17 KiB
Trail Runner - Complete Skill Mechanics
Class Overview
Identity: Gear snob, endurance athlete, trail obsessed, owns $200 shoes, has opinions about hydration vests
Primary Stats: STR, CON HP per Level: +12 MP per Level: +3
Level 1: Brand New Hokas ๐
"These cost $180 and they're worth EVERY PENNY."
Type: Offensive Base Effect: Attack twice in a single turn
The Trail Runner's premium cushioned footwear allows for lightning-fast strikes. Two rapid kicks delivered with the confidence that only expensive gear can provide.
Skill Level Progression
| Skill Lv | Damage per Hit | Total Damage | MP Cost | Special |
|---|---|---|---|---|
| 1 | 80% | 160% | 12 | - |
| 2 | 82% | 164% | 12 | - |
| 3 | 85% | 170% | 11 | - |
| 4 | 87% | 174% | 11 | - |
| 5 | 90% | 180% | 10 | ๐ "Swift Strikes" - faster animation |
| 6 | 92% | 184% | 10 | - |
| 7 | 95% | 190% | 9 | - |
| 8 | 97% | 194% | 9 | - |
| 9 | 100% | 200% | 8 | ๐ "True Double" - full damage both hits |
| 10 | 100% | 200% | 8 | +5% crit chance |
| 11 | 100% | 200% | 8 | +10% crit chance |
| 12 | 100% | 200% | 8 | +15% crit chance |
| 13+ | 100% | 200% | 8 | +5% crit per level beyond 10 |
Detailed Breakdown
Skill Level 1
Damage: 80% per hit (160% total)
MP Cost: 12
Cooldown: None
Crits: Each hit rolls independently
Example: Base attack = 25 damage
- Hit 1: 25 ร 0.80 = 20 damage
- Hit 2: 25 ร 0.80 = 20 damage
- Total: 40 damage for 12 MP
Skill Level 5 - "Swift Strikes"
Damage: 90% per hit (180% total)
MP Cost: 10
Cooldown: None
Bonus: Animation speed increased (QoL)
Example: Base attack = 25 damage
- Hit 1: 25 ร 0.90 = 22 damage
- Hit 2: 25 ร 0.90 = 23 damage
- Total: 45 damage for 10 MP
Skill Level 9 - "True Double"
Damage: 100% per hit (200% total)
MP Cost: 8
Cooldown: None
Bonus: Each hit now deals FULL attack damage
Example: Base attack = 25 damage
- Hit 1: 25 ร 1.00 = 25 damage
- Hit 2: 25 ร 1.00 = 25 damage
- Total: 50 damage for 8 MP
Skill Level 10+ - "Relentless"
Damage: 100% per hit (200% total)
MP Cost: 8
Cooldown: None
Bonus: +5% critical hit chance per level beyond 9
At Level 15:
- Base crit chance: 5%
- Bonus from skill: +25% (5 levels ร 5%)
- Total crit chance: 30% per hit
XP to Level
| Skill Lv | XP Required | Cumulative XP |
|---|---|---|
| 1 โ 2 | 50 | 50 |
| 2 โ 3 | 100 | 150 |
| 3 โ 4 | 150 | 300 |
| 4 โ 5 | 200 | 500 |
| 5 โ 6 | 300 | 800 |
| 6 โ 7 | 400 | 1,200 |
| 7 โ 8 | 500 | 1,700 |
| 8 โ 9 | 600 | 2,300 |
| 9 โ 10 | 700 | 3,000 |
| 10+ | 500 per level | +500 each |
XP earned per use: 10 base + 5 if kills enemy + 5 if both hits crit
Level 2: Runner's High ๐โโ๏ธ
"Around mile 8, something magical happens... the pain becomes pleasure."
Type: Utility (Healing) Base Effect: Restore HP based on max HP
The Trail Runner taps into that euphoric state where endorphins flood the system and everything feels possible. Pain melts away, replaced by a serene confidence.
Skill Level Progression
| Skill Lv | HP Restored | MP Cost | Cooldown | Special |
|---|---|---|---|---|
| 1 | 30% max HP | 15 | 1 per 5 battles | - |
| 2 | 30% max HP | 15 | 1 per 4 battles | - |
| 3 | 30% max HP | 14 | 1 per 3 battles | - |
| 4 | 35% max HP | 14 | 1 per 2 battles | ๐ Healing increased |
| 5 | 35% max HP | 13 | 1 per battle | ๐ "Reliable Recovery" |
| 6 | 40% max HP | 13 | 2 per battle | ๐ Multi-use unlocked |
| 7 | 40% max HP | 12 | 3 per battle | - |
| 8 | 45% max HP | 12 | 4 per battle | ๐ "Endorphin Overload" |
| 9 | 45% max HP | 11 | 5 per battle | - |
| 10 | 50% max HP | 10 | 6 per battle | ๐ "Ultrarunner's Zen" |
| 11+ | 50% max HP | 10 | +1 use per level | - |
Detailed Breakdown
Skill Level 1
Healing: 30% of max HP
MP Cost: 15
Cooldown: Once per 5 battles
Uses: 1 charge, recharges after 5 fights
Example: Max HP = 100
- Heals: 30 HP
- Must wait 5 battles before using again
- VERY precious, save for emergencies
Cooldown Tracking:
Battle 1: Use Runner's High โ
Battle 2: [4 battles remaining]
Battle 3: [3 battles remaining]
Battle 4: [2 battles remaining]
Battle 5: [1 battle remaining]
Battle 6: Runner's High READY โ
Skill Level 5 - "Reliable Recovery"
Healing: 35% of max HP
MP Cost: 13
Cooldown: Once per battle
Uses: Available every fight
Example: Max HP = 120
- Heals: 42 HP
- Can use once per fight, every fight
- Now a reliable tool instead of emergency-only
Skill Level 6 - Multi-Use Unlocked
Healing: 40% of max HP
MP Cost: 13
Cooldown: Twice per battle
Uses: 2 charges per fight
Example: Max HP = 130
- Heals: 52 HP per use
- Can use TWICE in the same battle
- Total potential healing: 104 HP per fight
Skill Level 10 - "Ultrarunner's Zen"
Healing: 50% of max HP
MP Cost: 10
Cooldown: 6 times per battle
Uses: 6 charges per fight
Example: Max HP = 150
- Heals: 75 HP per use
- Can use up to 6 times per battle
- Total potential healing: 450 HP per fight (3x your max HP!)
- Limited only by MP (60 MP needed for all 6)
XP to Level
| Skill Lv | XP Required | Cumulative XP |
|---|---|---|
| 1 โ 2 | 50 | 50 |
| 2 โ 3 | 100 | 150 |
| 3 โ 4 | 150 | 300 |
| 4 โ 5 | 200 | 500 |
| 5 โ 6 | 300 | 800 |
| 6 โ 7 | 400 | 1,200 |
| 7 โ 8 | 500 | 1,700 |
| 8 โ 9 | 600 | 2,300 |
| 9 โ 10 | 700 | 3,000 |
| 10+ | 500 per level | +500 each |
XP earned per use: 10 base + 10 if healed from below 30% HP + 5 if survived battle after healing
Level 3: Shin Kick ๐ฆต
"Right in the shin. You KNOW how much that hurts."
Type: Offensive (Nuke) Base Effect: Massive single-target damage, limited uses
Every trail runner knows the agony of a shin strike - whether from a hidden root, a rock, or an aggressive trail marker. Now weaponize that pain against your enemies.
Skill Level Progression
| Skill Lv | Damage | MP Cost | Cooldown | Special |
|---|---|---|---|---|
| 1 | 250% | 20 | 1 per battle | - |
| 2 | 265% | 20 | 1 per battle | - |
| 3 | 280% | 19 | 1 per battle | - |
| 4 | 295% | 19 | 1 per battle | - |
| 5 | 310% | 18 | 1 per battle | ๐ 10% cooldown reset chance |
| 6 | 325% | 18 | 1 per battle | 15% reset chance |
| 7 | 340% | 17 | 1 per battle | 20% reset chance |
| 8 | 355% | 17 | 1 per battle | 25% reset chance |
| 9 | 370% | 16 | 1 per battle | 30% reset chance |
| 10 | 400% | 15 | 1 per battle | ๐ 35% reset + 1 turn stun |
| 11+ | 400% + 10%/lv | 15 | 1 per battle | +2% reset chance per level |
Detailed Breakdown
Skill Level 1
Damage: 250% of base attack
MP Cost: 20
Cooldown: Once per battle (hard limit)
Reset: None
Example: Base attack = 25 damage
- Shin Kick: 25 ร 2.50 = 62 damage
- Can only use once per fight
- Save for when it matters most
Skill Level 5 - Reset Chance Unlocked
Damage: 310% of base attack
MP Cost: 18
Cooldown: Once per battle
Reset: 10% chance to reset cooldown on use
Example: Base attack = 28 damage
- Shin Kick: 28 ร 3.10 = 87 damage
- 10% chance to immediately use again
- Shows "OTHER SHIN!" if reset triggers
Reset Mechanic:
Use Shin Kick โ 87 damage!
Roll for reset: 10% chance
โโ Success (10%): "OTHER SHIN!" - Skill available again
โโ Fail (90%): "Shin Sore" - Normal cooldown
Skill Level 10 - "Bone Bruise"
Damage: 400% of base attack
MP Cost: 15
Cooldown: Once per battle
Reset: 35% chance to reset cooldown
Bonus: Stuns enemy for 1 turn
Example: Base attack = 35 damage
- Shin Kick: 35 ร 4.00 = 140 damage
- Enemy is STUNNED (skips next turn)
- 35% chance to kick again immediately
- Potential for back-to-back 140 damage + double stun
Skill Level 15
Damage: 450% of base attack (400% + 50% from 5 levels)
MP Cost: 15
Cooldown: Once per battle
Reset: 45% chance (35% + 10% from 5 levels)
Bonus: Stuns enemy for 1 turn
XP to Level
| Skill Lv | XP Required | Cumulative XP |
|---|---|---|
| 1 โ 2 | 50 | 50 |
| 2 โ 3 | 100 | 150 |
| 3 โ 4 | 150 | 300 |
| 4 โ 5 | 200 | 500 |
| 5 โ 6 | 300 | 800 |
| 6 โ 7 | 400 | 1,200 |
| 7 โ 8 | 500 | 1,700 |
| 8 โ 9 | 600 | 2,300 |
| 9 โ 10 | 700 | 3,000 |
| 10+ | 500 per level | +500 each |
XP earned per use: 10 base + 10 if kills enemy + 15 if reset triggers
Level 4: Gel Pack ๐งด
"It tastes like chemical birthday cake but it WORKS."
Type: Utility (Buff) Base Effect: Boost attack damage for several turns
The Trail Runner squeezes down an energy gel - that weird gooey substance that costs $3 per packet and has the consistency of toothpaste. Disgusting? Yes. Effective? Absolutely.
Skill Level Progression
| Skill Lv | ATK Boost | Duration | MP Cost | Cooldown | Special |
|---|---|---|---|---|---|
| 1 | +25% | 4 turns | 18 | 1 per 3 battles | - |
| 2 | +27% | 4 turns | 18 | 1 per 3 battles | - |
| 3 | +30% | 4 turns | 17 | 1 per 3 battles | - |
| 4 | +32% | 5 turns | 17 | 1 per 2 battles | ๐ Duration up |
| 5 | +35% | 5 turns | 16 | 1 per 2 battles | - |
| 6 | +37% | 5 turns | 16 | 1 per battle | ๐ Every battle |
| 7 | +40% | 6 turns | 15 | 1 per battle | ๐ Duration up |
| 8 | +42% | 6 turns | 15 | 2 per battle | ๐ Multi-use |
| 9 | +45% | 6 turns | 14 | 2 per battle | - |
| 10 | +50% | 8 turns | 14 | 3 per battle | ๐ "GU Guru" +10% crit |
| 11+ | +50% | 8 turns | 14 | +1 use per level | - |
Detailed Breakdown
Skill Level 1
ATK Boost: +25% damage on all attacks
Duration: 4 turns
MP Cost: 18
Cooldown: Once per 3 battles
Example Combat:
Turn 1: Gel Pack (buff active, 4 turns remain)
Turn 2: Attack 25 ร 1.25 = 31 damage (3 turns remain)
Turn 3: Attack 25 ร 1.25 = 31 damage (2 turns remain)
Turn 4: Attack 25 ร 1.25 = 31 damage (1 turn remains)
Turn 5: Attack 25 ร 1.25 = 31 damage (buff expires)
Turn 6: Attack 25 damage (no buff)
Cooldown Tracking:
Battle 1: Gel Pack used โ
Battle 2: [2 battles remaining]
Battle 3: [1 battle remaining]
Battle 4: Gel Pack READY โ
Skill Level 6 - Every Battle
ATK Boost: +37% damage on all attacks
Duration: 5 turns
MP Cost: 16
Cooldown: Once per battle
- Now available in EVERY fight
- +37% is significant - turns 25 damage into 34
- 5 turns usually covers most of a battle
Skill Level 8 - Multi-Use
ATK Boost: +42% damage on all attacks
Duration: 6 turns
MP Cost: 15
Cooldown: Twice per battle
Uses: Can refresh or double-apply?
Stacking Rules:
- Buff does NOT stack with itself
- Using again REFRESHES duration to full
- Useful for long fights to maintain 100% uptime
Skill Level 10 - "GU Guru"
ATK Boost: +50% damage on all attacks
Duration: 8 turns
MP Cost: 14
Cooldown: 3 times per battle
Bonus: Also grants +10% critical hit chance
Example Combat:
Turn 1: Gel Pack (+50% ATK, +10% crit for 8 turns)
Turn 2: Brand New Hokas = 50 ร 1.50 = 75 damage (with +10% crit!)
Turn 3: Shin Kick = 140 ร 1.50 = 210 damage (with +10% crit!)
...
Turn 8: Still buffed!
Turn 9: Gel Pack again to refresh
Interaction with Other Skills
| Skill | Base Damage | With Gel Pack Lv1 (+25%) | With Gel Pack Lv10 (+50%) |
|---|---|---|---|
| Normal Attack | 25 | 31 | 38 |
| Brand New Hokas | 40 | 50 | 60 |
| Shin Kick | 62 | 78 | 93 |
| Pole Vault | 38 | 48 | 57 |
XP to Level
| Skill Lv | XP Required | Cumulative XP |
|---|---|---|
| 1 โ 2 | 50 | 50 |
| 2 โ 3 | 100 | 150 |
| 3 โ 4 | 150 | 300 |
| 4 โ 5 | 200 | 500 |
| 5 โ 6 | 300 | 800 |
| 6 โ 7 | 400 | 1,200 |
| 7 โ 8 | 500 | 1,700 |
| 8 โ 9 | 600 | 2,300 |
| 9 โ 10 | 700 | 3,000 |
| 10+ | 500 per level | +500 each |
XP earned per use: 10 base + 5 per buffed attack that hits + 10 if win battle while buffed
Level 5: Pole Vault ๐ฅข
"These carbon fiber trekking poles cost $250. Time to get my money's worth."
Type: Offensive (Crowd Control) Base Effect: Damage with chance to stun
The Trail Runner plants their premium trekking pole and launches themselves foot-first into the enemy's face. It's not what the manufacturer intended, but it's devastatingly effective.
Skill Level Progression
| Skill Lv | Damage | Stun Chance | Stun Duration | MP Cost | Special |
|---|---|---|---|---|---|
| 1 | 150% | 40% | 1 turn | 16 | - |
| 2 | 155% | 42% | 1 turn | 16 | - |
| 3 | 160% | 45% | 1 turn | 15 | - |
| 4 | 165% | 47% | 1 turn | 15 | - |
| 5 | 170% | 50% | 1 turn | 14 | ๐ 50/50 stun chance |
| 6 | 175% | 52% | 1 turn | 14 | - |
| 7 | 180% | 55% | 1 turn | 13 | - |
| 8 | 185% | 57% | 1 turn | 13 | - |
| 9 | 190% | 60% | 1 turn | 12 | - |
| 10 | 200% | 65% | 2 turns | 12 | ๐ "Pole Position" |
| 11 | 205% | 67% | 2 turns | 12 | - |
| 12 | 210% | 70% | 2 turns | 12 | - |
| 13+ | +5%/lv | +2%/lv | 2 turns | 12 | - |
Detailed Breakdown
Skill Level 1
Damage: 150% of base attack
Stun: 40% chance
Duration: 1 turn (enemy skips next turn)
MP Cost: 16
Cooldown: None (usable every turn)
Example: Base attack = 25 damage
- Pole Vault: 25 ร 1.50 = 38 damage
- Roll for stun: 40% chance
- If stunned: Enemy loses next turn
Stun Value:
- Prevents ~25-30 damage from enemy attack
- Gives you a free turn to heal or attack
- Stunned enemies take +10% damage
Skill Level 5 - Coin Flip Stun
Damage: 170% of base attack
Stun: 50% chance (coin flip!)
Duration: 1 turn
MP Cost: 14
Example: Base attack = 28 damage
- Pole Vault: 28 ร 1.70 = 48 damage
- 50/50 shot at stunning
- Much more reliable CC
Skill Level 10 - "Pole Position"
Damage: 200% of base attack
Stun: 65% chance
Duration: 2 TURNS (enemy skips TWO turns)
MP Cost: 12
Example: Base attack = 35 damage
- Pole Vault: 35 ร 2.00 = 70 damage
- 65% chance to stun for 2 FULL TURNS
- Enemy loses 2 attacks worth ~60+ damage
- You get 2 free turns to unload
2-Turn Stun Combo:
Turn 1: Pole Vault โ 70 damage, STUNNED 2 turns
Turn 2: (Enemy stunned) Shin Kick โ 140 ร 1.10 = 154 damage
Turn 3: (Enemy stunned) Brand New Hokas โ 50 ร 1.10 = 55 damage
Turn 4: Enemy finally acts (279 damage taken!)
Skill Level 15
Damage: 225% of base attack
Stun: 75% chance
Duration: 2 turns
MP Cost: 12
- Nearly guaranteed stun
- Massive damage + control
- Can chain stuns to lock down enemies
Stun Mechanics Deep Dive
What Stunned Does:
- Enemy skips their turn completely
- Enemy takes +10% damage from all sources
- Visual: ๐ซ spinning stars indicator
- Cannot be stunned again while stunned (prevents permastun abuse)
Stun Interactions:
| Situation | Result |
|---|---|
| Enemy already stunned | Damage applies, no stun refresh |
| Boss/Elite enemy | 50% stun resistance (halve your chance) |
| Enemy immune to stun | Full damage, "Immune!" message |
| Critical hit | +20% stun chance |
XP to Level
| Skill Lv | XP Required | Cumulative XP |
|---|---|---|
| 1 โ 2 | 50 | 50 |
| 2 โ 3 | 100 | 150 |
| 3 โ 4 | 150 | 300 |
| 4 โ 5 | 200 | 500 |
| 5 โ 6 | 300 | 800 |
| 6 โ 7 | 400 | 1,200 |
| 7 โ 8 | 500 | 1,700 |
| 8 โ 9 | 600 | 2,300 |
| 9 โ 10 | 700 | 3,000 |
| 10+ | 500 per level | +500 each |
XP earned per use: 10 base + 15 if stun lands + 5 if enemy dies while stunned
Skill Comparison Matrix
Damage Per MP Spent
| Skill | Damage | MP | Damage/MP | Notes |
|---|---|---|---|---|
| Brand New Hokas Lv1 | 160% | 12 | 13.3%/MP | Best sustained DPS |
| Brand New Hokas Lv9 | 200% | 8 | 25%/MP | Incredible efficiency |
| Shin Kick Lv1 | 250% | 20 | 12.5%/MP | Burst, limited use |
| Shin Kick Lv10 | 400% | 15 | 26.7%/MP | Best burst + stun |
| Pole Vault Lv1 | 150% | 16 | 9.4%/MP | Worst raw DPS |
| Pole Vault Lv10 | 200% | 12 | 16.7%/MP | Value is in stun |
Cooldown Comparison
| Skill | Lv1 Cooldown | Lv5 Cooldown | Lv10 Cooldown |
|---|---|---|---|
| Brand New Hokas | None | None | None |
| Runner's High | 1/5 battles | 1/battle | 6/battle |
| Shin Kick | 1/battle | 1/battle (+10% reset) | 1/battle (+35% reset) |
| Gel Pack | 1/3 battles | 1/2 battles | 3/battle |
| Pole Vault | None | None | None |
Role Summary
| Skill | Primary Role | Secondary Role |
|---|---|---|
| Brand New Hokas | Sustained DPS | MP efficient |
| Runner's High | Emergency Heal | Sustain in long fights |
| Shin Kick | Burst Damage | Execute low HP enemies |
| Gel Pack | Damage Amplifier | Crit boost at Lv10 |
| Pole Vault | Crowd Control | Setup for combos |