- Fix death system: add clearMonsterEntourage(), set HP to 0 on death
- Add movement-based monster spawning (configurable distance)
- Add admin-editable spawn settings (interval, chance, distance)
- Add home base HP/MP regeneration when player is nearby
- Update character sheet to show damage range, accuracy, MP cost
- Change WASD test step from 11m to 1m
- Fix monster spawning after respawn
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Skill Selection System:
- Added 3 new alternative skills (quick_step, second_wind, finish_line_sprint)
- Created SKILL_POOLS for level 2, 3, 5 skill choices
- Added skill choice modal on level up
- Players now choose 1 of 2 skills at milestone levels
- Combat UI shows only unlocked skills
- Character sheet displays learned skills
Monster Database Migration:
- Renamed "Discarded GU" to "Moop" (Matter Out Of Place)
- Created monster_types table for storing monster definitions
- Added CRUD methods for monster types
- Added /api/monster-types endpoint
- Frontend now loads monster types from API
- Auto-seeds Moop monster on first run
- Ready for admin UI and multiple monster types
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Phase 3: Character sheet modal (click class name in HUD)
- Display all stats (HP, MP, ATK, DEF)
- Show XP progress bar with level milestones
- Show unlocked/locked skills based on level
- Fix mobile double-tap inconsistency (50/50 bug)
- Add monster check to native touchend handler
- Block press-and-hold navigation when monsters present
- Both touch handlers now consistently prioritize combat
- Increase monster touch targets to 70x70 with visible tap area
- Add pointer-events:none to trails in nav mode
- Add interactive:false to accuracy circles
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>