# Trail Runner - Complete Skill Mechanics ## Class Overview **Identity:** Gear snob, endurance athlete, trail obsessed, owns $200 shoes, has opinions about hydration vests **Primary Stats:** STR, CON **HP per Level:** +12 **MP per Level:** +3 --- # Level 1: Brand New Hokas ๐Ÿ‘Ÿ *"These cost $180 and they're worth EVERY PENNY."* **Type:** Offensive **Base Effect:** Attack twice in a single turn The Trail Runner's premium cushioned footwear allows for lightning-fast strikes. Two rapid kicks delivered with the confidence that only expensive gear can provide. ## Skill Level Progression | Skill Lv | Damage per Hit | Total Damage | MP Cost | Special | |----------|---------------|--------------|---------|---------| | 1 | 80% | 160% | 12 | - | | 2 | 82% | 164% | 12 | - | | 3 | 85% | 170% | 11 | - | | 4 | 87% | 174% | 11 | - | | 5 | 90% | 180% | 10 | ๐Ÿ… "Swift Strikes" - faster animation | | 6 | 92% | 184% | 10 | - | | 7 | 95% | 190% | 9 | - | | 8 | 97% | 194% | 9 | - | | 9 | 100% | 200% | 8 | ๐Ÿ… "True Double" - full damage both hits | | 10 | 100% | 200% | 8 | +5% crit chance | | 11 | 100% | 200% | 8 | +10% crit chance | | 12 | 100% | 200% | 8 | +15% crit chance | | 13+ | 100% | 200% | 8 | +5% crit per level beyond 10 | ## Detailed Breakdown ### Skill Level 1 ``` Damage: 80% per hit (160% total) MP Cost: 12 Cooldown: None Crits: Each hit rolls independently ``` **Example:** Base attack = 25 damage - Hit 1: 25 ร— 0.80 = 20 damage - Hit 2: 25 ร— 0.80 = 20 damage - Total: 40 damage for 12 MP ### Skill Level 5 - "Swift Strikes" ``` Damage: 90% per hit (180% total) MP Cost: 10 Cooldown: None Bonus: Animation speed increased (QoL) ``` **Example:** Base attack = 25 damage - Hit 1: 25 ร— 0.90 = 22 damage - Hit 2: 25 ร— 0.90 = 23 damage - Total: 45 damage for 10 MP ### Skill Level 9 - "True Double" ``` Damage: 100% per hit (200% total) MP Cost: 8 Cooldown: None Bonus: Each hit now deals FULL attack damage ``` **Example:** Base attack = 25 damage - Hit 1: 25 ร— 1.00 = 25 damage - Hit 2: 25 ร— 1.00 = 25 damage - Total: 50 damage for 8 MP ### Skill Level 10+ - "Relentless" ``` Damage: 100% per hit (200% total) MP Cost: 8 Cooldown: None Bonus: +5% critical hit chance per level beyond 9 ``` **At Level 15:** - Base crit chance: 5% - Bonus from skill: +25% (5 levels ร— 5%) - Total crit chance: 30% per hit ## XP to Level | Skill Lv | XP Required | Cumulative XP | |----------|-------------|---------------| | 1 โ†’ 2 | 50 | 50 | | 2 โ†’ 3 | 100 | 150 | | 3 โ†’ 4 | 150 | 300 | | 4 โ†’ 5 | 200 | 500 | | 5 โ†’ 6 | 300 | 800 | | 6 โ†’ 7 | 400 | 1,200 | | 7 โ†’ 8 | 500 | 1,700 | | 8 โ†’ 9 | 600 | 2,300 | | 9 โ†’ 10 | 700 | 3,000 | | 10+ | 500 per level | +500 each | **XP earned per use:** 10 base + 5 if kills enemy + 5 if both hits crit --- # Level 2: Runner's High ๐Ÿƒโ€โ™‚๏ธ *"Around mile 8, something magical happens... the pain becomes pleasure."* **Type:** Utility (Healing) **Base Effect:** Restore HP based on max HP The Trail Runner taps into that euphoric state where endorphins flood the system and everything feels possible. Pain melts away, replaced by a serene confidence. ## Skill Level Progression | Skill Lv | HP Restored | MP Cost | Cooldown | Special | |----------|-------------|---------|----------|---------| | 1 | 30% max HP | 15 | 1 per 5 battles | - | | 2 | 30% max HP | 15 | 1 per 4 battles | - | | 3 | 30% max HP | 14 | 1 per 3 battles | - | | 4 | 35% max HP | 14 | 1 per 2 battles | ๐Ÿ… Healing increased | | 5 | 35% max HP | 13 | 1 per battle | ๐Ÿ… "Reliable Recovery" | | 6 | 40% max HP | 13 | 2 per battle | ๐Ÿ… Multi-use unlocked | | 7 | 40% max HP | 12 | 3 per battle | - | | 8 | 45% max HP | 12 | 4 per battle | ๐Ÿ… "Endorphin Overload" | | 9 | 45% max HP | 11 | 5 per battle | - | | 10 | 50% max HP | 10 | 6 per battle | ๐Ÿ… "Ultrarunner's Zen" | | 11+ | 50% max HP | 10 | +1 use per level | - | ## Detailed Breakdown ### Skill Level 1 ``` Healing: 30% of max HP MP Cost: 15 Cooldown: Once per 5 battles Uses: 1 charge, recharges after 5 fights ``` **Example:** Max HP = 100 - Heals: 30 HP - Must wait 5 battles before using again - VERY precious, save for emergencies **Cooldown Tracking:** ``` Battle 1: Use Runner's High โœ“ Battle 2: [4 battles remaining] Battle 3: [3 battles remaining] Battle 4: [2 battles remaining] Battle 5: [1 battle remaining] Battle 6: Runner's High READY โœ“ ``` ### Skill Level 5 - "Reliable Recovery" ``` Healing: 35% of max HP MP Cost: 13 Cooldown: Once per battle Uses: Available every fight ``` **Example:** Max HP = 120 - Heals: 42 HP - Can use once per fight, every fight - Now a reliable tool instead of emergency-only ### Skill Level 6 - Multi-Use Unlocked ``` Healing: 40% of max HP MP Cost: 13 Cooldown: Twice per battle Uses: 2 charges per fight ``` **Example:** Max HP = 130 - Heals: 52 HP per use - Can use TWICE in the same battle - Total potential healing: 104 HP per fight ### Skill Level 10 - "Ultrarunner's Zen" ``` Healing: 50% of max HP MP Cost: 10 Cooldown: 6 times per battle Uses: 6 charges per fight ``` **Example:** Max HP = 150 - Heals: 75 HP per use - Can use up to 6 times per battle - Total potential healing: 450 HP per fight (3x your max HP!) - Limited only by MP (60 MP needed for all 6) ## XP to Level | Skill Lv | XP Required | Cumulative XP | |----------|-------------|---------------| | 1 โ†’ 2 | 50 | 50 | | 2 โ†’ 3 | 100 | 150 | | 3 โ†’ 4 | 150 | 300 | | 4 โ†’ 5 | 200 | 500 | | 5 โ†’ 6 | 300 | 800 | | 6 โ†’ 7 | 400 | 1,200 | | 7 โ†’ 8 | 500 | 1,700 | | 8 โ†’ 9 | 600 | 2,300 | | 9 โ†’ 10 | 700 | 3,000 | | 10+ | 500 per level | +500 each | **XP earned per use:** 10 base + 10 if healed from below 30% HP + 5 if survived battle after healing --- # Level 3: Shin Kick ๐Ÿฆต *"Right in the shin. You KNOW how much that hurts."* **Type:** Offensive (Nuke) **Base Effect:** Massive single-target damage, limited uses Every trail runner knows the agony of a shin strike - whether from a hidden root, a rock, or an aggressive trail marker. Now weaponize that pain against your enemies. ## Skill Level Progression | Skill Lv | Damage | MP Cost | Cooldown | Special | |----------|--------|---------|----------|---------| | 1 | 250% | 20 | 1 per battle | - | | 2 | 265% | 20 | 1 per battle | - | | 3 | 280% | 19 | 1 per battle | - | | 4 | 295% | 19 | 1 per battle | - | | 5 | 310% | 18 | 1 per battle | ๐Ÿ… 10% cooldown reset chance | | 6 | 325% | 18 | 1 per battle | 15% reset chance | | 7 | 340% | 17 | 1 per battle | 20% reset chance | | 8 | 355% | 17 | 1 per battle | 25% reset chance | | 9 | 370% | 16 | 1 per battle | 30% reset chance | | 10 | 400% | 15 | 1 per battle | ๐Ÿ… 35% reset + 1 turn stun | | 11+ | 400% + 10%/lv | 15 | 1 per battle | +2% reset chance per level | ## Detailed Breakdown ### Skill Level 1 ``` Damage: 250% of base attack MP Cost: 20 Cooldown: Once per battle (hard limit) Reset: None ``` **Example:** Base attack = 25 damage - Shin Kick: 25 ร— 2.50 = 62 damage - Can only use once per fight - Save for when it matters most ### Skill Level 5 - Reset Chance Unlocked ``` Damage: 310% of base attack MP Cost: 18 Cooldown: Once per battle Reset: 10% chance to reset cooldown on use ``` **Example:** Base attack = 28 damage - Shin Kick: 28 ร— 3.10 = 87 damage - 10% chance to immediately use again - Shows "OTHER SHIN!" if reset triggers **Reset Mechanic:** ``` Use Shin Kick โ†’ 87 damage! Roll for reset: 10% chance โ”œโ”€ Success (10%): "OTHER SHIN!" - Skill available again โ””โ”€ Fail (90%): "Shin Sore" - Normal cooldown ``` ### Skill Level 10 - "Bone Bruise" ``` Damage: 400% of base attack MP Cost: 15 Cooldown: Once per battle Reset: 35% chance to reset cooldown Bonus: Stuns enemy for 1 turn ``` **Example:** Base attack = 35 damage - Shin Kick: 35 ร— 4.00 = 140 damage - Enemy is STUNNED (skips next turn) - 35% chance to kick again immediately - Potential for back-to-back 140 damage + double stun ### Skill Level 15 ``` Damage: 450% of base attack (400% + 50% from 5 levels) MP Cost: 15 Cooldown: Once per battle Reset: 45% chance (35% + 10% from 5 levels) Bonus: Stuns enemy for 1 turn ``` ## XP to Level | Skill Lv | XP Required | Cumulative XP | |----------|-------------|---------------| | 1 โ†’ 2 | 50 | 50 | | 2 โ†’ 3 | 100 | 150 | | 3 โ†’ 4 | 150 | 300 | | 4 โ†’ 5 | 200 | 500 | | 5 โ†’ 6 | 300 | 800 | | 6 โ†’ 7 | 400 | 1,200 | | 7 โ†’ 8 | 500 | 1,700 | | 8 โ†’ 9 | 600 | 2,300 | | 9 โ†’ 10 | 700 | 3,000 | | 10+ | 500 per level | +500 each | **XP earned per use:** 10 base + 10 if kills enemy + 15 if reset triggers --- # Level 4: Gel Pack ๐Ÿงด *"It tastes like chemical birthday cake but it WORKS."* **Type:** Utility (Buff) **Base Effect:** Boost attack damage for several turns The Trail Runner squeezes down an energy gel - that weird gooey substance that costs $3 per packet and has the consistency of toothpaste. Disgusting? Yes. Effective? Absolutely. ## Skill Level Progression | Skill Lv | ATK Boost | Duration | MP Cost | Cooldown | Special | |----------|-----------|----------|---------|----------|---------| | 1 | +25% | 4 turns | 18 | 1 per 3 battles | - | | 2 | +27% | 4 turns | 18 | 1 per 3 battles | - | | 3 | +30% | 4 turns | 17 | 1 per 3 battles | - | | 4 | +32% | 5 turns | 17 | 1 per 2 battles | ๐Ÿ… Duration up | | 5 | +35% | 5 turns | 16 | 1 per 2 battles | - | | 6 | +37% | 5 turns | 16 | 1 per battle | ๐Ÿ… Every battle | | 7 | +40% | 6 turns | 15 | 1 per battle | ๐Ÿ… Duration up | | 8 | +42% | 6 turns | 15 | 2 per battle | ๐Ÿ… Multi-use | | 9 | +45% | 6 turns | 14 | 2 per battle | - | | 10 | +50% | 8 turns | 14 | 3 per battle | ๐Ÿ… "GU Guru" +10% crit | | 11+ | +50% | 8 turns | 14 | +1 use per level | - | ## Detailed Breakdown ### Skill Level 1 ``` ATK Boost: +25% damage on all attacks Duration: 4 turns MP Cost: 18 Cooldown: Once per 3 battles ``` **Example Combat:** ``` Turn 1: Gel Pack (buff active, 4 turns remain) Turn 2: Attack 25 ร— 1.25 = 31 damage (3 turns remain) Turn 3: Attack 25 ร— 1.25 = 31 damage (2 turns remain) Turn 4: Attack 25 ร— 1.25 = 31 damage (1 turn remains) Turn 5: Attack 25 ร— 1.25 = 31 damage (buff expires) Turn 6: Attack 25 damage (no buff) ``` **Cooldown Tracking:** ``` Battle 1: Gel Pack used โœ“ Battle 2: [2 battles remaining] Battle 3: [1 battle remaining] Battle 4: Gel Pack READY โœ“ ``` ### Skill Level 6 - Every Battle ``` ATK Boost: +37% damage on all attacks Duration: 5 turns MP Cost: 16 Cooldown: Once per battle ``` - Now available in EVERY fight - +37% is significant - turns 25 damage into 34 - 5 turns usually covers most of a battle ### Skill Level 8 - Multi-Use ``` ATK Boost: +42% damage on all attacks Duration: 6 turns MP Cost: 15 Cooldown: Twice per battle Uses: Can refresh or double-apply? ``` **Stacking Rules:** - Buff does NOT stack with itself - Using again REFRESHES duration to full - Useful for long fights to maintain 100% uptime ### Skill Level 10 - "GU Guru" ``` ATK Boost: +50% damage on all attacks Duration: 8 turns MP Cost: 14 Cooldown: 3 times per battle Bonus: Also grants +10% critical hit chance ``` **Example Combat:** ``` Turn 1: Gel Pack (+50% ATK, +10% crit for 8 turns) Turn 2: Brand New Hokas = 50 ร— 1.50 = 75 damage (with +10% crit!) Turn 3: Shin Kick = 140 ร— 1.50 = 210 damage (with +10% crit!) ... Turn 8: Still buffed! Turn 9: Gel Pack again to refresh ``` ## Interaction with Other Skills | Skill | Base Damage | With Gel Pack Lv1 (+25%) | With Gel Pack Lv10 (+50%) | |-------|-------------|--------------------------|---------------------------| | Normal Attack | 25 | 31 | 38 | | Brand New Hokas | 40 | 50 | 60 | | Shin Kick | 62 | 78 | 93 | | Pole Vault | 38 | 48 | 57 | ## XP to Level | Skill Lv | XP Required | Cumulative XP | |----------|-------------|---------------| | 1 โ†’ 2 | 50 | 50 | | 2 โ†’ 3 | 100 | 150 | | 3 โ†’ 4 | 150 | 300 | | 4 โ†’ 5 | 200 | 500 | | 5 โ†’ 6 | 300 | 800 | | 6 โ†’ 7 | 400 | 1,200 | | 7 โ†’ 8 | 500 | 1,700 | | 8 โ†’ 9 | 600 | 2,300 | | 9 โ†’ 10 | 700 | 3,000 | | 10+ | 500 per level | +500 each | **XP earned per use:** 10 base + 5 per buffed attack that hits + 10 if win battle while buffed --- # Level 5: Pole Vault ๐Ÿฅข *"These carbon fiber trekking poles cost $250. Time to get my money's worth."* **Type:** Offensive (Crowd Control) **Base Effect:** Damage with chance to stun The Trail Runner plants their premium trekking pole and launches themselves foot-first into the enemy's face. It's not what the manufacturer intended, but it's devastatingly effective. ## Skill Level Progression | Skill Lv | Damage | Stun Chance | Stun Duration | MP Cost | Special | |----------|--------|-------------|---------------|---------|---------| | 1 | 150% | 40% | 1 turn | 16 | - | | 2 | 155% | 42% | 1 turn | 16 | - | | 3 | 160% | 45% | 1 turn | 15 | - | | 4 | 165% | 47% | 1 turn | 15 | - | | 5 | 170% | 50% | 1 turn | 14 | ๐Ÿ… 50/50 stun chance | | 6 | 175% | 52% | 1 turn | 14 | - | | 7 | 180% | 55% | 1 turn | 13 | - | | 8 | 185% | 57% | 1 turn | 13 | - | | 9 | 190% | 60% | 1 turn | 12 | - | | 10 | 200% | 65% | 2 turns | 12 | ๐Ÿ… "Pole Position" | | 11 | 205% | 67% | 2 turns | 12 | - | | 12 | 210% | 70% | 2 turns | 12 | - | | 13+ | +5%/lv | +2%/lv | 2 turns | 12 | - | ## Detailed Breakdown ### Skill Level 1 ``` Damage: 150% of base attack Stun: 40% chance Duration: 1 turn (enemy skips next turn) MP Cost: 16 Cooldown: None (usable every turn) ``` **Example:** Base attack = 25 damage - Pole Vault: 25 ร— 1.50 = 38 damage - Roll for stun: 40% chance - If stunned: Enemy loses next turn **Stun Value:** - Prevents ~25-30 damage from enemy attack - Gives you a free turn to heal or attack - Stunned enemies take +10% damage ### Skill Level 5 - Coin Flip Stun ``` Damage: 170% of base attack Stun: 50% chance (coin flip!) Duration: 1 turn MP Cost: 14 ``` **Example:** Base attack = 28 damage - Pole Vault: 28 ร— 1.70 = 48 damage - 50/50 shot at stunning - Much more reliable CC ### Skill Level 10 - "Pole Position" ``` Damage: 200% of base attack Stun: 65% chance Duration: 2 TURNS (enemy skips TWO turns) MP Cost: 12 ``` **Example:** Base attack = 35 damage - Pole Vault: 35 ร— 2.00 = 70 damage - 65% chance to stun for 2 FULL TURNS - Enemy loses 2 attacks worth ~60+ damage - You get 2 free turns to unload **2-Turn Stun Combo:** ``` Turn 1: Pole Vault โ†’ 70 damage, STUNNED 2 turns Turn 2: (Enemy stunned) Shin Kick โ†’ 140 ร— 1.10 = 154 damage Turn 3: (Enemy stunned) Brand New Hokas โ†’ 50 ร— 1.10 = 55 damage Turn 4: Enemy finally acts (279 damage taken!) ``` ### Skill Level 15 ``` Damage: 225% of base attack Stun: 75% chance Duration: 2 turns MP Cost: 12 ``` - Nearly guaranteed stun - Massive damage + control - Can chain stuns to lock down enemies ## Stun Mechanics Deep Dive **What Stunned Does:** - Enemy skips their turn completely - Enemy takes +10% damage from all sources - Visual: ๐Ÿ’ซ spinning stars indicator - Cannot be stunned again while stunned (prevents permastun abuse) **Stun Interactions:** | Situation | Result | |-----------|--------| | Enemy already stunned | Damage applies, no stun refresh | | Boss/Elite enemy | 50% stun resistance (halve your chance) | | Enemy immune to stun | Full damage, "Immune!" message | | Critical hit | +20% stun chance | ## XP to Level | Skill Lv | XP Required | Cumulative XP | |----------|-------------|---------------| | 1 โ†’ 2 | 50 | 50 | | 2 โ†’ 3 | 100 | 150 | | 3 โ†’ 4 | 150 | 300 | | 4 โ†’ 5 | 200 | 500 | | 5 โ†’ 6 | 300 | 800 | | 6 โ†’ 7 | 400 | 1,200 | | 7 โ†’ 8 | 500 | 1,700 | | 8 โ†’ 9 | 600 | 2,300 | | 9 โ†’ 10 | 700 | 3,000 | | 10+ | 500 per level | +500 each | **XP earned per use:** 10 base + 15 if stun lands + 5 if enemy dies while stunned --- # Skill Comparison Matrix ## Damage Per MP Spent | Skill | Damage | MP | Damage/MP | Notes | |-------|--------|-----|-----------|-------| | Brand New Hokas Lv1 | 160% | 12 | 13.3%/MP | Best sustained DPS | | Brand New Hokas Lv9 | 200% | 8 | 25%/MP | Incredible efficiency | | Shin Kick Lv1 | 250% | 20 | 12.5%/MP | Burst, limited use | | Shin Kick Lv10 | 400% | 15 | 26.7%/MP | Best burst + stun | | Pole Vault Lv1 | 150% | 16 | 9.4%/MP | Worst raw DPS | | Pole Vault Lv10 | 200% | 12 | 16.7%/MP | Value is in stun | ## Cooldown Comparison | Skill | Lv1 Cooldown | Lv5 Cooldown | Lv10 Cooldown | |-------|--------------|--------------|---------------| | Brand New Hokas | None | None | None | | Runner's High | 1/5 battles | 1/battle | 6/battle | | Shin Kick | 1/battle | 1/battle (+10% reset) | 1/battle (+35% reset) | | Gel Pack | 1/3 battles | 1/2 battles | 3/battle | | Pole Vault | None | None | None | ## Role Summary | Skill | Primary Role | Secondary Role | |-------|--------------|----------------| | Brand New Hokas | Sustained DPS | MP efficient | | Runner's High | Emergency Heal | Sustain in long fights | | Shin Kick | Burst Damage | Execute low HP enemies | | Gel Pack | Damage Amplifier | Crit boost at Lv10 | | Pole Vault | Crowd Control | Setup for combos |