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melancholytron
9280e74b24
Fix hand joint mapping: skip PALM instead of WRIST for dex-retargeting
The dex-retargeting target_link_human_indices expect WebXR convention
(joint 0 = WRIST) but we were outputting OpenXR convention (joint 0 = PALM).
This caused the 5 difference vectors referencing index 0 to compute
palm-to-fingertip instead of wrist-to-fingertip, degrading tracking accuracy.
Also updates Inspire hand ranges and normalization formula.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3 weeks ago
..
__init__.py
Initial commit: Native Quest 3 teleop app with body tracking
1 month ago
arm_ik_elbow.py
Fix body tracking joint indices (Meta→Godot enum) + IK elbow constraints
3 weeks ago
calibration_log.md
Add per-joint scale+offset calibration, hand tracker wrist, calibration tools
4 weeks ago
joint_calibrate.py
Add per-joint scale+offset calibration, hand tracker wrist, calibration tools
4 weeks ago
joint_test.py
Add per-joint scale+offset calibration, hand tracker wrist, calibration tools
4 weeks ago
launch_bridge.py
Add retargeting bridge for Isaac Sim teleoperation
4 weeks ago
native_tv_wrapper.py
Add per-joint scale+offset calibration, hand tracker wrist, calibration tools
4 weeks ago
requirements.txt
Add retargeting bridge for Isaac Sim teleoperation
4 weeks ago
retarget_bridge.py
Fix hand joint mapping: skip PALM instead of WRIST for dex-retargeting
3 weeks ago
teleop_server.py
Add per-joint scale+offset calibration, hand tracker wrist, calibration tools
4 weeks ago