Monster Types
| Name | Key | Level | HP | MP | ATK | DEF | XP | Enabled | Actions |
|---|---|---|---|---|---|---|---|---|---|
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Skills Database
| Name | ID | Type | Power | Accuracy | MP | Target | Player | Monster | Enabled | Actions |
|---|---|---|---|---|---|---|---|---|---|---|
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Utility Skills
Skills that provide passive buffs outside of combat (MP/HP regen, stat boosts, XP multipliers)
| Name | ID | Effect Type | Value | Duration | Cooldown | Enabled | Actions |
|---|---|---|---|---|---|---|---|
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Character Classes
| Name | ID | Base Stats | Growth/Level | Skills | Enabled | Actions |
|---|---|---|---|---|---|---|
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Users
| Username | Character | Race/Class | Level | Stats | Role | Actions |
|---|---|---|---|---|---|---|
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Game Settings
Monster Spawning
How often spawn attempts occur
Percent chance per interval
Distance player must move for new spawns
Maximum monsters following player
Game Balance
Meters walked to regen 1 MP (0 = disabled)
MP gained per distance threshold
HP Regeneration
Time between HP regen ticks
% of max HP restored per tick
Home Base Bonuses
HP regen multiplier when at home (e.g., 3 = 3x faster)
% of max HP/MP per tick when at home base
Distance from home to get bonuses