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melancholytron
e1dc0e7345
Fix shared material bug: duplicate material per webcam quad instance
Godot 4 shares sub_resource materials across scene instances by default,
so all 3 camera quads were showing the same (last updated) texture.
Duplicating the material in _ready() gives each instance its own texture.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3 weeks ago
..
.bin
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
androidxr
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
khronos
Add OpenXR Vendors plugin v3.1.2 and fix project config
1 month ago
magicleap
Add OpenXR Vendors plugin v3.1.2 and fix project config
1 month ago
meta
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
pico
Add OpenXR Vendors plugin v3.1.2 and fix project config
1 month ago
.gitignore
Add OpenXR Vendors plugin v3.1.2 and fix project config
1 month ago
GodotOpenXRVendors_CHANGES.md
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
plugin.gdextension
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago
plugin.gdextension.uid
Add start screen UI, hand/body tracking, upgrade to Godot 4.6.1
1 month ago