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melancholytron
e1dc0e7345
Fix shared material bug: duplicate material per webcam quad instance
Godot 4 shares sub_resource materials across scene instances by default,
so all 3 camera quads were showing the same (last updated) texture.
Duplicating the material in _ready() gives each instance its own texture.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3 weeks ago
..
body_tracker.gd
Fix hand joint mapping: skip PALM instead of WRIST for dex-retargeting
3 weeks ago
body_tracker.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
start_screen.gd
Add in-VR numpad for IP/port input, update default server to 10.0.0.77
4 weeks ago
start_screen.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
teleop_client.gd
Add triple camera view: head + left/right wrist cameras
3 weeks ago
teleop_client.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
vr_ui_pointer.gd
Fix body tracking joint indices (Meta→Godot enum) + IK elbow constraints
3 weeks ago
vr_ui_pointer.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
webcam_display.gd
Fix shared material bug: duplicate material per webcam quad instance
3 weeks ago
webcam_display.gd.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago