:', monster.id, 'at level', monsterLevel);
}
// Create a Leaflet marker for a monster
function createMonsterMarker(monster) {
const monsterType = MONSTER_TYPES[monster.type];
const iconHtml = `
<div class="monster-marker" data-monster-id="${monster.id}">
<img class="monster-icon" src="/mapgameimgs/${monster.type}50.png"
onerror="this.src='/mapgameimgs/default50.png'" alt="${monsterType.name}">
<div class="monster-dialogue-bubble" style="display: none;"></div>
</div>
`;
const divIcon = L.divIcon({
html: iconHtml,
className: 'monster-marker-container',
iconSize: [70, 70],
iconAnchor: [35, 35]
});
monster.marker = L.marker([monster.position.lat, monster.position.lng], {
icon: divIcon,
zIndexOffset: 2000 // High z-index so monsters are on top and easy to tap
}).addTo(map);
// Click to initiate combat
monster.marker.on('click', () => {
initiateCombat(monster);
});
}
// Update monster positions (follow player) and dialogue
function updateMonsterPositions() {
if (!userLocation || monsterEntourage.length === 0) return;
monsterEntourage.forEach(monster => {
// Calculate distance to player
const dx = userLocation.lng - monster.position.lng;
const dy = userLocation.lat - monster.position.lat;
const metersPerDegLat = 111320;
const metersPerDegLng = 111320 * Math.cos(userLocation.lat * Math.PI / 180);
const distanceMeters = Math.sqrt(
Math.pow(dy * metersPerDegLat, 2) +
Math.pow(dx * metersPerDegLng, 2)
);
// Follow if more than 40 meters away
if (distanceMeters > 40) {
const followSpeed = 0.00003; // degrees per update
const angle = Math.atan2(dy, dx);
monster.position.lat += Math.sin(angle) * followSpeed;
monster.position.lng += Math.cos(angle) * followSpeed;
monster.marker.setLatLng([monster.position.lat, monster.position.lng]);
}
// Update dialogue
updateMonsterDialogue(monster);
});
}
// Update monster dialogue based on time
function updateMonsterDialogue(monster) {
const now = Date.now();
const minutesSinceSpawn = (now - monster.spawnTime) / 60000;
// Only show dialogue every 15-30 seconds
if (now - monster.lastDialogueTime < 15000 + Math.random() * 15000) return;
// Determine phase
let phase = 'annoyed';
for (const p of DIALOGUE_PHASES) {
if (minutesSinceSpawn < p.maxMinutes) {
phase = p.phase;
break;
}
}
const dialogueSet = MONSTER_DIALOGUES[monster.type];
if (!dialogueSet || !dialogueSet[phase]) return;
const messages = dialogueSet[phase];
const message = messages[Math.floor(Math.random() * messages.length)];
showMonsterDialogue(monster, message);
monster.lastDialogueTime = now;
}
// Show dialogue bubble on monster
function showMonsterDialogue(monster, message) {
const markerEl = document.querySelector(`[data-monster-id="${monster.id}"]`);
if (!markerEl) return;
const bubble = markerEl.querySelector('.monster-dialogue-bubble');
if (!bubble) return;
bubble.textContent = message;
bubble.style.display = 'block';
// Hide after 4 seconds
setTimeout(() => {
bubble.style.display = 'none';
}, 4000);
}
// Remove a monster from the entourage
function removeMonster(monsterId) {
const idx = monsterEntourage.findIndex(m => m.id === monsterId);
if (idx !== -1) {
const monster = monsterEntourage[idx];
if (monster.marker) {
monster.marker.remove();
}
monsterEntourage.splice(idx, 1);
updateRpgHud();
saveMonsters(); // Persist removal to server
}
}
// ==========================================
// COMBAT SYSTEM
// ==========================================
// Initiate combat with a monster
async function initiateCombat(clickedMonster) {
if (combatState) return; // Already in combat
if (!playerStats) return;
if (monsterEntourage.length === 0) return;
if (playerStats.isDead) return; // Can't fight when dead
// Load skills for each unique monster type
const uniqueTypes = [...new Set(monsterEntourage.map(m => m.type))];
await Promise.all(uniqueTypes.map(type => loadMonsterSkills(type)));
// Gather ALL monsters from entourage for multi-monster combat
const monstersInCombat = monsterEntourage.map(m => {
const monsterType = MONSTER_TYPES[m.type];
return {
id: m.id,
type: m.type,
level: m.level,
hp: m.hp,
maxHp: m.maxHp,
atk: m.atk,
def: m.def,
accuracy: monsterType?.accuracy || 85,
dodge: monsterType?.dodge || 5,
data: monsterType
};
});
// Find the clicked monster's index to make it the initial target
const clickedIndex = monstersInCombat.findIndex(m => m.id === clickedMonster.id);
combatState = {
player: {
hp: playerStats.hp,
maxHp: playerStats.maxHp,
mp: playerStats.mp,
maxMp: playerStats.maxMp,
atk: playerStats.atk,
def: playerStats.def,
accuracy: playerStats.accuracy || 90,
dodge: playerStats.dodge || 10
},
monsters: monstersInCombat,
selectedTargetIndex: clickedIndex >= 0 ? clickedIndex : 0,
turn: 'player',
currentMonsterTurn: 0,
log: [],
playerStatusEffects: [], // [{type, damage, turnsLeft}]
defenseBuffTurns: 0 // Turns remaining for defense buff
};
showCombatUI();
}
// Show the combat UI
function showCombatUI() {
const overlay = document.getElementById('combatOverlay');
overlay.style.display = 'flex';
// Render monster list
renderMonsterList();
// Clear and repopulate combat log
const log = document.getElementById('combatLog');
const monsterCount = combatState.monsters.length;
log.innerHTML = `<div class="combat-log-entry">Combat begins! ${monsterCount} ${monsterCount === 1 ? 'enemy' : 'enemies'} engaged!</div>`;
// Populate skills (only show unlocked skills)
const skillsContainer = document.getElementById('combatSkills');
skillsContainer.innerHTML = '';
// Use unlockedSkills if available, otherwise fall back to basic_attack only
const unlockedSkills = playerStats.unlockedSkills || ['basic_attack'];
unlockedSkills.forEach(skillId => {
const skill = SKILLS[skillId];
if (!skill) return; // Skip if skill doesn't exist
const btn = document.createElement('button');
btn.className = 'skill-btn';
btn.dataset.skillId = skillId;
btn.innerHTML = `
<span class="skill-name">${skill.icon} ${skill.name}</span>
<span class="skill-cost ${skill.mpCost === 0 ? 'free' : ''}">${skill.mpCost > 0 ? skill.mpCost + ' MP' : 'Free'}</span>
`;
btn.onclick = () => executePlayerSkill(skillId);
skillsContainer.appendChild(btn);
});
// Add admin-only Banish All skill for admins
if (currentUser && currentUser.is_admin) {
const adminSkill = SKILLS['admin_banish'];
const btn = document.createElement('button');
btn.className = 'skill-btn';
btn.dataset.skillId = 'admin_banish';
btn.style.borderColor = '#ff6b35';
btn.innerHTML = `
<span class="skill-name">${adminSkill.icon} ${adminSkill.name}</span>
<span class="skill-cost free">Admin</span>
`;
btn.onclick = () => executePlayerSkill('admin_banish');
skillsContainer.appendChild(btn);
}
// Set up flee button
document.getElementById('combatFleeBtn').onclick = fleeCombat;
updateCombatUI();
}
// Generate status overlay HTML for a monster based on its buffs/debuffs
function getMonsterStatusOverlayHtml(monster) {
let html = '';
if (!monster.buffs) return html;
// Check for buffs (defense, generic, etc.)
if (monster.buffs.defense && monster.buffs.defense.turnsLeft > 0) {
html += `<img class="buff-icon" src="/mapgameimgs/defense100.png"
onerror="this.src='/mapgameimgs/default_buff100.png'"
alt="Defense Up" title="Defense +${monster.buffs.defense.percent}% (${monster.buffs.defense.turnsLeft} turns)">`;
} else if (monster.buffs.generic && monster.buffs.generic.turnsLeft > 0) {
html += `<img class="buff-icon" src="/mapgameimgs/default_buff100.png"
alt="Buff" title="Buffed (${monster.buffs.generic.turnsLeft} turns)">`;
}
// Check for status effects (poison, etc.) - monsters could have these in future
if (monster.statusEffects) {
monster.statusEffects.forEach(effect => {
const effectType = effect.type || 'status';
html += `<img class="status-icon" src="/mapgameimgs/${effectType}100.png"
onerror="this.src='/mapgameimgs/default_status100.png'"
alt="${effectType}" title="${effectType} (${effect.turnsLeft} turns)">`;
});
}
return html;
}
// Generate status overlay HTML for the player based on buffs/debuffs
function getPlayerStatusOverlayHtml() {
let html = '';
if (!combatState) return html;
// Check for player defense buff
if (combatState.defenseBuffTurns > 0) {
html += `<img class="buff-icon" src="/mapgameimgs/defense100.png"
onerror="this.src='/mapgameimgs/default_buff100.png'"
alt="Defense Up" title="Defense Up (${combatState.defenseBuffTurns} turns)">`;
}
// Check for status effects (poison, etc.)
if (combatState.playerStatusEffects && combatState.playerStatusEffects.length > 0) {
combatState.playerStatusEffects.forEach(effect => {
const effectType = effect.type || 'status';
html += `<img class="status-icon" src="/mapgameimgs/${effectType}100.png"
onerror="this.src='/mapgameimgs/default_status100.png'"
alt="${effectType}" title="${effectType} (${effect.turnsLeft} turns)">`;
});
}
return html;
}
// Update the player's status overlay in combat UI
function updatePlayerStatusOverlay() {
const overlay = document.getElementById('playerStatusOverlay');
if (overlay) {
overlay.innerHTML = getPlayerStatusOverlayHtml();
}
}
// Render the monster list in combat UI
function renderMonsterList() {
const container = document.getElementById('monsterList');
container.innerHTML = '';
combatState.monsters.forEach((monster, index) => {
const entry = document.createElement('div');
entry.className = 'monster-entry';
entry.dataset.index = index;
if (index === combatState.selectedTargetIndex) {
entry.classList.add('selected');
}
if (monster.hp <= 0) {
entry.classList.add('dead');
}
const hpPct = Math.max(0, (monster.hp / monster.maxHp) * 100);
// Generate status overlay HTML for monster
const monsterOverlayHtml = getMonsterStatusOverlayHtml(monster);
entry.innerHTML = `
<div class="monster-entry-header">
${index === combatState.selectedTargetIndex ? '<span class="target-arrow">▶</span>' : ''}
<div class="sprite-container">
<img class="monster-entry-icon" src="/mapgameimgs/${monster.type}100.png"
onerror="this.src='/mapgameimgs/default100.png'" alt="${monster.data.name}">
<div class="status-overlay">${monsterOverlayHtml}</div>
</div>
<span class="monster-entry-name">${monster.data.name} Lv.${monster.level}</span>
</div>
<div class="monster-entry-hp">
<div class="hp-bar"><div class="hp-fill" style="width: ${hpPct}%;"></div></div>
<div class="stat-text">HP: ${Math.max(0, monster.hp)}/${monster.maxHp}</div>
</div>
`;
// Click to select target (only if alive and player's turn)
entry.onclick = () => selectTarget(index);
container.appendChild(entry);
});
}
// Select a monster as target
function selectTarget(index) {
if (!combatState || combatState.turn !== 'player') return;
if (combatState.monsters[index].hp <= 0) return; // Can't target dead monsters
combatState.selectedTargetIndex = index;
renderMonsterList();
addCombatLog(`Targeting ${combatState.monsters[index].data.name}!`);
}
// Update combat UI bars and text
function updateCombatUI() {
if (!combatState) return;
// Update turn indicator
const turnIndicator = document.getElementById('turnIndicator');
if (combatState.turn === 'player') {
turnIndicator.className = 'turn-indicator player-turn';
turnIndicator.textContent = '⚡ Your Turn';
} else {
const attackingMonster = combatState.monsters[combatState.currentMonsterTurn];
if (attackingMonster) {
turnIndicator.className = 'turn-indicator monster-turn';
turnIndicator.textContent = `🔥 ${attackingMonster.data.name}'s Turn`;
}
}
// Update player HP/MP bars
const playerHpPct = (combatState.player.hp / combatState.player.maxHp) * 100;
const playerMpPct = (combatState.player.mp / combatState.player.maxMp) * 100;
document.getElementById('playerHpBar').style.width = Math.max(0, playerHpPct) + '%';
document.getElementById('playerMpBar').style.width = Math.max(0, playerMpPct) + '%';
document.getElementById('playerHpText').textContent =
`${Math.max(0, combatState.player.hp)}/${combatState.player.maxHp}`;
document.getElementById('playerMpText').textContent =
`${Math.max(0, combatState.player.mp)}/${combatState.player.maxMp}`;
// Re-render monster list to update HP bars and status overlays
renderMonsterList();
// Update player status overlays
updatePlayerStatusOverlay();
// Update skill button states
document.querySelectorAll('.skill-btn').forEach(btn => {
const skillId = btn.dataset.skillId;
const skill = SKILLS[skillId];
btn.disabled = combatState.player.mp < skill.mpCost || combatState.turn !== 'player';
});
// Disable flee button during monster turns
const fleeBtn = document.getElementById('combatFleeBtn');
if (fleeBtn) {
fleeBtn.disabled = combatState.turn !== 'player';
}
}
// Add entry to combat log
function addCombatLog(message, type = '') {
const log = document.getElementById('combatLog');
const entry = document.createElement('div');
entry.className = 'combat-log-entry';
if (type) entry.classList.add(`combat-log-${type}`);
entry.textContent = message;
log.appendChild(entry);
log.scrollTop = log.scrollHeight;
}
// Process status effects at start of player turn
function processPlayerStatusEffects() {
if (!combatState || combatState.playerStatusEffects.length === 0) return;
let totalDamage = 0;
const effectsToRemove = [];
combatState.playerStatusEffects.forEach((effect, i) => {
if (effect.type === 'poison') {
totalDamage += effect.damage;
addCombatLog(`☠️ Poison deals ${effect.damage} damage!`, 'damage');
}
effect.turnsLeft--;
if (effect.turnsLeft <= 0) {
effectsToRemove.push(i);
addCombatLog(`💨 ${effect.type.charAt(0).toUpperCase() + effect.type.slice(1)} wore off!`);
}
});
// Remove expired effects (in reverse order to preserve indices)
effectsToRemove.reverse().forEach(i => {
combatState.playerStatusEffects.splice(i, 1);
});
if (totalDamage > 0) {
combatState.player.hp -= totalDamage;
updateCombatUI();
// Check for defeat from status damage
if (combatState.player.hp <= 0) {
handleCombatDefeat();
return false;
}
}
// Decrement defense buff
if (combatState.defenseBuffTurns > 0) {
combatState.defenseBuffTurns--;
if (combatState.defenseBuffTurns === 0) {
addCombatLog(`🛡️ Defense buff expired!`);
}
}
return true;
}
// Execute a player skill
function executePlayerSkill(skillId) {
if (!combatState || combatState.turn !== 'player') return;
// Get skill from DB first, then fall back to hardcoded SKILLS
const dbSkill = SKILLS_DB[skillId];
const hardcodedSkill = SKILLS[skillId];
const skill = dbSkill || hardcodedSkill;
if (!skill) {
addCombatLog(`Unknown skill: ${skillId}`);
return;
}
const levelReq = skill.levelReq || 1;
if (playerStats.level < levelReq) {
addCombatLog(`You need to be level ${levelReq} to use ${skill.name}!`);
return;
}
if (combatState.player.mp < skill.mpCost) {
addCombatLog("Not enough MP!");
return;
}
// Get class-specific display name
const skillDisplay = getSkillForClass(skillId, playerStats.class) || skill;
const displayName = skillDisplay.displayName || skill.name;
// Deduct MP
combatState.player.mp -= skill.mpCost;
// Get the targeted monster
const target = combatState.monsters[combatState.selectedTargetIndex];
if (skill.type === 'admin_clear') {
// Admin-only: instantly defeat all monsters (no XP)
if (!currentUser || !currentUser.is_admin) {
addCombatLog('This skill requires admin privileges!');
return;
}
const monsterCount = combatState.monsters.length;
combatState.monsters.forEach(m => m.hp = 0);
addCombatLog(`⚡ Admin Banish! All ${monsterCount} enemies vanished!`, 'victory');
updateCombatUI();
// End combat immediately (no XP awarded)
setTimeout(() => {
const monsterIds = combatState.monsters.map(m => m.id);
monsterIds.forEach(id => removeMonster(id));
playerStats.hp = combatState.player.hp;
playerStats.mp = combatState.player.mp;
savePlayerStats();
updateRpgHud();
closeCombatUI();
}, 1000);
return;
} else if (skill.type === 'damage') {
// Determine targets based on skill.target
const skillTarget = dbSkill ? dbSkill.target : (skill.target || 'enemy');
const livingMonsters = combatState.monsters.filter(m => m.hp > 0);
const targets = skillTarget === 'all_enemies' ? livingMonsters : [target];
// Calculate base damage - support both old calculate() and new basePower
let rawDamage;
if (hardcodedSkill && hardcodedSkill.calculate) {
rawDamage = hardcodedSkill.calculate(combatState.player.atk);
} else if (dbSkill) {
rawDamage = Math.floor(combatState.player.atk * (dbSkill.basePower / 100));
} else {
rawDamage = combatState.player.atk;
}
const hitCount = skill.hitCount || skill.hits || 1;
const skillAccuracy = dbSkill ? dbSkill.accuracy : 95;
let grandTotalDamage = 0;
let monstersHit = 0;
let monstersKilled = 0;
// Apply damage to each target
for (const currentTarget of targets) {
// Calculate hit chance for this target
const hitChance = calculateHitChance(
combatState.player.accuracy,
currentTarget.dodge,
skillAccuracy
);
// Roll for hit
if (!rollHit(hitChance)) {
if (targets.length === 1) {
addCombatLog(`${displayName} missed ${currentTarget.data.name}! (${hitChance}% chance)`, 'miss');
}
continue; // Miss this target, continue to next
}
monstersHit++;
let totalDamage = 0;
// Calculate effective defense (with buff if active)
let effectiveMonsterDef = currentTarget.def;
if (currentTarget.buffs && currentTarget.buffs.defense && currentTarget.buffs.defense.turnsLeft > 0) {
const buffPercent = currentTarget.buffs.defense.percent || 50;
effectiveMonsterDef = Math.floor(currentTarget.def * (1 + buffPercent / 100));
}
for (let hit = 0; hit < hitCount; hit++) {
const damage = Math.max(1, rawDamage - effectiveMonsterDef);
totalDamage += damage;
currentTarget.hp -= damage;
}
grandTotalDamage += totalDamage;
// Log for single-target skills
if (targets.length === 1) {
if (hitCount > 1) {
addCombatLog(`${displayName} hits ${currentTarget.data.name} ${hitCount} times for ${totalDamage} total damage!`, 'damage');
} else {
addCombatLog(`⚔️ ${displayName} hits ${currentTarget.data.name} for ${totalDamage} damage!`, 'damage');
}
}
// Check if this monster died
if (currentTarget.hp <= 0) {
monstersKilled++;
if (targets.length === 1) {
addCombatLog(`💀 ${currentTarget.data.name} was defeated!`, 'victory');
}
}
}
// Log for multi-target skills
if (targets.length > 1) {
if (monstersHit === 0) {
addCombatLog(`${displayName} missed all enemies!`, 'miss');
} else {
addCombatLog(`🌟 ${displayName} hits ${monstersHit} enemies for ${grandTotalDamage} total damage!`, 'damage');
if (monstersKilled > 0) {
addCombatLog(`💀 ${monstersKilled} enemy${monstersKilled > 1 ? 'ies' : ''} defeated!`, 'victory');
}
}
}
// Auto-retarget if current target died
if (target.hp <= 0) {
autoRetarget();
}
} else if (skill.type === 'heal') {
let healAmount;
if (hardcodedSkill && hardcodedSkill.calculate) {
healAmount = hardcodedSkill.calculate(combatState.player.maxHp);
} else if (dbSkill) {
healAmount = Math.floor(combatState.player.maxHp * (dbSkill.basePower / 100));
} else {
healAmount = 30;
}
combatState.player.hp = Math.min(combatState.player.maxHp, combatState.player.hp + healAmount);
addCombatLog(`💚 ${displayName}! Healed ${healAmount} HP!`, 'heal');
} else if (skill.type === 'buff') {
// Handle defense buff
if (dbSkill && dbSkill.statusEffect && dbSkill.statusEffect.type === 'defense_up') {
combatState.defenseBuffTurns = dbSkill.statusEffect.duration || 2;
const buffPercent = dbSkill.statusEffect.percent || 50;
addCombatLog(`🛡️ ${displayName}! DEF +${buffPercent}% for ${combatState.defenseBuffTurns} turns!`, 'buff');
} else if (hardcodedSkill && hardcodedSkill.effect === 'dodge') {
// Legacy dodge buff
addCombatLog(`${displayName}! Next attack will be dodged!`);
}
}
updateCombatUI();
// Check if ALL monsters are defeated
const livingMonsters = combatState.monsters.filter(m => m.hp > 0);
if (livingMonsters.length === 0) {
handleCombatVictory();
return;
}
endPlayerTurn();
}
// End player turn and start monster turns
function endPlayerTurn() {
combatState.turn = 'monsters';
combatState.currentMonsterTurn = 0;
updateCombatUI();
setTimeout(executeMonsterTurns, 800);
}
// Auto-retarget to next living monster
function autoRetarget() {
const livingIndices = [];
combatState.monsters.forEach((m, i) => {
if (m.hp > 0) livingIndices.push(i);
});
if (livingIndices.length > 0) {
// Find next living monster (prefer one after current target)
let newTarget = livingIndices.find(i => i > combatState.selectedTargetIndex);
if (newTarget === undefined) {
newTarget = livingIndices[0]; // Wrap to first living monster
}
combatState.selectedTargetIndex = newTarget;
}
}
// Execute all monster turns sequentially
function executeMonsterTurns() {
if (!combatState) return;
// Find next living monster starting from currentMonsterTurn
while (combatState.currentMonsterTurn < combatState.monsters.length) {
const monster = combatState.monsters[combatState.currentMonsterTurn];
if (monster.hp > 0) {
// This monster is alive, execute its attack
executeOneMonsterAttack(combatState.currentMonsterTurn);
return; // Will continue in executeOneMonsterAttack
}
combatState.currentMonsterTurn++;
}
// All monsters have attacked, return to player turn
combatState.turn = 'player';
updateCombatUI();
// Process status effects at start of player turn
setTimeout(() => {
if (combatState && combatState.playerStatusEffects.length > 0) {
const survived = processPlayerStatusEffects();
if (!survived) return; // Player died from status effects
}
}, 200);
}
// Execute one monster's attack
function executeOneMonsterAttack(monsterIndex) {
if (!combatState) return;
const monster = combatState.monsters[monsterIndex];
combatState.currentMonsterTurn = monsterIndex;
updateCombatUI();
// Decrement monster buff durations at start of its turn
if (monster.buffs) {
if (monster.buffs.defense && monster.buffs.defense.turnsLeft > 0) {
monster.buffs.defense.turnsLeft--;
if (monster.buffs.defense.turnsLeft <= 0) {
addCombatLog(`${monster.data.name}'s defense buff wore off.`, 'info');
}
}
}
// Select a skill using weighted random (or basic attack if none)
const selectedSkill = selectMonsterSkill(monster.type, monster.level);
// Calculate hit chance
const skillAccuracy = selectedSkill.accuracy || 85;
const hitChance = calculateHitChance(
monster.accuracy,
combatState.player.dodge,
skillAccuracy
);
// Roll for hit
if (!rollHit(hitChance)) {
addCombatLog(`${monster.data.name}'s ${selectedSkill.name} missed! (${hitChance}% chance)`, 'miss');
combatState.currentMonsterTurn++;
setTimeout(executeMonsterTurns, 800);
return;
}
// Calculate effective defense (with buff if active)
let effectiveDef = combatState.player.def;
if (combatState.defenseBuffTurns > 0) {
effectiveDef = Math.floor(effectiveDef * 1.5);
}
// Handle different skill types
if (selectedSkill.type === 'buff') {
// Buff skill (like defend) - monster buffs itself
if (!monster.buffs) monster.buffs = {};
if (selectedSkill.statusEffect && selectedSkill.statusEffect.type === 'defense_up') {
const duration = selectedSkill.statusEffect.duration || 2;
const percent = selectedSkill.statusEffect.percent || 50;
monster.buffs.defense = { turnsLeft: duration, percent: percent };
addCombatLog(`🛡️ ${monster.data.name} uses ${selectedSkill.name}! Defense increased by ${percent}%!`, 'buff');
} else {
// Generic buff
monster.buffs.generic = { turnsLeft: 2 };
addCombatLog(`${monster.data.name} uses ${selectedSkill.name}!`, 'buff');
}
} else if (selectedSkill.type === 'heal') {
// Heal skill - monster heals itself
const healAmount = Math.floor(selectedSkill.basePower || 50);
const oldHp = monster.hp;
monster.hp = Math.min(monster.maxHp, monster.hp + healAmount);
const actualHeal = monster.hp - oldHp;
addCombatLog(`💚 ${monster.data.name} uses ${selectedSkill.name}! Restored ${actualHeal} HP!`, 'heal');
} else if (selectedSkill.type === 'status') {
// Status effect skill (like poison)
const baseDamage = selectedSkill.basePower || 20;
const damage = Math.max(1, Math.floor(monster.atk * (baseDamage / 100)) - effectiveDef);
combatState.player.hp -= damage;
// Apply status effect
if (selectedSkill.statusEffect) {
const effect = selectedSkill.statusEffect;
// Check if already poisoned
const existing = combatState.playerStatusEffects.find(e => e.type === effect.type);
if (!existing) {
combatState.playerStatusEffects.push({
type: effect.type,
damage: effect.damage || 5,
turnsLeft: effect.duration || 3
});
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! ${damage} damage + ${effect.type} applied!`, 'damage');
} else {
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! ${damage} damage! (Already ${effect.type}ed)`, 'damage');
}
}
} else {
// Regular damage skill or basic attack
const basePower = selectedSkill.basePower || 100;
const rawDamage = Math.floor(monster.atk * (basePower / 100));
const hitCount = selectedSkill.hitCount || 1;
let totalDamage = 0;
// Apply monster's defense buff reduction to player's damage? No - this is monster attacking player
// But we should factor in monster's attack buff if it has one
for (let hit = 0; hit < hitCount; hit++) {
const damage = Math.max(1, rawDamage - effectiveDef);
totalDamage += damage;
combatState.player.hp -= damage;
}
// Only show generic "attacks" if it's basic_attack with no custom name
const isGenericAttack = (selectedSkill.id === 'basic_attack' && selectedSkill.name === 'Attack');
if (isGenericAttack) {
addCombatLog(`⚔️ ${monster.data.name} attacks! You take ${totalDamage} damage!`, 'damage');
} else if (hitCount > 1) {
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! ${hitCount} hits for ${totalDamage} total damage!`, 'damage');
} else {
addCombatLog(`🔥 ${monster.data.name} uses ${selectedSkill.name}! You take ${totalDamage} damage!`, 'damage');
}
}
updateCombatUI();
// Check for defeat
if (combatState.player.hp <= 0) {
handleCombatDefeat();
return;
}
// Move to next monster
combatState.currentMonsterTurn++;
setTimeout(executeMonsterTurns, 800);
}
// Handle combat victory
function handleCombatVictory() {
// Calculate total XP from all defeated monsters
let totalXp = 0;
const monsterIds = [];
combatState.monsters.forEach(monster => {
totalXp += monster.data.xpReward * monster.level;
monsterIds.push(monster.id);
});
const monsterCount = combatState.monsters.length;
addCombatLog(`Victory! Defeated ${monsterCount} ${monsterCount === 1 ? 'enemy' : 'enemies'}! Gained ${totalXp} XP!`, 'victory');
// Remove all monsters from entourage
monsterIds.forEach(id => removeMonster(id));
// Update player stats
playerStats.hp = combatState.player.hp;
playerStats.mp = combatState.player.mp;
playerStats.xp += totalXp;
// Check for level up
checkLevelUp();
savePlayerStats();
updateRpgHud();
setTimeout(closeCombatUI, 2500);
}
// Handle combat defeat
function handleCombatDefeat() {
const monsterCount = combatState.monsters.filter(m => m.hp > 0).length;
// If player has a home base, trigger death system
if (playerStats.homeBaseLat && playerStats.homeBaseLng) {
addCombatLog(`💀 You have been slain! Return to your home base to respawn.`, 'damage');
playerStats.mp = combatState.player.mp;
// Close combat first, then handle death
setTimeout(() => {
closeCombatUI();
handlePlayerDeath();
}, 1500);
} else {
// No home base - use old behavior (restore HP to 50%)
addCombatLog(`You were defeated! ${monsterCount} ${monsterCount === 1 ? 'enemy remains' : 'enemies remain'}. HP restored to 50%.`, 'damage');
playerStats.hp = Math.floor(playerStats.maxHp * 0.5);
playerStats.mp = combatState.player.mp;
savePlayerStats();
updateRpgHud();
setTimeout(closeCombatUI, 2500);
}
}
// Flee from combat
function fleeCombat() {
addCombatLog("You fled from battle!");
// Save current HP/MP
playerStats.hp = combatState.player.hp;
playerStats.mp = combatState.player.mp;
savePlayerStats();
updateRpgHud();
setTimeout(closeCombatUI, 1000);
}
// Close combat UI
function closeCombatUI() {
document.getElementById('combatOverlay').style.display = 'none';
combatState = null;
}
// Check for level up
function checkLevelUp() {
const xpNeeded = playerStats.level * 100;
if (playerStats.xp >= xpNeeded) {
const newLevel = playerStats.level + 1;
playerStats.level = newLevel;
playerStats.xp -= xpNeeded;
const classData = PLAYER_CLASSES[playerStats.class];
playerStats.maxHp += classData.hpPerLevel;
playerStats.hp = playerStats.maxHp; // Full heal on level up
playerStats.maxMp += classData.mpPerLevel;
playerStats.mp = playerStats.maxMp; // Full MP restore
playerStats.atk += classData.atkPerLevel;
playerStats.def += classData.defPerLevel;
addCombatLog(`LEVEL UP! Now level ${newLevel}!`, 'victory');
// Check for skill choice at this level
const pool = SKILL_POOLS[playerStats.class];
if (pool && pool[newLevel]) {
// Delay showing modal to let combat UI update first
setTimeout(() => showSkillChoice(newLevel), 500);
}
// Check for another level up (in case of huge XP gain)
checkLevelUp();
}
}
// ==========================================
// END RPG COMBAT SYSTEM FUNCTIONS
// ==========================================
// Load monster types, skills, and spawn settings from database, then initialize auth
Promise.all([loadMonsterTypes(), loadSkillsFromDatabase(), loadSpawnSettings()]).then(() => {
loadCurrentUser();
});
// Show auth modal if not logged in (guest mode available)
if (!localStorage.getItem('accessToken') && !sessionStorage.getItem('guestMode')) {
setTimeout(() => {
showAuthModal();
}, 500);
}
</script>
</body>
</html>