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👾 Monsters ⚡ Skills 🏆 Classes 👤 Users ⚙ Settings
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Monster Types

Name Key Level HP MP ATK DEF XP Enabled Actions
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Skills Database

Name ID Type Power Accuracy MP Target Player Monster Enabled Actions
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Utility Skills

Skills that provide passive buffs outside of combat (MP/HP regen, stat boosts, XP multipliers)

Name ID Effect Type Value Duration Cooldown Enabled Actions
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Character Classes

Name ID Base Stats Growth/Level Skills Enabled Actions
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Users

Username Character Race/Class Level Stats Role Actions
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Game Settings

Monster Spawning

How often spawn attempts occur
Percent chance per interval
Distance player must move for new spawns
Maximum monsters following player

Game Balance

Meters walked to regen 1 MP (0 = disabled)
MP gained per distance threshold

HP Regeneration

Time between HP regen ticks
% of max HP restored per tick

Home Base Bonuses

HP regen multiplier when at home (e.g., 3 = 3x faster)
% of max HP/MP per tick when at home base
Distance from home to get bonuses

Session Settings

Minutes of inactivity before auto-logout
Warning shown this many seconds before logout

Combat UI Settings

Scale for monster icons on mobile only (0.3 = 30px, 0.7 = 70px, 1.0 = 100px). Desktop always uses 100px.

Edit Monster

Monster Skills

Custom name overrides skill name for this monster. Weight = selection probability.

Dialogues (one per line)

Edit User

Edit Skill

Only applies when Hit Count > 1 and multiple enemies present

Status Effect (optional)

For skills that apply effects over time (poison, burn, etc.)

Utility Skill Configuration

Configure the buff effect for this utility skill (e.g., Second Wind, XP Boost)

Edit Class

Base Stats (Level 1)

Stat Growth (Per Level)

Class Skills

Assign skills to this class. Set unlock level and choice group for skill selection at level-up.
Skills with the same choice group at the same level = player picks one.