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"""Bridge between Unitree SDK2 DDS topics and the MuJoCo simulation.
Subscribes to low-level motor commands (body + hands) and publishes
simulated sensor state (joint pos/vel, IMU, odometry) back over DDS,
so the WBC policy sees the sim as a real robot.
"""
import sys
import threading
from typing import Dict, Tuple
import numpy as np
import scipy.spatial.transform
from unitree_sdk2py.core.channel import ChannelPublisher, ChannelSubscriber
from unitree_sdk2py.idl.default import (
unitree_go_msg_dds__WirelessController_,
unitree_hg_msg_dds__HandCmd_ as HandCmd_default,
unitree_hg_msg_dds__HandState_ as HandState_default,
)
from unitree_sdk2py.idl.unitree_go.msg.dds_ import WirelessController_
from unitree_sdk2py.idl.unitree_hg.msg.dds_ import HandCmd_, HandState_, OdoState_
class UnitreeSdk2Bridge:
"""
This class is responsible for bridging the Unitree SDK2 with the Groot environment.
It is responsible for sending and receiving messages to and from the Unitree SDK2.
Both the body and hand are supported.
"""
def __init__(self, config):
# Note that we do not give the mjdata and mjmodel to the UnitreeSdk2Bridge.
# It is unsafe and would be unflexible if we use a hand-plugged robot model
robot_type = config["ROBOT_TYPE"]
if "g1" in robot_type or "h1-2" in robot_type:
from unitree_sdk2py.idl.default import (
unitree_hg_msg_dds__IMUState_ as IMUState_default,
unitree_hg_msg_dds__LowCmd_,
unitree_hg_msg_dds__LowState_ as LowState_default,
unitree_hg_msg_dds__OdoState_ as OdoState_default,
)
from unitree_sdk2py.idl.unitree_hg.msg.dds_ import IMUState_, LowCmd_, LowState_
self.low_cmd = unitree_hg_msg_dds__LowCmd_()
elif "h1" == robot_type or "go2" == robot_type:
from unitree_sdk2py.idl.default import (
unitree_go_msg_dds__LowCmd_,
unitree_go_msg_dds__LowState_ as LowState_default,
unitree_hg_msg_dds__IMUState_ as IMUState_default,
)
from unitree_sdk2py.idl.unitree_go.msg.dds_ import IMUState_, LowCmd_, LowState_
self.low_cmd = unitree_go_msg_dds__LowCmd_()
else:
raise ValueError(f"Invalid robot type '{robot_type}'. Expected 'g1', 'h1', or 'go2'.")
self.num_body_motor = config["NUM_MOTORS"]
self.num_hand_motor = config.get("NUM_HAND_MOTORS", 0)
self.use_sensor = config["USE_SENSOR"]
self.have_imu_ = False
self.have_frame_sensor_ = False
# Unitree sdk2 message
self.low_state = LowState_default()
self.low_state_puber = ChannelPublisher("rt/lowstate", LowState_)
self.low_state_puber.Init()
# Only create odo_state for supported robot types
if "g1" in robot_type or "h1-2" in robot_type:
self.odo_state = OdoState_default()
self.odo_state_puber = ChannelPublisher("rt/odostate", OdoState_)
self.odo_state_puber.Init()
else:
self.odo_state = None
self.odo_state_puber = None
self.torso_imu_state = IMUState_default()
self.torso_imu_puber = ChannelPublisher("rt/secondary_imu", IMUState_)
self.torso_imu_puber.Init()
self.left_hand_state = HandState_default()
self.left_hand_state_puber = ChannelPublisher("rt/dex3/left/state", HandState_)
self.left_hand_state_puber.Init()
self.right_hand_state = HandState_default()
self.right_hand_state_puber = ChannelPublisher("rt/dex3/right/state", HandState_)
self.right_hand_state_puber.Init()
self.low_cmd_suber = ChannelSubscriber("rt/lowcmd", LowCmd_)
self.low_cmd_suber.Init(self.LowCmdHandler, 1)
self.left_hand_cmd = HandCmd_default()
self.left_hand_cmd_suber = ChannelSubscriber("rt/dex3/left/cmd", HandCmd_)
self.left_hand_cmd_suber.Init(self.LeftHandCmdHandler, 1)
self.right_hand_cmd = HandCmd_default()
self.right_hand_cmd_suber = ChannelSubscriber("rt/dex3/right/cmd", HandCmd_)
self.right_hand_cmd_suber.Init(self.RightHandCmdHandler, 1)
self.low_cmd_lock = threading.Lock()
self.left_hand_cmd_lock = threading.Lock()
self.right_hand_cmd_lock = threading.Lock()
self.wireless_controller = unitree_go_msg_dds__WirelessController_()
self.wireless_controller_puber = ChannelPublisher(
"rt/wirelesscontroller", WirelessController_
)
self.wireless_controller_puber.Init()
# joystick
self.key_map = {
"R1": 0,
"L1": 1,
"start": 2,
"select": 3,
"R2": 4,
"L2": 5,
"F1": 6,
"F2": 7,
"A": 8,
"B": 9,
"X": 10,
"Y": 11,
"up": 12,
"right": 13,
"down": 14,
"left": 15,
}
self.joystick = None
self.reset()
def reset(self):
with self.low_cmd_lock:
self.low_cmd_received = False
self.new_low_cmd = False
with self.left_hand_cmd_lock:
self.left_hand_cmd_received = False
self.new_left_hand_cmd = False
with self.right_hand_cmd_lock:
self.right_hand_cmd_received = False
self.new_right_hand_cmd = False
def LowCmdHandler(self, msg):
with self.low_cmd_lock:
self.low_cmd = msg
self.low_cmd_received = True
self.new_low_cmd = True
def LeftHandCmdHandler(self, msg):
with self.left_hand_cmd_lock:
self.left_hand_cmd = msg
self.left_hand_cmd_received = True
self.new_left_hand_cmd = True
def RightHandCmdHandler(self, msg):
with self.right_hand_cmd_lock:
self.right_hand_cmd = msg
self.right_hand_cmd_received = True
self.new_right_hand_cmd = True
def cmd_received(self):
with self.low_cmd_lock:
low_cmd_received = self.low_cmd_received
with self.left_hand_cmd_lock:
left_hand_cmd_received = self.left_hand_cmd_received
with self.right_hand_cmd_lock:
right_hand_cmd_received = self.right_hand_cmd_received
return low_cmd_received or left_hand_cmd_received or right_hand_cmd_received
def PublishLowState(self, obs: Dict[str, any]):
# publish body state
if self.use_sensor:
raise NotImplementedError("Sensor data is not implemented yet.")
else:
for i in range(self.num_body_motor):
self.low_state.motor_state[i].q = obs["body_q"][i]
self.low_state.motor_state[i].dq = obs["body_dq"][i]
self.low_state.motor_state[i].ddq = obs["body_ddq"][i]
self.low_state.motor_state[i].tau_est = obs["body_tau_est"][i]
if self.use_sensor and self.have_frame_sensor_:
raise NotImplementedError("Frame sensor data is not implemented yet.")
else:
# Get data from ground truth
self.odo_state.position[:] = obs["floating_base_pose"][:3]
self.odo_state.linear_velocity[:] = obs["floating_base_vel"][:3]
self.odo_state.orientation[:] = obs["floating_base_pose"][3:7]
self.odo_state.angular_velocity[:] = obs["floating_base_vel"][3:6]
# quaternion: w, x, y, z
self.low_state.imu_state.quaternion[:] = obs["floating_base_pose"][3:7]
# angular velocity
self.low_state.imu_state.gyroscope[:] = obs["floating_base_vel"][3:6]
# linear acceleration
self.low_state.imu_state.accelerometer[:] = obs["floating_base_acc"][:3]
self.torso_imu_state.quaternion[:] = obs["secondary_imu_quat"]
self.torso_imu_state.gyroscope[:] = obs["secondary_imu_vel"][3:6]
# acceleration: x, y, z (only available when frame sensor is enabled)
if self.have_frame_sensor_:
raise NotImplementedError("Frame sensor data is not implemented yet.")
self.low_state.tick = int(obs["time"] * 1e3)
self.low_state_puber.Write(self.low_state)
self.odo_state.tick = int(obs["time"] * 1e3)
self.odo_state_puber.Write(self.odo_state)
self.torso_imu_puber.Write(self.torso_imu_state)
# publish hand state
for i in range(self.num_hand_motor):
self.left_hand_state.motor_state[i].q = obs["left_hand_q"][i]
self.left_hand_state.motor_state[i].dq = obs["left_hand_dq"][i]
self.left_hand_state_puber.Write(self.left_hand_state)
for i in range(self.num_hand_motor):
self.right_hand_state.motor_state[i].q = obs["right_hand_q"][i]
self.right_hand_state.motor_state[i].dq = obs["right_hand_dq"][i]
self.right_hand_state_puber.Write(self.right_hand_state)
def GetAction(self) -> Tuple[np.ndarray, bool, bool]:
with self.low_cmd_lock:
body_q = [self.low_cmd.motor_cmd[i].q for i in range(self.num_body_motor)]
with self.left_hand_cmd_lock:
left_hand_q = [self.left_hand_cmd.motor_cmd[i].q for i in range(self.num_hand_motor)]
with self.right_hand_cmd_lock:
right_hand_q = [self.right_hand_cmd.motor_cmd[i].q for i in range(self.num_hand_motor)]
with self.low_cmd_lock and self.left_hand_cmd_lock and self.right_hand_cmd_lock:
is_new_action = self.new_low_cmd and self.new_left_hand_cmd and self.new_right_hand_cmd
if is_new_action:
self.new_low_cmd = False
self.new_left_hand_cmd = False
self.new_right_hand_cmd = False
return (
np.concatenate([body_q[:-7], left_hand_q, body_q[-7:], right_hand_q]),
self.cmd_received(),
is_new_action,
)
def PublishWirelessController(self):
import pygame
if self.joystick is not None:
pygame.event.get()
key_state = [0] * 16
key_state[self.key_map["R1"]] = self.joystick.get_button(self.button_id["RB"])
key_state[self.key_map["L1"]] = self.joystick.get_button(self.button_id["LB"])
key_state[self.key_map["start"]] = self.joystick.get_button(self.button_id["START"])
key_state[self.key_map["select"]] = self.joystick.get_button(self.button_id["SELECT"])
key_state[self.key_map["R2"]] = self.joystick.get_axis(self.axis_id["RT"]) > 0
key_state[self.key_map["L2"]] = self.joystick.get_axis(self.axis_id["LT"]) > 0
key_state[self.key_map["F1"]] = 0
key_state[self.key_map["F2"]] = 0
key_state[self.key_map["A"]] = self.joystick.get_button(self.button_id["A"])
key_state[self.key_map["B"]] = self.joystick.get_button(self.button_id["B"])
key_state[self.key_map["X"]] = self.joystick.get_button(self.button_id["X"])
key_state[self.key_map["Y"]] = self.joystick.get_button(self.button_id["Y"])
key_state[self.key_map["up"]] = self.joystick.get_hat(0)[1] > 0
key_state[self.key_map["right"]] = self.joystick.get_hat(0)[0] > 0
key_state[self.key_map["down"]] = self.joystick.get_hat(0)[1] < 0
key_state[self.key_map["left"]] = self.joystick.get_hat(0)[0] < 0
# Pack 16 button states into a single integer via bit-shifting
key_value = 0
for i in range(16):
key_value += key_state[i] << i
self.wireless_controller.keys = key_value
self.wireless_controller.lx = self.joystick.get_axis(self.axis_id["LX"])
self.wireless_controller.ly = -self.joystick.get_axis(self.axis_id["LY"])
self.wireless_controller.rx = self.joystick.get_axis(self.axis_id["RX"])
self.wireless_controller.ry = -self.joystick.get_axis(self.axis_id["RY"])
self.wireless_controller_puber.Write(self.wireless_controller)
def SetupJoystick(self, device_id=0, js_type="xbox"):
import pygame
pygame.init()
pygame.joystick.init()
joystick_count = pygame.joystick.get_count()
if joystick_count > 0:
self.joystick = pygame.joystick.Joystick(device_id)
self.joystick.init()
else:
print("No gamepad detected.")
sys.exit()
if js_type == "xbox":
if sys.platform.startswith("linux"):
self.axis_id = {
"LX": 0, "LY": 1, "RX": 3, "RY": 4,
"LT": 2, "RT": 5, "DX": 6, "DY": 7,
}
self.button_id = {
"X": 2, "Y": 3, "B": 1, "A": 0,
"LB": 4, "RB": 5, "SELECT": 6, "START": 7,
"XBOX": 8, "LSB": 9, "RSB": 10,
}
elif sys.platform == "darwin":
self.axis_id = {
"LX": 0, "LY": 1, "RX": 2, "RY": 3,
"LT": 4, "RT": 5,
}
self.button_id = {
"X": 2, "Y": 3, "B": 1, "A": 0,
"LB": 9, "RB": 10, "SELECT": 4, "START": 6,
"XBOX": 5, "LSB": 7, "RSB": 8,
"DYU": 11, "DYD": 12, "DXL": 13, "DXR": 14,
}
else:
print("Unsupported OS. ")
elif js_type == "switch":
self.axis_id = {
"LX": 0, "LY": 1, "RX": 2, "RY": 3,
"LT": 5, "RT": 4, "DX": 6, "DY": 7,
}
self.button_id = {
"X": 3, "Y": 4, "B": 1, "A": 0,
"LB": 6, "RB": 7, "SELECT": 10, "START": 11,
}
else:
print("Unsupported gamepad. ")
def PrintSceneInformation(self):
import mujoco
from loguru import logger
from termcolor import colored
print(" ")
logger.info(colored("<<------------- Link ------------->>", "green"))
for i in range(self.mj_model.nbody):
name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_BODY, i)
if name:
logger.info(f"link_index: {i}, name: {name}")
print(" ")
logger.info(colored("<<------------- Joint ------------->>", "green"))
for i in range(self.mj_model.njnt):
name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_JOINT, i)
if name:
logger.info(f"joint_index: {i}, name: {name}")
print(" ")
logger.info(colored("<<------------- Actuator ------------->>", "green"))
for i in range(self.mj_model.nu):
name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_ACTUATOR, i)
if name:
logger.info(f"actuator_index: {i}, name: {name}")
print(" ")
logger.info(colored("<<------------- Sensor ------------->>", "green"))
index = 0
for i in range(self.mj_model.nsensor):
name = mujoco.mj_id2name(self.mj_model, mujoco._enums.mjtObj.mjOBJ_SENSOR, i)
if name:
logger.info(
f"sensor_index: {index}, name: {name}, dim: {self.mj_model.sensor_dim[i]}"
)
index = index + self.mj_model.sensor_dim[i]
print(" ")
class ElasticBand:
"""
ref: https://github.com/unitreerobotics/unitree_mujoco
"""
def __init__(self):
self.kp_pos = 10000
self.kd_pos = 1000
self.kp_ang = 1000
self.kd_ang = 10
self.point = np.array([0, 0, 1])
self.length = 0
self.enable = True
def Advance(self, pose):
pos = pose[0:3]
quat = pose[3:7]
lin_vel = pose[7:10]
ang_vel = pose[10:13]
δx = self.point - pos
f = self.kp_pos * (δx + np.array([0, 0, self.length])) + self.kd_pos * (0 - lin_vel)
# Convert quaternion from MuJoCo [w,x,y,z] to scipy [x,y,z,w]
quat = np.array([quat[1], quat[2], quat[3], quat[0]])
rot = scipy.spatial.transform.Rotation.from_quat(quat)
rotvec = rot.as_rotvec()
torque = -self.kp_ang * rotvec - self.kd_ang * ang_vel
return np.concatenate([f, torque])
def MujuocoKeyCallback(self, key):
import glfw
if key == glfw.KEY_7:
self.length -= 0.1
if key == glfw.KEY_8:
self.length += 0.1
if key == glfw.KEY_9:
self.enable = not self.enable
def handle_keyboard_button(self, key):
if key == "9":
self.enable = not self.enable
print(f"ElasticBand enable: {self.enable}")