- Fix class skill names: Game now reads from class_skills table (what admin edits) instead of legacy class_skill_names table
- Add per-hit targeting mode for multi-hit skills (configurable in admin)
- Music now attempts autostart on page load
- WASD keyboard controls auto-enable test mode (like on-screen buttons)
- Update CLAUDE.md with Docker restart vs rebuild documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Changed touch event handlers from L.DomEvent to native addEventListener
- Added passive: false to allow preventDefault on touch events
- Implemented fallback quick-tap navigation for Chrome/PWA compatibility
- Added capture: true for better touch event handling
- Quick taps (<300ms) now trigger navigation dialog immediately
This fixes the issue where tap-to-navigate only worked on Firefox mobile
but not Chrome or installed PWA. Now supports both long-press and quick-tap.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major features added:
- Progressive Web App (PWA) manifest and service worker for offline support
- Push notifications with VAPID authentication
- Mobile-optimized UI with touch navigation fix
- Admin panel with configurable settings
- Geocache sound alerts
- App icons in all required sizes
Technical improvements:
- Fixed mobile touch handling for navigation selection
- Added remesh tool for track point standardization
- Improved pathfinding algorithm for more efficient routes
- WebSocket-based real-time multi-user tracking
- Docker deployment with persistent data volumes
Ready for APK generation via PWA2APK.com or Bubblewrap
Full offline support with map tile caching
Push notifications for geocache alerts
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>