- Two-phase startup: CONFIG phase (VR start screen) -> AR phase (passthrough)
- Start screen with server host/port input, connect button, and launch AR button
- VR UI pointer with controller ray-pointing and hand poke interaction
- Body tracking visualization with colored spheres (spine, head, arms)
- Hand tracking with camera-based tracking (no controllers required)
- Android flavor manifest for Quest hand/body tracking permissions
- Upgrade OpenXR Vendors plugin from v3.1.2 to v4.3.0-stable
- Export presets updated for Godot 4.6.1 Meta plugin format
- Build scripts for Godot 4.6.1 with vendor plugin setup
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Bundle godotopenxrvendors addon (Meta, Khronos, Pico, MagicLeap)
for self-contained repo — no manual plugin download needed
- Remove stale editor_plugins section from project.godot
(GDExtension auto-loads via plugin.gdextension, not plugin.cfg)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>