- Fog of war now uses single hard edge instead of multi-layer gradient
- Monster attack animations now play before damage is applied (500ms sync)
- Update CLAUDE.md and README.md to document MapLibre (not Leaflet)
- Fix service-worker.js to cache MapLibre instead of Leaflet
- Add documentation for fog of war, virtual movement, winch system
- Add karen_base monster sprites
- Various animation and admin panel improvements
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add global map theme stored in game_settings (admin-only to set)
- Add map theme editor with visibility toggles for map elements
- Replace player GPS marker and combat icon with runner.png
- Restructure player combat UI to mirror monster entry layout
- Increase player and home base marker sizes (80px vs 70px monsters)
- Move navigation control to top-left, remove zoom buttons
- Add skill icons and cache icons
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>